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0.76 Discussion

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Re: 0.80 Ideas

Postby LinktersHD » Fri Apr 06, 2012 9:57 pm

Putin wrote:
Shocker345 wrote:-When killed you drop a health kit that heals slightly, 15 health or so and an ammo kit that does the same (anyone can pick them up)
-Slight weapon tweaks.
-Those new graphics.
-Muzzle flash.
-More ascetic things like maybe being able to add a lamp type of thing for really far down tunnels, a sun and moon, lighting changes things like that.
-More game types in general.
-64 players

This is all I can think of that I want and I hope some of these things get implemented into the game. Also if anyone argues about the muzzle flash, on the banner at the top the gun has a muzzle flash.


Nice ideas I really like the

-More game types in general.

-When killed you drop a health kit that heals slightly, 15 health or so and an ammo kit that does the same (anyone can pick them up)

-More ascetic things like maybe being able to add a lamp type of thing for really far down tunnels, a sun and moon, lighting changes things like that.

But I don't see at your suggestion weapons :S

Thats some good ideas :)
Keep em coming guys
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Re: 0.80 Ideas

Postby Lester » Sat Apr 07, 2012 1:17 am

LASTofS wrote:
kmaj wrote:
LinktersHD wrote:I never relasied

*realised.


**realized

***Realised. It's called English for a reason.

muzzle flash

do not want

My stealth sniper days will be officially over D;
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Re: 0.80 Ideas

Postby HaloWarLord711 » Sat Apr 07, 2012 2:57 am

sidearms,
a bunch of crappy bug "fixes" which will actually make everything worse
possibly mortars.
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Re: 0.80 Ideas

Postby Platinum » Sat Apr 07, 2012 3:23 am

Less lag.
No griefers.
No aimbots.
No hackers.

Most likely what everyone wants.
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Re: 0.80 Ideas

Postby LinktersHD » Sat Apr 07, 2012 7:10 am

Thats some good ideas @Platinum
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Re: 0.80 Ideas

Postby GreenDeuce » Sat Apr 07, 2012 8:31 am

Reduce smg damage to either players or blocks and bring back the 0.70 rifle and shotgun.
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Re: 0.80 Ideas

Postby GreenDeuce » Sat Apr 07, 2012 8:35 am

Oh, and make sprint into a server option, so people that don't like it could play in servers that remove it.
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Re: 0.80 Ideas

Postby LinktersHD » Sat Apr 07, 2012 9:12 am

GreenDeuce wrote:Reduce smg damage to either players or blocks and bring back the 0.70 rifle and shotgun.

what was in the 0.70 rifle and shotgun again. I completely forgot
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Re: 0.80 Ideas

Postby Tek2 » Sat Apr 07, 2012 9:32 am

LinktersHD wrote:
GreenDeuce wrote:Reduce smg damage to either players or blocks and bring back the 0.70 rifle and shotgun.

what was in the 0.70 rifle and shotgun again. I completely forgot


0.70
Rifle: less cone of fire and 3 hits to destroy a block
Shotgun: shoots somewhere where you're pointing at, making it more reliable at med-long ranges.
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Re: 0.80 Ideas

Postby LinktersHD » Sat Apr 07, 2012 9:38 am

Tek2 wrote:
LinktersHD wrote:
GreenDeuce wrote:Reduce smg damage to either players or blocks and bring back the 0.70 rifle and shotgun.

what was in the 0.70 rifle and shotgun again. I completely forgot


0.70
Rifle: less cone of fire and 3 hits to destroy a block
Shotgun: shoots somewhere where you're pointing at, making it more reliable at med-long ranges.

ok thankyou
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Re: 0.80 Ideas

Postby Varun » Sat Apr 07, 2012 9:53 am

What I want most, and what most snipers will want, is for an accuracy fix on the 0.75 Rifle. My accuracy used to be 90-95%. Now i am lucky to get in 1 shot in 3. Meaning my accuracy has gone down. Also, less accuracy for the smg. The smg should not be a weapon that can beat a rifle at long range. A rifle user knows that at close range, if they miss an smg user, they won't get a second chance. However, this is beginning to apply at long range also. :(
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Re: 0.80 Ideas

Postby LinktersHD » Sat Apr 07, 2012 9:56 am

Varun wrote:What I want most, and what most snipers will want, is for an accuracy fix on the 0.75 Rifle. My accuracy used to be 90-95%. Now i am lucky to get in 1 shot in 3. Meaning my accuracy has gone down. Also, less accuracy for the smg. The smg should not be a weapon that can beat a rifle at long range. A rifle user knows that at close range, if they miss an smg user, they won't get a second chance. However, this is beginning to apply at long range also. :(

Yeh but the rifles were overpowered in 0.70 i like it now cos you cant always get sniped.
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Re: 0.80 Ideas

Postby Varun » Sat Apr 07, 2012 10:00 am

I am happy with rifle power. I am, or was, a good sniper, but there are those better than me. I am happy that i can take a few rifle bullets before going down. Counter sniping, which is what i specialise in, is a dangerous business against other snipers. If you can take a few shots, then you have an advantage. I just want to see the smg with less accuracy. Its getting to a point where snipers are never safe. If you miss once, or lag, then you are basically screwed ten times over.
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Re: 0.80 Ideas

Postby Putin » Sat Apr 07, 2012 11:55 am

No rifle should stay finally a Gunfight less more then 1 second.
.75 is for me perfect.
AoS The worst game with the greatest potential .
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Re: 0.80 Ideas

Postby Tek2 » Sat Apr 07, 2012 11:57 am

Putin wrote:No rifle should stay finally a Gunfight less more then 1 second.
.75 is for me perfect.

less more :P



For you it might be, but not for everyone.
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