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[MAP]Rainbow road

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[MAP]Rainbow road

Postby Oshawott » Thu Sep 27, 2012 12:31 am

rainbow road is a map that has a rainbow line down the middle.
along with that forts and trees are everywhere.
Download:
none yet.
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Re: [MAP]Rainbow road

Postby MuOa » Thu Sep 27, 2012 1:37 am

it should have been more like the mario map. not bad, but i dont lke how theres these squares (trees, forts, and red boxes?) everywhere
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Re: [MAP]Rainbow road

Postby Oshawott » Thu Sep 27, 2012 9:11 am

the red boxes are forts.
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Re: [MAP]Rainbow road

Postby EssigGurkenFred » Thu Sep 27, 2012 5:54 pm

Like MuOa said, I don´t like them "hiding methods" on the black floor....

And your maps are getting too simple for me.
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Re: [MAP]Rainbow road

Postby Oshawott » Thu Sep 27, 2012 11:42 pm

EssigGurkenFred wrote:Like MuOa said, I don´t like them "hiding methods" on the black floor....

And your maps are getting too simple for me.

ok i will start making a bit more complex maps.
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Re: [MAP]Rainbow road

Postby EssigGurkenFred » Sat Sep 29, 2012 1:57 pm

Yes, do that.

A few tips: Try to get a "Landscape" and not just a picture as a map. Then try to get it not a flat map. Then try to make it looks realistic (realistic placed hiding methods etc.)
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Re: [MAP]Rainbow road

Postby heracles4 » Sat Sep 29, 2012 4:08 pm

Using blockman2d, I don't believe you can actually place a bunker or an object somewhere deliberately.
My maps:
Arena: Abordage, CastleWars

CTF: DarkMoon

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Re: [MAP]Rainbow road

Postby EssigGurkenFred » Sat Sep 29, 2012 5:52 pm

You can place them with voxed.
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Re: [MAP]Rainbow road

Postby SneakyBastard » Sun Sep 30, 2012 3:26 pm

1. Make a map with bitmap converter
2. Put some bunkers and trees
3. Release
I agree, its too simple and you have many maps with the same concept. Make your maps unique and people will like them.


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