by SRL » Wed Aug 01, 2012 1:51 am
I like classicgen maps a lot, you can build, snipe, dig, rush, whatever. They're flexible to whatever mood I might be in. I also like aesthetically pleasing and fun maps, like Harbor2. I like to have plenty of room to build bunkers and such and places that can act as chokepoints when held onto correctly (like the large ship by Green spawn on Island. Whichever side can hold this point controls the game, and that makes it my favorite map.) I don't like large maps where the play is repetitive, just run and gun until you die, then repeat. When I'm playing Infiltration, the stronghold has to be hard to grief, has to have places where you can funnel the enemy through and pick them off, and you can't spawntrap the defenders easily.