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An rpg(not an suggestion)

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Re: An rpg(not an suggestion)

Postby CrisisFlarez » Fri Jun 15, 2012 7:50 pm

USABxBOOYO wrote:Once again, Ben has said nothing about the lag problems. Instead, he continues to add features to this broken game. Now, if he makes the game playable again, then he can start adding more things. But if he doesn't fix the current problems, well the RPG won't mean anything because the game will still be laggy as all hell. Really, I'd like to actually play this game for once.

Im with you here
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Re: An rpg(not an suggestion)

Postby BozoDel » Sun Jun 17, 2012 7:20 pm

I didn't read the other 12 pages that preceded this one, so I might be saying something that's already been suggested...
So, an RPG will probably alter the game balance a lot. I think it would be interesting to make it possible to shoot the missiles while they're still in the air, exploding them.

And I don't know what's that lag you keep talking about. I usually don't have any in good servers.
YOU'LL GET VIRTUALLY NO LAG IF YOU JOIN A DECENT SERVER AND HAVE A DECENT CONNEXION
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Re: An rpg(not an suggestion)

Postby MediumShadow » Sun Jun 17, 2012 10:21 pm

i hear the rpg is gonna be for more of a mortor then anything and it has only ammo 3x3 blast radius same as ur grenade
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Re: An rpg(not an suggestion)

Postby Putin » Sun Jun 17, 2012 10:37 pm

komradeshadow wrote:i hear the rpg is gonna be for more of a mortor then anything and it has only ammo 3x3 blast radius same as ur grenade

Wait does:
"Mortor" means mortar ?

and what means " Then anything "

and also " It has only ammo 3x3 blast " ?
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Re: An rpg(not an suggestion)

Postby TheVirgo » Mon Jun 18, 2012 3:07 am

USABxBOOYO wrote:Once again, Ben has said nothing about the lag problems. Instead, he continues to add features to this broken game. Now, if he makes the game playable again, then he can start adding more things. But if he doesn't fix the current problems, well the RPG won't mean anything because the game will still be laggy as all hell. Really, I'd like to actually play this game for once.


Agreed, 100%

The lag plus the rifle accuracy nerf has all but made me half the player I used to be. The worst part is that I get the absolute worst lag on the Komrade Server. That's right. I can barely play on the server for the clan I am a part of. How sad is that? :-P
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Re: An rpg(not an suggestion)

Postby ZaPhobos » Mon Jun 18, 2012 3:19 am

I welcome the rifle nerf with open arms. It's not every day that you see a game that DOESN'T have 100% accuracy.
That said, back to the RPG.

Oh mister Rocket Propelled Grenade, you will be used in many demolitions. Thou shalt have extreme drop off and only 5 ammo to carry, resulting in people having to come back to the control point to fill up after using it like a mortar if they are leet.
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Re: An rpg(not an suggestion)

Postby MrMeow » Mon Jun 18, 2012 11:23 pm

Hopefully he releases a pistol or something, It'd be awkward carrying around a RPG and grenades.
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Re: An rpg(not an suggestion)

Postby TheVirgo » Tue Jun 19, 2012 2:04 am

ZaPhobos wrote:I welcome the rifle nerf with open arms. It's not every day that you see a game that DOESN'T have 100% accuracy.


>_<

Dude, the rifle hasn't had 100% accuracy for some time now. When I started playing during the last few days of .60, it didn't have 100% accuracy. When I was at the top of my game during .70, it didn't have 100% accuracy. Therefore, you're argument is completely invalid.
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Re: An rpg(not an suggestion)

Postby BrickMan » Thu Jul 12, 2012 8:20 pm

Griefers will just use it and griefing would get worser.
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Re: An rpg(not an suggestion)

Postby ChaosTLW » Thu Jul 12, 2012 8:50 pm

BrickMan wrote:Griefers will just use it and griefing would get worser.

Nah, I don't see why. We already have grenades doing the same damage. The only difference would be that it gets further.
Besides, it would be really inneffective at griefing. Instead of making a surgical cut, like the SMG, it would open a hole. It would duck up those small 1-block-thick 2-block-high covers, but a real wall would get out relatively undamaged.
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Re: An rpg(not an suggestion)

Postby ch1k3n123 » Thu Jul 12, 2012 10:16 pm

AEM wrote:@Enari Keep in mind we have a lot of players that can't purchase online due to safety issues or age. Me being 17 and having a credit card am not allowed to make online purchases and I myself am concerned in making online transactions, regardless of price.



^This would be my main problem
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Re: Rpg- LOOKY HERE.

Postby ch1k3n123 » Thu Jul 12, 2012 10:20 pm

USABxGUNSLINGER wrote:
TRYxHARDERxPANTS wrote:It Should be Like this
Rocket projectile should be fast, but a bit inaccurate.

The Rpg would have 1 shot, but 2 extra rockets to reload with. (3 shots in total)

When it explodes it should be the same as an impact of a grenade (3x3 Crater)

Pistol as a side-arm preferably. 7 shots in the clip, 28 shots to reload, Smg accuracy, a slower firing rate than the SMG. Semi Automatic.

Boom Bam done. Seems balanced, What do you guys say?

If it would have the same impact as a grenade, why use it, when you can use a grenade?


Because you can't launch a gerenade halfway across the map :P
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Re: An rpg(not an suggestion)

Postby conternecticus » Sun Jul 22, 2012 4:19 pm

I really don't like this :(
Cuz if AoS has RPG, everyone will use it, and it will be lame :(
And, the game is still very laggy, if 32 players all use RPG => Lag as hell
So I don't want RPG appear in AoS
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Re: An rpg(not an suggestion)

Postby BrickMan » Mon Sep 17, 2012 12:59 am

We need mortars :D
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Re: An rpg(not an suggestion)

Postby ZaPhobos » Mon Sep 17, 2012 1:35 am

conternecticus wrote:I really don't like this :(
Cuz if AoS has RPG, everyone will use it, and it will be lame :(
And, the game is still very laggy, if 32 players all use RPG => Lag as hell
So I don't want RPG appear in AoS

People need like 150 points for it.

Intel runners and hardcores can get it, not just regular people.
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