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[beta]Dead City

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[beta]Dead City

Postby estavos » Sun Jan 22, 2012 4:16 pm

Hi!I made this map when playing at Normandie map!This city map is in the anomalous Chernobyl Zone of Alienation. On the map I was lined up for the landscape and a small ruined city which is divided river. On the left bank of the city and on the right bank of the water treatment plants. I think that the card is almost finished, with only beautify the place of the blue spawn command.
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http://www.mediafire.com/?2cbt34ag2i1bek6
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Re: [beta]Dead City

Postby SIMOX » Sun Jan 22, 2012 5:17 pm

7zip file seems to be broken.
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Re: [beta]Dead City

Postby BuffetOfLies » Sun Jan 22, 2012 11:35 pm

An interesting concept. I feel like someone else made a chernobyl map last year at some point...
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Re: [beta]Dead City

Postby SIMOX » Sun Jan 22, 2012 11:37 pm

BuffetOfLies wrote:An interesting concept. I feel like someone else made a chernobyl map last year at some point...


Somone ported chernobylish map from minecraft yea. I may will make one eventually.
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Re: [beta]Dead City

Postby BuffetOfLies » Mon Jan 23, 2012 12:30 am

SIMOX wrote:Somone ported chernobylish map from minecraft yea. I may will make one eventually.


Ah, yes. That was it.
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Re: [beta]Dead City

Postby estavos » Mon Jan 23, 2012 11:56 am

SIMOX wrote:7zip file seems to be broken.

Update your 7-Zip! I use a 920 build
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Re: [beta]Dead City

Postby SIMOX » Mon Jan 23, 2012 2:03 pm

estavos wrote:Update your 7-Zip! I use a 920 build


Well you could put the file into .Zip file. Ppl would have less problems trying to extract it.
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Re: [beta]Dead City

Postby estavos » Mon Jan 23, 2012 3:33 pm

SIMOX wrote:
estavos wrote:Update your 7-Zip! I use a 920 build


Well you could put the file into .Zip file. Ppl would have less problems trying to extract it.

Ok! Link
http://www.mediafire.com/?yfbzn4i3a3vi3n2
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Re: [beta]Dead City

Postby SIMOX » Mon Jan 23, 2012 4:02 pm

I think blue side is too empty. Could have more buildings like green side. Though I like the idea of random underground water gaps. Overall needs more buildings.
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Re: [beta]Dead City

Postby ut111 » Mon Jan 23, 2012 11:25 pm

is there a way to make your own map?? and srry im new
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Re: [beta]Dead City

Postby PXYC » Mon Jan 23, 2012 11:51 pm

ut111 wrote:is there a way to make your own map?? and srry im new

Yes, try looking around here for some tutorials.
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<+laserlamp> lil b is my fav
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Re: [beta]Dead City

Postby estavos » Wed Jan 25, 2012 9:53 am

SIMOX wrote:I think blue side is too empty. Could have more buildings like green side. Though I like the idea of random underground water gaps. Overall needs more buildings.

Oh, yes.I'll build a house there and school.Also I planed to add a plant
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Re: [beta]Dead City

Postby HorstRotbart » Wed Jan 25, 2012 4:16 pm

На тест пригласишь?
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Re: [beta]Dead City

Postby estavos » Mon Jan 30, 2012 12:50 pm

Тест???Был бы сервер,был бы тест. А так с моим черепашьим интернетом(((Тем более что карта ещё в разработке. Могу для Майнкрафта залить. Если кто-нибудь сможет хотяб на пять мин запустить с удовольствием всех приглашу, а так можно по хамачи, примерно после 7-го числа
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Re: [beta]Dead City

Postby HorstRotbart » Mon Jan 30, 2012 1:33 pm

estavos wrote:Тест???Был бы сервер,был бы тест. А так с моим черепашьим интернетом(((Тем более что карта ещё в разработке. Могу для Майнкрафта залить. Если кто-нибудь сможет хотяб на пять мин запустить с удовольствием всех приглашу, а так можно по хамачи, примерно после 7-го числа

Ок, но все равно жалко
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