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[MAP] -- Nine-Eye -- [CTF][TDM]

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Re: [MAP] -- Nine-Eye -- [CTF][TDM]

Postby TheSifodias » Sun May 20, 2012 11:53 pm

Its a great map, but I have some suggestions:
- Make a variation with 4 big squares instead of the medium squares. You won't believe how griefable the squares are.
- Make the center row/column 5 blocks lower than the other two. A major exploit in the map is the towers, becuase you can snipe people straight off bridges and columns like a hawk. If the center columns are lower, the snipers will find it harder to kill the people traveling through them.
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Re: [MAP] -- Nine-Eye -- [CTF][TDM]

Postby Jackyl » Sat May 26, 2012 7:03 pm

You did good, I mean real good with this map. I was playing it for hours earlier and it was a nice mix of killing and capturing. The possibilities for building and digging... Very well done, makes for exciting gameplay.
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Re: [MAP] -- Nine-Eye -- [CTF][TDM]

Postby Stiivais » Thu May 31, 2012 1:10 pm

BuffetOfLies wrote:Interesting shading. Nice work.

just my thoughts, the shading is epic-ish!
Also: shutting up because i have caused some annoyances lately.
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Re: [MAP] -- Nine-Eye -- [CTF][TDM]

Postby ei8htx » Fri Jun 01, 2012 4:38 am

Thanks, everyone, for the kudos and suggestions.

Summer will be on me in 2 weeks or so, and I think I'll implement a few changes based on the great feedback I've got here.

For anyone's curiosity, here's the PSD file (you'll probably need photoshop CS3 or greater). I just export the height and color maps from the layers.

I think I'll tackle a babel map next.
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