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[MAP] Blood Gulch

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[MAP] Blood Gulch

Postby MissionCo » Thu Aug 02, 2012 6:22 am

Blood Gulch
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Now here's a map I have wanted for a long time. I know a lot of people have a lot of fond memories of this map from Halo: CE, and I wanted to bring that to Ace of Spades. I love this map and I know you do too. Well, I hope you have fun with this. I look forward to seeing you on the battlefield.

Current Download


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EDIT
VRSN: 1.2
-Changed Spawn Area to a List of Spawns to avoid spawning on cliffs

VRSN: 1.1
-Extended the kill boundary on the Blue side
-Added stairs on both sides to allow players to come down from cliffs
-Tweaked Spawn area, Intel heights, Boundary damage
Last edited by MissionCo on Tue Aug 07, 2012 3:05 am, edited 3 times in total.
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Re: [MAP] Blood Gulch

Postby Ki11aWi11 » Thu Aug 02, 2012 9:30 am

Played so much Halo PC on this!
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Re: [MAP] Blood Gulch

Postby Varun » Thu Aug 02, 2012 10:14 am

Ki11aWi11 wrote:Played so much Halo PC on this!

You and me both. As for the map, it looks really good. I can imagine the awesome sieges that could occur when one team is op.
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Re: [MAP] Blood Gulch

Postby jojoestinky » Thu Aug 02, 2012 10:34 am

I really like the coloring on the terrain :)

Your map.txt script was very educational for me too :)
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Re: [MAP] Blood Gulch

Postby MissionCo » Thu Aug 02, 2012 4:47 pm

jojoestinky wrote:I really like the coloring on the terrain :)

Your map.txt script was very educational for me too :)


Yeah thanks. Now I just have to find a server for this
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Re: [MAP] Blood Gulch

Postby LeafCutter » Thu Aug 02, 2012 5:36 pm

Maybe I'm missing something here but when I occasionally spawn on the blue team I instantly die? :)

Do them 'ServerConnection.set_location_safe' settings in the .txt file need a tweak?

Looks like a nice map though, will host it on one of my servers once that spawn issue's resolved (unless it's me being slow witted).

Cheers,

LeafCutter
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Last edited by LeafCutter on Thu Aug 02, 2012 8:51 pm, edited 1 time in total.
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Re: [MAP] Blood Gulch

Postby MissionCo » Thu Aug 02, 2012 5:41 pm

LeafCutter wrote:Maybe I'm missing something here but when I occasionally spawn on the blue team I instantly die? :)

Do them 'ServerConnection.set_location_safe' settings in the .txt file need a tweak?

Looks like a nice map though, will host it on one of my servers once that spawn issue's resolved (unless it's me being slow witted).

Cheers,

LeafCutter

Yeah I put that there to keep people from spawning/walking outside of the canyon. But I'll extend it if it's a problem.
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Re: [MAP] Blood Gulch

Postby LeafCutter » Thu Aug 02, 2012 5:44 pm

MissionCo wrote:Yeah I put that there to keep people from spawning/walking outside of the canyon. But I'll extend it if it's a problem.


I've fired up a server with your map running so you can see what I mean :)

It's hidden from the Master List at the moment

aos://2431030381:34888
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Last edited by LeafCutter on Thu Aug 02, 2012 8:51 pm, edited 1 time in total.
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Re: [MAP] Blood Gulch

Postby jojoestinky » Thu Aug 02, 2012 6:44 pm

I am getting a bug.

I go and cap as green or blue, but when I return after capping, the Intel is floating about 20 blocks above where it should be.

I tried tweaking the Z settings but it does not seem to help.
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Re: [MAP] Blood Gulch

Postby MissionCo » Thu Aug 02, 2012 7:05 pm

jojoestinky wrote:I am getting a bug.

I go and cap as green or blue, but when I return after capping, the Intel is floating about 20 blocks above where it should be.

I tried tweaking the Z settings but it does not seem to help.

I've been seeing this too. The only solution that seemed to work is if you stand under it long enough it just falls down
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Re: [MAP] Blood Gulch

Postby jojoestinky » Thu Aug 02, 2012 8:20 pm

yeah, if you shoot the block directly under it, it will fall to the ground too.

If the other intel is moved in any way, it will pop it back onto the ground too. I think this might be a Pyspades or an AoS bug.
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Re: [MAP] Blood Gulch

Postby MissionCo » Thu Aug 02, 2012 8:27 pm

jojoestinky wrote:yeah, if you shoot the block directly under it, it will fall to the ground too.

If the other intel is moved in any way, it will pop it back onto the ground too. I think this might be a Pyspades or an AoS bug.

Indeed
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Re: [MAP] Blood Gulch

Postby LeafCutter » Thu Aug 02, 2012 8:45 pm

Updated maps on the server Mission

EDIT Blue Team spawn point needs tweaking Mission, got a player dying on spawn occasionally.

Cheers,

Leaf
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Re: [MAP] Blood Gulch

Postby jojoestinky » Thu Aug 02, 2012 9:09 pm

OK, i found the solution! Thanks to mat^2 an Yourself for helping me in #pyspades.

#1, i was running a hacked version of your map.txt file by accident.
#2 The blocks are measured from the top of the map, I was measuring from the bottom of the map.

If your non-hacked map.txt file is still giving you this problem try moving it up or down 1 block.
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Re: [MAP] Blood Gulch

Postby MissionCo » Thu Aug 02, 2012 10:09 pm

jojoestinky wrote:OK, i found the solution! Thanks to mat^2 an Yourself for helping me in #pyspades.

#1, i was running a hacked version of your map.txt file by accident.
#2 The blocks are measured from the top of the map, I was measuring from the bottom of the map.

If your non-hacked map.txt file is still giving you this problem try moving it up or down 1 block.

Thanks for letting me know. I'll screw around with the text file with that knowledge. And you can edit the text file if it makes the mapplay better
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