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0.76 Discussion

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Re: 0.80 Ideas

Postby FaZe » Thu Apr 05, 2012 9:32 pm

What I want is balanced customization. If it's not possible, then nvm.
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Re: 0.80 Ideas

Postby UNDERCOVER » Thu Apr 05, 2012 9:36 pm

Current content which is added (?) in 0.80:

64 player support.
Anti-cheat script.
Bug fixes.

This is just what I heard from some people in the IRC, i'm not sure if these are really going to get added.
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Re: 0.80 Ideas

Postby Ultrayoshi49 » Thu Apr 05, 2012 9:36 pm

[sarcasm]Ya know what this game needs, akimbo 10x zoom scoped gatling guns.[/sarcasm]
But seriously, this game doesn't need much more, though I would like to see some side arms. Plus bug fixes and maybe 64 player support.
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Re: 0.80 Ideas

Postby FaZe » Thu Apr 05, 2012 9:37 pm

Oh god, can't wait for 64 players.
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Re: 0.80 Ideas

Postby UNDERCOVER » Thu Apr 05, 2012 9:42 pm

FaZe wrote:Oh god, can't wait for 64 players.
Let's just hope that it won't double the amount of lag we currently have. xD
tunaspirit wrote:So AoS is an actual army simulator?
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Re: 0.80 Ideas

Postby Lester » Fri Apr 06, 2012 12:17 am

The amount of lag on full 64-player servers will probably be the same as now on a full 32-player server.

What I'm hoping for: RIFLE FIX, 64 players

What we'll probably get: 64 players, bugfixes, minor weapon tweaking.
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Re: 0.80 Ideas

Postby ChaosTLW » Fri Apr 06, 2012 4:37 am

Some small weapon tweaking (slightly nerfing the SMG, bringing back the .70 shotgun and fix the accuracy on the rifle) , fix for lag issues, some small bugfixes, and, I hope, 64-player support.

btw, wut bout tose SIEDARMS????
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Re: 0.80 Ideas

Postby AlexKirchu » Fri Apr 06, 2012 11:04 am

64 players, and with it hopefully the OPTION for MORE THAN 2 TEAMS!

OPENGL engine!

Artillery/mortars maybe? As suggested above with mortars.
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Re: 0.80 Ideas

Postby tunaspirit » Fri Apr 06, 2012 12:00 pm

64 players support
lag fixes
restored 0.70 accuracy
muzzle flash
vanilla implemented pyspades modes
previous weapon is automatically assigned to spade
easier to use map editor
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Re: 0.80 Ideas

Postby UNDERCOVER » Fri Apr 06, 2012 12:33 pm

tunaspirit wrote:restored 0.70 accuracy
muzzle flash
Did Ben confirm this or did you hear it from someone else?

Muzzle flash would be so epic.
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Re: 0.80 Ideas

Postby Putin » Fri Apr 06, 2012 12:42 pm

New weapons HMG , Mortar. Less lag and new game-modes.
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Re: 0.80 Ideas

Postby Danqazmlp » Fri Apr 06, 2012 2:06 pm

I'd love the weapons to return to the balance they had in .70. It seemed pretty much perfect.
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Re: 0.80 Ideas

Postby Putin » Fri Apr 06, 2012 3:29 pm

.70 Balance
Rifle - Headshot's while runing ?! For sure 10x Better then smg.
Smg - To low dmg and to low accuracy and useless at stand .
Shotty - Balanced
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Re: 0.80 Ideas

Postby Danqazmlp » Fri Apr 06, 2012 3:33 pm

Putin wrote:.70 Balance
Rifle - Headshot's while runing ?! For sure 10x Better then smg.
Smg - To low dmg and to low accuracy and useless at stand .
Shotty - Balanced


SMG was far from useless. It was the perfect power imo. It was my weapon of choice, and managing to be the top killer in most matches wouldn't have been possible if it was too weak.
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Re: 0.80 Ideas

Postby Putin » Fri Apr 06, 2012 3:45 pm

I remember that the smg sucked and Rifle owned (hardly). And I don't want to see that ever again.
And about making frag's with smg on 0.70 it wasn't impossible but a rifle'r would have 3x advantage with his weapon.
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