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Green Hills V1

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Green Hills V1

Postby Mayhem » Tue Apr 03, 2012 1:00 am

http://www.mediafire.com/?ve6supdid6nt00y

Video:

http://www.youtube.com/watch?v=wQjwZcSf ... e=youtu.be

Green Hills V1 features ideas that flat maps do not have (as much) This map was created with gimp bitmaps and noise. as well as bildramer's bitmap converter. This map is harder to grief on, harder to tunnel, and also harder build on. This Map was created by Me (Mayhem') and was initially made for Combine Elite Build today. But I was beggining to think that this map isn't nearly done, so lets go ahead and release.
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Display Card name: NVIDIA GeForce 9500 GT PCIE
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Re: Green Hills V1

Postby Paratrooper » Tue Apr 03, 2012 1:05 am

Good job learning Bitmap converter.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: Green Hills V1

Postby Mayhem » Tue Apr 03, 2012 1:22 am

Is that an insult, because anyone should know how executable files with arguments.

I'm pretty sure most people base their base maps on the bitmap converter.
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Display Card name: NVIDIA GeForce 9500 GT PCIE
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Re: Green Hills V1

Postby Paratrooper » Tue Apr 03, 2012 1:26 am

Not an insult.

I believe you followed this tutorial:
http://umh.sandcrawler.net/index.php?pa ... view&id=35
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Paratrooper
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Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: Green Hills V1

Postby Mayhem » Tue Apr 03, 2012 2:57 am

Ok thanks, but also I did use that tutorial but I modified the bitmap with a flattened image and a bit modified of colors.

Anyways, thanks.
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Display Card name: NVIDIA GeForce 9500 GT PCIE
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Posts: 47
Joined: Fri Mar 30, 2012 1:59 am


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