Market Garden
What is it?
Market Garden is a representation of an assault on a fairly large Dutch town during the failed Operation. Don’t expect to see any Markets, though.
There are over 80 buildings, and each are fully interiored with furniture. There are drainage ditches aplenty on the left side spawn to crawl through stealthily, and a trench system in the right-side spawn. The church has a good line of sight in most directions.
The roads curve naturally, creating hiding opportunities behind every wall and hedge, which also follow the road in a natural manner, rather than pretty unrealistic grid layouts.
Download
Download [v1.1]
Download [v1.1] Rotated 90 Deg. CCW
Screenshots
_____v1.1 Images_____
Map:
http://i41.tinypic.com/28a88qg.png
Isometric Rendering (courtesy of Dany0):
http://i.imgur.com/NDX1w.png
Trenches:
http://i41.tinypic.com/11si3w9.png
Defensive Bunker:
http://i43.tinypic.com/1zocmeh.png
Mortar Pits & Camo Nets:
http://i40.tinypic.com/2j26pdu.png
Updated Riverside:
http://i41.tinypic.com/2l2on8.png
New View from the Riverfront Houses:
http://i42.tinypic.com/zl27tx.png
Denser Woodland:
http://i41.tinypic.com/1zyf2mg.png
_____v1.0 Images_____
Isometric Rendering (courtesy of Firefury):
http://i43.tinypic.com/v4rou1.png
View from the church tower:
http://i41.tinypic.com/219yirc.png
Inn:
http://i43.tinypic.com/2rfqxw2.png
Windmill in a wheat field:
http://i43.tinypic.com/aak6tu.png
Farmhouse:
http://i43.tinypic.com/23vib7n.png
Bridge and town approach:
http://i42.tinypic.com/9sf7rb.png
Church:
http://i40.tinypic.com/4r95ra.png
Street:
http://i42.tinypic.com/n6cjnp.png
Other Stuff
Ideas for v1.x so far (in order of priority);
-Thinning density of foliage in woodland spawn to reduce chance of spawning in trees.
-Vehicles in the streets. – Probably going to be larger vehicles like jeeps/halftracks/tanks as small vehicles like cars can’t be created to any kind of detail at the right scale.
-Defensive items (like sandbag walls, Pak-38′s, MG nests and so forth)
-More varied garden content. – Aesthetics only, low priority.