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MAZE

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MAZE

Postby sgtkartoschka » Wed Jan 11, 2012 10:00 am

hi, i am new here, it`s me sgt. kartoschka,

and here is my new map!

it is an update to my first map ariadne. hope you like it.

comments and crits are very welcome!


thanks to my man "snowman" for the very fun loaded test sessions! u rock!


map preview:

http://img189.imageshack.us/slideshow/w ... etail1.png


download:

https://rapidshare.com/#!download|625|3 ... ze.zip|511
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Re: MAZE

Postby sgtkartoschka » Thu Jan 12, 2012 2:46 pm

Image
Y U NO PLAY MAP!?
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Re: MAZE

Postby Tek2 » Thu Jan 12, 2012 4:17 pm

A smaller maze could be fun to play with TDM, but I guess people would just dig through the walls or something.
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Re: MAZE

Postby SIMOX » Thu Jan 12, 2012 5:48 pm

Well i guess it should have some more objects for cover. Cuz now it's snipers battle unless you dig into the ground.
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Re: MAZE

Postby DeDucer » Thu Jan 12, 2012 5:49 pm

Anyone hosting this map?
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Re: MAZE

Postby sgtkartoschka » Thu Jan 12, 2012 6:59 pm

Well i guess it should have some more objects for cover. Cuz now it's snipers battle unless you dig into the ground.


what about pinpoint or other maps without any hideouts or objects for cover? what`s wrong with sniping? and btw there are a few well chosen points were you can hide and cover.
i played this map and i think it is a good one. not because of the fact that i made it myself.
give it a try. until then i want let this argument win! ^^

A smaller maze could be fun to play with TDM, but I guess people would just dig through the walls or something.


i see, a little maze map on a protected (no build no destruct ) server could be way more fun. but this map is more than just a maze. please give it a try and let me know about your experience! that would be great!

thanks for the critics guys!

cheers
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Re: MAZE

Postby DeDucer » Thu Jan 12, 2012 8:15 pm

I really #d love to give you a feedback on your map, but sadly noone is hosting the map atm.
There's just one thought I had besides "awesome!" - Is there a way to turn off the map? Or maybe you should make an alternative version with 1 layer of blocks at the highest layer so you cant see the maze.
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Re: MAZE

Postby sgtkartoschka » Thu Jan 12, 2012 9:10 pm

Or maybe you should make an alternative version with 1 layer of blocks at the highest layer so you cant see the maze.


like pinpoint? i could do that, of course!
i`ll put it on my to do list!

there are so many maps i want to get done with ... XD
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Re: MAZE

Postby SDiederick » Thu Jan 12, 2012 9:55 pm

Can u also make a second version of this map which makes the ground inside the maze and the maze walls un-destroyable.
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Re: MAZE

Postby SIMOX » Thu Jan 12, 2012 10:26 pm

sgtkartoschka wrote:what about pinpoint or other maps without any hideouts or objects for cover? what`s wrong with sniping? and btw there are a few well chosen points were you can hide and cover.
i played this map and i think it is a good one. not because of the fact that i made it myself.
give it a try. until then i want let this argument win! ^^


The point is that I'm tired of those plain, flat maps like pin-point, island. The only good thing is that there is water damage in some servers that run those maps. Cuz snipers in the water are hell anoying.

So I'd suggest making maps with a little bit more cover than there is now.
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Re: MAZE

Postby DeDucer » Thu Jan 12, 2012 10:28 pm

No, that was not what i ment. The idea was to makle it impossible to see an overviw of the map, having a script turning map and minimap off would be the most elegant way, Putting a layer of floating indestructible blocks would be just a work around , although you still could see the position of your teammates and the tracers then.
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Re: MAZE

Postby Dany0 » Fri Jan 13, 2012 9:55 am

Mental note: make smaller version of kartoschka's map woth random wall height and better spawns.
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