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[Map] Blue Resort [Arena]

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[Map] Blue Resort [Arena]

Postby Danke » Mon Jun 18, 2012 3:27 am

So this is my first release of a converted n64 level to voxed, Blue Resort from Bomberman 64. It's probably not well balanced for gameplay, but I tried to remove any annoying hiding spots. It has some unsightly holes, but they aren't really visible unless you jump off the map.

Here's an oldish screenshot, there's a little more to the left now, and the water is blue:
http://i.imgur.com/OtwoC.jpg

http://uploadir.com/u/p915ioyb
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Re: [Map] Blue Resort [Arena]

Postby LASTofS » Mon Jun 18, 2012 3:32 am

It's very pretty. :)
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Re: [Map] Blue Resort [Arena]

Postby Danke » Mon Jun 18, 2012 3:39 am

Some other experiments:
Goldeneye (didn't come out so well)
Mario (it's okay, I guess)
bomberman (different level) This game tends to work best so far.
Kokiri Forest (Ocarina of Time)
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Re: [Map] Blue Resort [Arena]

Postby heracles4 » Mon Jun 18, 2012 4:59 am

Wow those bottom two (Bomberman different level and Kokiri forest) Seem to be the best for Arena

Can't wait to try em out!
My maps:
Arena: Abordage, CastleWars

CTF: DarkMoon

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Re: [Map] Blue Resort [Arena]

Postby SIMOX » Mon Jun 18, 2012 12:18 pm

Wow man these are perfect for arena. Haven't seen anything like this before. You should release those 4 too.
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Re: [Map] Blue Resort [Arena]

Postby BuffetOfLies » Mon Jun 18, 2012 12:25 pm

Yeah. People would pretty much eat up most of these maps. I'm also curious how you went about creating these.
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Re: [Map] Blue Resort [Arena]

Postby Danke » Mon Jun 18, 2012 8:21 pm

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Re: [Map] Blue Resort [Arena]

Postby Dany0 » Wed Jun 20, 2012 4:22 pm

I especially approve this.
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