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0.76 Discussion

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Re: 0.76 Discussion

Postby ZaPhobos » Tue Oct 02, 2012 11:20 pm

CaptainDerpster wrote:we need side arms and helicopters mortars lag fixes parachutes spy planes ladders with definitely need ladders and maybe rocket launchers maybe bigger maps 64 player slots and etc...... cant say all i want might be to boring lol ^_____^

I agree with everything but mortars.

And etc.

We're getting RPGS.
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Re: 0.76 Discussion

Postby Sniper101 » Wed Oct 03, 2012 3:28 am

I've been playing Wolfenstein: ET for a while now and now I'm convinced that AoS should have a 'covert ops' class.
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Re: 0.76 Discussion

Postby SRL » Wed Oct 03, 2012 4:53 am

CaptainDerpster wrote:we need side arms and helicopters mortars lag fixes parachutes spy planes


CaptainDerpster wrote:side arms and helicopters mortars lag fixes parachutes spy planes


CaptainDerpster wrote:spy planes


I hope you're trolling. Because the game does NOT need spy planes. The game is/appears to be set from Vietnam to Cold War era, and unless I'm mistaken, there were no advanced UAVs that showed every ally on the ground which way the enemy was facing. Nor did they have stealth bombers or even electronic maps. ZaPhobos already mentioned that 'copters are in the making, mortars<RPG that we're getting in 1.0, and side arms and lag fixes I can actually agree with you on. Sorry for my harshness, but I do NOT like CoD-based ideas.
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Re: 0.76 Discussion

Postby ozone » Wed Oct 03, 2012 5:05 am

SRL is right an even now we dont have that much shit the only thing I want are helis and maby the ability to rappel down from it
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Re: 0.76 Discussion

Postby ei8htx » Wed Oct 03, 2012 5:13 am

Lol. There's no electronic maps now in 2012.

Infantrymen play with guns, ammo, and radios.

No i-pad with heartbeat sensors or any of that other crap, lol.
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Re: 0.76 Discussion

Postby ozone » Wed Oct 03, 2012 5:21 am

ei8htx wrote:Lol. There's no electronic maps now in 2012.

Infantrymen play with guns, ammo, and radios.

No i-pad with heartbeat sensors or any of that other crap, lol.

people give in so easily into call of duty and besides if you have a motion senser so sensitive it can detect a heart beat why no just detect the whole body? and you forgot the PAPER map in the tools of an infantry man
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Re: 0.76 Discussion

Postby DrPain » Wed Oct 03, 2012 6:05 am

ZaPhobos wrote:I've spotted the first sensible newer member. I expect great things from you.

Well, new to the forums but I've been playing the game since it was rifle only

You know

When the game was fun?

Oh yeah can we have rifle only classic servers?
That'd be some rad
Fuckin shit

But anyway

I beg you, please don't make your game call of duty, it's pretty much the manifestation of what you do not want to do in a shooter

Call of duty may be popular but it's not exactly going down in shooter history

I mean it is

But wounded knee went down in history too

Think about that
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Re: 0.76 Discussion

Postby CaptainDerpster » Wed Oct 03, 2012 6:07 am

easy guys it was just a suggestion a really bad CoD suggestion but seriously please calm down guys
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Re: 0.76 Discussion

Postby ZaPhobos » Wed Oct 03, 2012 6:12 am

SRL wrote:
CaptainDerpster wrote:we need side arms and helicopters mortars lag fixes parachutes spy planes


CaptainDerpster wrote:side arms and helicopters mortars lag fixes parachutes spy planes


CaptainDerpster wrote:spy planes


I hope you're trolling. Because the game does NOT need spy planes. The game is/appears to be set from Vietnam to Cold War era, and unless I'm mistaken, there were no advanced UAVs that showed every ally on the ground which way the enemy was facing. Nor did they have stealth bombers or even electronic maps. ZaPhobos already mentioned that 'copters are in the making, mortars<RPG that we're getting in 1.0, and side arms and lag fixes I can actually agree with you on. Sorry for my harshness, but I do NOT like CoD-based ideas.

Caught my fault.

Everything but spy planes, parachutes and mortars.
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Re: 0.76 Discussion

Postby Sniper101 » Wed Oct 03, 2012 8:12 am

What is wrong with mortars?
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Re: 0.76 Discussion

Postby ZaPhobos » Wed Oct 03, 2012 12:10 pm

Sniper101 wrote:What is wrong with mortars?

Mat^2 said if you're leet the RPG can be used like one.

He actually said this personally while his computer was melting, haha.
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Re: 0.76 Discussion

Postby Putin » Wed Oct 03, 2012 2:57 pm

Yep mortars would be nice but he made the RPG a two in one a Rocket launcher and a Mortar cause of missile falloff ...
AoS The worst game with the greatest potential .
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Re: 0.76 Discussion

Postby DrPain » Wed Oct 03, 2012 5:13 pm

If you ask me
Mortars are dumb
AND Rpg's are dumb
I at least think they'd be dumb in a game like this

I'm still thinking dynamic accuracy is the way to go

And make it so that you have to stand still even when you're in ironsights to get an accurate shot please
I don't want people to be just roaming around in ironsights.

I guess it'd be pretty much alright with the shotgun, but don't make that a thing with rifles and especially not the SMG
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Re: 0.76 Discussion

Postby Putin » Wed Oct 03, 2012 6:29 pm

DrPain wrote:If you ask me
Mortars are dumb
AND Rpg's are dumb
I at least think they'd be dumb in a game like this


No it got destructible terrain it must have a rocket launcher , its just so ... it must :D

DrPain wrote: I'm still thinking dynamic accuracy is the way to go

And make it so that you have to stand still even when you're in ironsights to get an accurate shot please
I don't want people to be just roaming around in ironsights.

I guess it'd be pretty much alright with the shotgun, but don't make that a thing with rifles and especially not the SMG


100% right
AoS The worst game with the greatest potential .
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Re: 0.76 Discussion

Postby brisarge » Fri Oct 05, 2012 7:34 pm

I want placeable mgs before mortars.
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