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[Map] Titanic 1.1

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[Map] Titanic 1.1

Postby OrangeFruit » Wed Feb 15, 2012 8:26 pm

Hello,
I converted my titanic from Minecraft into aos.
It's a little, fast Map.
The ship i 271 blocks long,29 blocks width and 39 blocks high.

Download Link: http://www.mediafire.com/?dmpjuogpb16h3sk
More pictures:
http://imageshack.us/photo/my-images/35/63719370.jpg/
Last edited by OrangeFruit on Sat Feb 25, 2012 1:45 pm, edited 3 times in total.
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Re: [Map] Titanic-BETA

Postby SIMOX » Wed Feb 15, 2012 8:34 pm

That's Titanic? Should be atleast 512 blocks length. So like twice as big.
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Re: [Map] Titanic-BETA

Postby Dany0 » Wed Feb 15, 2012 8:34 pm

Code: Select all
        z = team.protocol.map.get_z(0, 30)

you're supposed to type the x and y you use there...

so

Code: Select all
def get_entity_location(team, entity_id):
    if entity_id == BLUE_FLAG:
        z = team.protocol.map.get_z(190, 270)
        return (190, 270, z)
    if entity_id == BLUE_BASE:
        z = team.protocol.map.get_z(120, 280)
        return (120, 280, z)

    if entity_id == GREEN_FLAG:
        z = team.protocol.map.get_z(320, 270)
        return (320, 270, z)
    if entity_id == GREEN_BASE:
        z = team.protocol.map.get_z(380, 280)
        return (380, 280, z)


Also if you're going to let people build on there, please use set_location_safe instead of what you're using now. And put some randomness in there to prevent too easy spawn killing... Also always spawn at least one block higher if you can.

And there's a lot you can improve on the exterior... http://img1.uploadscreenshot.com/images ... 0-orig.png

Otherwise, not bad. I like the interior. Though I'd rather name it "ship" then "titanic". Doesn't resemble titanic much, sorry. But hey I really like the wandering around the corners, spooky! And the lighting is really good for AoS.
http://img1.uploadscreenshot.com/images ... 8-orig.png
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Re: [Map] Titanic-BETA

Postby OrangeFruit » Thu Feb 16, 2012 5:47 pm

I changed the exterior(the converter converted black-wool to white blocks). It looks better now. But i think i wont change the name, because the minecraftversion looks more like the titanic(http://www.youtube.com/watch?v=xX84W1FYHLk)

SIMOX wrote:That's Titanic? Should be atleast 512 blocks length. So like twice as big.

The ship's sides(the rooms not) are 100% handmaded, that's why the ship is "only" 271 blocks long
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Re: [Map] Titanic 1.0

Postby CommanderCody » Fri Feb 17, 2012 11:13 pm

we better think about this,it could actually be a griefer magnet,with all the thin walls and stuff,they grief 1 layer,then the rest collapses,

then you wouldnt be fighting on anything but a long strip of dirt
personally,the interior is good,with the lighting and everything,but as i sayed,it may become the new griefer haven
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Re: [Map] Titanic 1.1

Postby OrangeFruit » Sat Feb 25, 2012 1:46 pm

Update. I changed the spawning areas and fixed some bugs.
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Re: [Map] Titanic-BETA

Postby Dany0 » Sun Feb 26, 2012 9:08 pm

Dany0 wrote:please use set_location_safe instead of what you're using now.
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Re: [Map] Titanic 1.1

Postby Anghr » Tue Feb 28, 2012 9:39 pm

I download it, and i liked!
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Re: [Map] Titanic 1.1

Postby Snowy » Sat Mar 03, 2012 10:05 pm

OrangeFruit I was the guy that owned your ass on Aloha-Hallway map
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Re: [Map] Titanic 1.1

Postby kenzmev » Sun Mar 04, 2012 2:47 am

Snowy wrote:OrangeFruit I was the guy that owned your ass on Aloha-Hallway mapImage
OrangeFruit I was the guy that owned
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