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The only solution right now is to play 800x600, it's just how the resizing for higher resolutions is coded. I wouldn't really call it a bug, it's just simplistic resampling.
Actually, atleast when I did awhile back, it distorted the image even in the default res windowed mode. Its also still shifted over to the right slightly for whatever reason, and its annoying on the scopes that take up the entire screen.