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Standoff - by TheGrandmaster

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Standoff - by TheGrandmaster

Postby TheGrandmaster » Thu Feb 23, 2012 9:27 am

So, more of a larger map. However, it seems to be able to handle any kind of player count.
The middle is a bit of a no-mans land, but there are some places of cover dotted around, including the edges which have slightly higher sides. The bases have cover from the hills and a few walls - not too easy to spawnkill.
Other than the tools mentioned below, I'd like to thank the testers - [zZz]Greace, {RoT}Eden, mikuli, SnIpEr, EnclaveWewt, T, King, CptCrow and HeyJD (sorry if I've missed anyone out).

Screenshot:
Image

Download Standoff
On the map-repo

Used:
- jojoe's heightmap blender plugin
- paint.net for height-map colours
- bildramer's heightmap generator to combine the two ^
- hompy's rapid.py for fast building
- Yourself's map-making script tools to create upper stories and tunnels
IGN: TheGrandmaster or <@tGM~wiki> | #AoS: IRC channel
<@mikuli> the bad part in this plan is that it involves an already busy tea-drinking scone chomper with a monocle
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Re: Standoff - by TheGrandmaster

Postby BlueToonYoshi » Thu Feb 23, 2012 1:47 pm

Looks nice!
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Re: Standoff - by TheGrandmaster

Postby greace » Thu Feb 23, 2012 1:49 pm

nicee
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Re: Standoff - by TheGrandmaster

Postby JimTheMan » Sat Feb 25, 2012 8:04 pm

should be on Minut US very nice map Grandmaster
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Re: Standoff - by TheGrandmaster

Postby MrHaaaaaaxFF » Thu Mar 01, 2012 1:33 am

good job tGm :D
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Re: Standoff - by TheGrandmaster

Postby AlexKirchu » Thu Mar 01, 2012 10:47 am

Nice, looks, well, nice... =P

Any chance of this map being hosted on a server?
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Re: Standoff - by TheGrandmaster

Postby Carnage » Fri Mar 02, 2012 1:49 am

Really good map! It's officially one of my favorites, as it easily surpassed Assault and Assault2! Planning to put this up on the Brotherhood Server shortly. This is a really good map for Team Deathmatches.
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