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Creating map in cooperation

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Creating map in cooperation

Postby vadrouille » Sun Apr 01, 2012 11:05 am

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If you want to test my program ServeurAOSMapEdit, it can create or edit a map with friends.
This is a program that interfaces to Pyspades to manage a server AOS on his computer, this is my first version, I will make improvements, thank you for telling me if there are bugs.

* In edit mode, you can save your work at any time, with the command /backup
* The blocks are unlimited.
* Damage grenades disabled.
* Choose if anyone can edit, or select who can edit the map.
* Create a map, flat from a model or generate mountains.
* Language: English , French, German

http://www.mediafire.com/?dzz4asq8f8obksl
password admin replaceme

Si vous voulez tester mon programme ServeurAOSMapEdit , il permet de créer ou modifier une map avec des amis.
C'est un programme qui s'interface à Pyspades pour gérer un serveur AOS sur son ordinateur, c'est ma première version, je vais faire des améliorations, merci de me prévenir si il y a des bugs.

* En mode édition, vous pouvez sauvegarder à tout moment votre travail, avec la commande /backup
* Les blocs sont illimité.
* Dommage des grenades désactivé.
* Choisir si tout le monde peut modifier, ou sélectionner les personnes qui peuvent modifier la map.
* Créer une map, plane a partir d'un model ou générer des montagnes.
* Langue: anglais, français, allemand
Last edited by vadrouille on Sun Apr 01, 2012 10:30 pm, edited 1 time in total.
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Re: Creating map in cooperation

Postby BuffetOfLies » Sun Apr 01, 2012 2:37 pm

Not a bad idea. But, from what I can see, you've just repackaged pyspades with two simple script and a few starter maps into an executable installer. Which pyspades version is it? Why not just release the maps & scripts by themselves? You also left a bunch of information in the server logfile.

But just so people know... there don't appear to be any viruses or trojans in this. Releasing it on April Fool's Day might not have been the best of strategies as well. I'm just sayin'.
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Re: Creating map in cooperation

Postby Savert » Sun Apr 01, 2012 4:08 pm

Good idea! I'm going to test now!
(Boa ideia! Eu estou testando isso agora!)

EDIT:
Man, I had some bugs at first but the second time I tried it and it worked, I loved what you have created man! Good job!
(Cara, tive alguns bugs no começo, mas na segunda vez que tentei tudo funcionou direitinho, adorei o que você criou cara! Bom trabalho!)
Last edited by Savert on Sun Apr 01, 2012 4:43 pm, edited 3 times in total.
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Re: Creating map in cooperation

Postby vadrouille » Sun Apr 01, 2012 4:36 pm

This is not an April Fool, I created my program to help run a server to create a map to several, excuse my bad translation done by google.

I created this program for two findings
1) SEVERAL people have asked me how to create a map? I found it very easy to create a map from in game aos.
2) While I was working on my server with a map name Butte et Butte II, visitors wanted to participate and create buildings, with me. Thank you Pyspades, for adding my map ButteII in their pack.

I created two scripts myself, the first the grenades no damage the map, deactivated activated. Because people break the creations of others.
The other script will back up and replaces the old map with ease. I will added in another version of an automatic backup system.

----------------------------

Ce n'est pas un poisson d'avril, j'ai créé mon programme pour aider à géré une serveur en vue de créer une map à plusieurs.

J'ai crée ce programme pour 2 constatations
1) Plusieur personnes m'ont demandé comment créer une map ? moi j'ai trouvé très simple de créer une map à partir du jeux aos.
2) Pendant que je travaillais sur une map avec mon serveur, des visiteurs voulaient participer et créer des batiments, avec moi. Je remercie Pyspades d'avoir ajouté ma map ButteII dans leur pack.

J'ai créé les deux scripts moi même, le premier pour désactivé les dégas des grenades, activable désactivable. Parce que des gens cassent les créations des autres
L'autre script permet de faire une sauvegarde et remplace l'ancienne map en toute simplicité. Je vais ajouté dans d'autre version un system de sauvegarde automatique.
Last edited by vadrouille on Sun Apr 01, 2012 10:31 pm, edited 1 time in total.
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Re: Creating map in cooperation

Postby BuffetOfLies » Sun Apr 01, 2012 5:23 pm

Tres bien. Forgive my non-existent Francaise. ;-)

It's a good idea. If people want want it, that's fine with me. I just wanted to verify for people that there is nothing wrong with this program. I've installed it... maybe even will try it out on a project I am working on currently with some other people.
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Re: Creating map in cooperation

Postby vadrouille » Sun Apr 01, 2012 6:26 pm

Ty savert, ty BuffetOfLies.

You tell me what bug you got?
At server startup, the por 32887 is tested it turns green if it's ok
Version pyspades feature server (win32 - revision bcdff766a5c1) my pack
For the next version, there will be a list of connected, can select a user to grant rights or banish, memory of those who are the right to modif, to add even more ease of use.

Image
server startup and testing ports

Reference, Creator RADIONNE for Second Life and virtual world
http://pingsfromtheafterlife.blogspot.fr/2011/09/brave-new-grid.html
http://pingsfromtheafterlife.wordpress.com/tag/radionne/
http://ireport.cnn.com/docs/DOC-573733
http://becunningandfulloftricks.com/2011/02/10/communicating-between-virtual-worlds-radionne/
http://sorornishi.is/page/23
http://sorornishi.blogspot.fr/2011_02_01_archive.html
http://virtualoutworlding.blogspot.fr/2011/02/opensim-execsummary-feb-2011.html
http://logicamp.dyndns.org/wordpress/2011/06/
http://avameet.com/index.php?option=com_kunena&func=view&catid=436&id=342254&Itemid=0&lang=.
http://paper.li/tag/opensim/2011/03/19
http://radionne.over-blog.com/categorie-11857388.html
etc...



Tu me diras quel bug tu as eu ?
Au démarrage du serveur, test du port 32887, il passe au vert si c'est ok.

Pour la prochaine version, il y aura une liste des connectés, possibilité de selectionner un utilisateur pour lui accorder des droits ou bannir, mémorisation des personnes qui on le droit de modifier, pour ajouter encore plus de simplicité d'utilisation.


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Re: Creating map in cooperation

Postby Kingshadow » Thu Apr 12, 2012 1:03 am

So if i backup what do i do to play it again with everything the i built?
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Re: Creating map in cooperation

Postby vadrouille » Sat Apr 14, 2012 6:48 pm

Your backup directory is in MAPS (delfault C:\ServeurAOSMapEdit\maps). You can test a map from the program ServeurAOSMapEdit, check (testing) and click GO.

FR
La sauvegarde de map se trouve dans répertoire MAPS (delfault C:\ServeurAOSMapEdit\maps). Vous pouvez tester une map à partir du programme ServeurAOSMapEdit en cochant Testing et cliquer sur GO.

sorry for bad translation
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Re: Creating map in cooperation

Postby killasd » Sat Apr 14, 2012 8:08 pm

i will test right now,i dont know use voxed verry well xD.

___________________________

how I cant make the block unlimiteds? '-'

_____________________

I can move the flags and bases?how?
My english sucks,im brazilian .-., im not bad in photoshop and i love fps games.lol
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Re: Creating map in cooperation

Postby vadrouille » Sun Apr 15, 2012 9:57 pm

killasd wrote:i will test right now,i dont know use voxed verry well xD.
Indeed it is simpler.
___________________________

how I cant make the block unlimiteds? '-'
Switch you to administrator, and enter in the chat /god for the unlimited bloc.

_____________________

I can move the flags and bases?how?
Flags and bases are placed randomly on the map. It is possible to define positions in scripting in the txt file.
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Re: Creating map in cooperation

Postby killasd » Mon Apr 16, 2012 12:03 am

tanks, i did it xD
Last edited by killasd on Tue May 01, 2012 8:19 pm, edited 1 time in total.
My english sucks,im brazilian .-., im not bad in photoshop and i love fps games.lol
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Re: Creating map in cooperation

Postby vadrouille » Mon Apr 16, 2012 2:02 am

Model

Ty,
To convert, rename the extension .vxl in .vxm or .vxm in .vxl, simply.

.vxm = model map
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Re: Creating map in cooperation

Postby TheGrandmaster » Thu Apr 19, 2012 8:27 am

Topic moved to mapping help/resources.
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