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0.76 Discussion

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Re: 0.80 Ideas

Postby Danqazmlp » Fri Apr 06, 2012 4:00 pm

Putin wrote:I remember that the smg sucked and Rifle owned (hardly). And I don't want to see that ever again.
And about making frag's with smg on 0.70 it wasn't impossible but a rifle'r would have 3x advantage with his weapon.


I disagree. 0.70 the weapons actually had their individual uses, strengths and weaknesses.

SMG shouldn't be able to snipe a sniper, but now it can quite easily. In 0.70, the sniper had much more advantage at long range, but and SMG would be much stronger closer up.
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Re: 0.80 Ideas

Postby LinktersHD » Fri Apr 06, 2012 5:16 pm

UNDERCOVER wrote:Current content which is added (?) in 0.80:

64 player support.
Anti-cheat script.
Bug fixes.

This is just what I heard from some people in the IRC, i'm not sure if these are really going to get added.

I defiantly know that there will be 64 player maps WHICH i cant wait for.
But not sure about the Anti-Cheat script as there is already one in Pyspades which detected speedhack and aimbots
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.80 Ideas

Postby Mehrunes » Fri Apr 06, 2012 5:26 pm

All Ben should do is just add side arms and artillery which map
makers can place in certain places. And then buff the shotgun.
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Re: 0.80 Ideas

Postby LinktersHD » Fri Apr 06, 2012 5:31 pm

Mehrunes wrote:All Ben should do is just add side arms and artillery which map
makers can place in certain places. And then buff the shotgun.

Defiantly side arms. Not sure about Artillary. Also make shotguns less powerful at long ranges.
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.80 Ideas

Postby LinktersHD » Fri Apr 06, 2012 5:54 pm

Really like this thread lots of really good ideas
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.80 Ideas

Postby Putin » Fri Apr 06, 2012 6:32 pm

Make a HMG and Mortar , fix lag and That's all tnx Ben.
AoS The worst game with the greatest potential .
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Re: 0.80 Ideas

Postby LinktersHD » Fri Apr 06, 2012 7:51 pm

Putin wrote:Make a HMG and Mortar , fix lag and That's all tnx Ben.

Whats a HMG.
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.80 Ideas

Postby kmaj » Fri Apr 06, 2012 7:55 pm

LinktersHD wrote:
Putin wrote:Make a HMG and Mortar , fix lag and That's all tnx Ben.

Whats a HMG.

Heavy machine gun.
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Re: 0.80 Ideas

Postby UNDERCOVER » Fri Apr 06, 2012 7:56 pm

LinktersHD wrote:
Putin wrote:Make a HMG and Mortar , fix lag and That's all tnx Ben.

Whats a HMG.
Some sort of a machine gun which you can place on the map, I think.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: 0.80 Ideas

Postby Shocker345 » Fri Apr 06, 2012 8:17 pm

-When killed you drop a health kit that heals slightly, 15 health or so and an ammo kit that does the same (anyone can pick them up)
-Slight weapon tweaks.
-Those new graphics.
-Muzzle flash.
-More ascetic things like maybe being able to add a lamp type of thing for really far down tunnels, a sun and moon, lighting changes things like that.
-More game types in general.
-64 players

This is all I can think of that I want and I hope some of these things get implemented into the game. Also if anyone argues about the muzzle flash, on the banner at the top the gun has a muzzle flash.
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Re: 0.80 Ideas

Postby LinktersHD » Fri Apr 06, 2012 8:23 pm

That is some good ideas @shocker345
Also they should really have ammo packs which are dropped after the player you killed
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.80 Ideas

Postby Putin » Fri Apr 06, 2012 9:21 pm

Shocker345 wrote:-When killed you drop a health kit that heals slightly, 15 health or so and an ammo kit that does the same (anyone can pick them up)
-Slight weapon tweaks.
-Those new graphics.
-Muzzle flash.
-More ascetic things like maybe being able to add a lamp type of thing for really far down tunnels, a sun and moon, lighting changes things like that.
-More game types in general.
-64 players

This is all I can think of that I want and I hope some of these things get implemented into the game. Also if anyone argues about the muzzle flash, on the banner at the top the gun has a muzzle flash.


Nice ideas I really like the

-More game types in general.

-When killed you drop a health kit that heals slightly, 15 health or so and an ammo kit that does the same (anyone can pick them up)

-More ascetic things like maybe being able to add a lamp type of thing for really far down tunnels, a sun and moon, lighting changes things like that.

But I don't see at your suggestion weapons :S
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Re: 0.80 Ideas

Postby Leonzable » Fri Apr 06, 2012 9:23 pm

A votekick system that isn't confusing and unoticable
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Re: 0.80 Ideas

Postby Danqazmlp » Fri Apr 06, 2012 9:42 pm

Leonzable wrote:A votekick system that isn't confusing and unoticable

100% support.
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Re: 0.80 Ideas

Postby LinktersHD » Fri Apr 06, 2012 9:56 pm

Danqazmlp wrote:
Leonzable wrote:A votekick system that isn't confusing and unoticable

100% support.

Same here
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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