Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Stranded

Post your masterpieces in here!

Stranded

Postby Enari » Thu Aug 02, 2012 9:54 pm

This might look like a jojoe map, But it's not!
I just finished this map, and i really like it :)
I was thinking about adding some bunkers and prebuilt tunnels..
What do you think?

Download
Image

http://i.imgur.com/eEtZ3.png
http://i.imgur.com/leVOK.png
http://i.imgur.com/zOVFK.png
http://i.imgur.com/zVrRM.png

Tools used
Blender + Jojoe's templet
Photoshop
Voxed
Slab6
Image
User avatar
Enari
Moderator
 
Posts: 595
Joined: Sun Dec 11, 2011 1:15 pm

Re: Stranded

Postby ChaosTLW » Thu Aug 02, 2012 9:56 pm

Add some unfinished tunnels/bunkers, like if they were abandoned there, it will force people to actually build.
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: Stranded

Postby Carnage » Thu Aug 02, 2012 9:57 pm

Awesome map, Enari. Any future plans on putting it on Minit US - CTF in the good ole' rotation?
Image

Image
User avatar
Carnage
[SPQR] Member
 
Posts: 1241
Joined: Mon Feb 20, 2012 11:40 pm
Location: I don't even...

Re: Stranded

Postby jojoestinky » Thu Aug 02, 2012 10:01 pm

Looks great :)

Will jump in and give it a go :)
User avatar
jojoestinky
[C.H] Member
 
Posts: 171
Joined: Sat Jul 21, 2012 9:26 am

Re: Stranded

Postby izzy » Sat Aug 04, 2012 2:32 am

looks good for ctf too. added to aloha's ctf and tow rotations.
Image
User avatar
izzy
Site Admin
 
Posts: 158
Joined: Sat Dec 10, 2011 12:04 pm

Re: Stranded

Postby CraftDinur » Sat Aug 04, 2012 3:25 am

the map looks awesome! tunnels and bunkers sound nice too. kinda like what tGM does with his maps.
IGN: CraftDinur, Mr. Yoshimori, 49th Parallel
User avatar
CraftDinur
Member
 
Posts: 879
Joined: Sat Dec 10, 2011 11:18 pm
Location: The Enlightened Land

Re: Stranded

Postby Enari » Sat Aug 04, 2012 10:55 am

Well now it's decided, i'll add Rocks a few perbuilt bunkers and two tunnels.
I really want to make this a TC or TOW map, but Pyspades don't lete me force the spawnlocations of the CPs(tents)
Image
User avatar
Enari
Moderator
 
Posts: 595
Joined: Sun Dec 11, 2011 1:15 pm

Re: Stranded

Postby jojoestinky » Sat Aug 04, 2012 12:18 pm

I really want to make this a TC or TOW map, but Pyspades don't lete me force the spawnlocations of the CPs(tents)


Yeah, I can not get this to work either. i wonder what the problem is?
User avatar
jojoestinky
[C.H] Member
 
Posts: 171
Joined: Sat Jul 21, 2012 9:26 am

Re: Stranded

Postby EssigGurkenFred » Sat Aug 04, 2012 3:13 pm

I pretty like it, haven´t played on it yet, but I like it! :D
User avatar
EssigGurkenFred
Member
 
Posts: 1370
Joined: Tue Jan 31, 2012 6:47 pm
Location: At Home

Re: Stranded

Postby Tek2 » Mon Aug 06, 2012 1:08 pm

Enari and his flat hills. =) Just like in El Alamein.
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space

Re: Stranded

Postby jojoestinky » Tue Aug 07, 2012 12:22 am

This will fix the spawns :)
name = 'SMASH FORTS'

version = '1.0'

author = 'Jason Bonham AKA JoJoe Stinky CC 2012'

description = 'CRUMB is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License'



from pyspades.constants import *
from pyspades.server import ServerConnection

def get_entity_location(team, entity_id):
if entity_id == GREEN_FLAG:
return (105, 252, 63)
if entity_id == BLUE_FLAG:
return (404, 256, 63)
if entity_id == GREEN_BASE:
return (108, 258, 63)
if entity_id == BLUE_BASE:
return (408, 257, 63)

def get_spawn_location(connection):
if connection.team is connection.protocol.blue_team:
return (236, 150, 40)
if connection.team is connection.protocol.green_team:
return (236, 380, 40)
User avatar
jojoestinky
[C.H] Member
 
Posts: 171
Joined: Sat Jul 21, 2012 9:26 am

Re: Stranded

Postby jojoestinky » Tue Aug 07, 2012 8:28 pm

Nevermind, it was just a troll.

Sorry about that. i really thought the script would work.
User avatar
jojoestinky
[C.H] Member
 
Posts: 171
Joined: Sat Jul 21, 2012 9:26 am

Re: Stranded

Postby Enari » Wed Aug 08, 2012 1:20 am

jojoestinky: well, i know how to set the spawnlocations of the players and the Intel.. but when it comes to TC it's a lot harder.
Image
User avatar
Enari
Moderator
 
Posts: 595
Joined: Sun Dec 11, 2011 1:15 pm

Re: Stranded

Postby PyroPlunger » Fri Aug 10, 2012 4:32 am

Very well done and detailed map, Enari!

Good job. :)
IGN: [USAB]Rustic
User avatar
PyroPlunger
[USAB] Member
 
Posts: 186
Joined: Wed Jul 18, 2012 7:59 pm
Location: USA


Return to Released Maps



Who is online

Users browsing this forum: No registered users and 4 guests

cron