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Currently working on client-side interpolation. 64 players

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Currently working on client-side interpolation. 64 players

Postby Putin » Fri Mar 23, 2012 4:51 pm

Ok What you think ?
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Re: Currently working on client-side interpolation. 64 playe

Postby demo123 » Fri Mar 23, 2012 5:20 pm

Hmm.That would probably cauze large ping strikes at my pc.Plus it would probably make server admins lose more free space on their computers.

But i like the idea.
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Re: Currently working on client-side interpolation. 64 playe

Postby Tek2 » Fri Mar 23, 2012 5:23 pm

demo123 wrote:Hmm.That would probably cauze large ping strikes at my pc.Plus it would probably make server admins lose more free space on their computers.

But i like the idea.

They aren't forced to use 64 slots you know.
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Re: Currently working on client-side interpolation. 64 playe

Postby Danqazmlp » Fri Mar 23, 2012 7:24 pm

64 man tug of war would be immense.
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Re: Currently working on client-side interpolation. 64 playe

Postby Putin » Fri Mar 23, 2012 7:42 pm

Hm.. Im not a fan of 64 players im not even of 32 i like around 15 , 20 palyers.
Now a question is what with the lag on a full 32 players server its lagging very very much even Aos 's netcode isnt the best.
For me 64 isn't anything very useful or very needed , Anyway would like more to see the Mortar's and HMG's that we all are waiting , i got lamed of 3 weapons ...
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Re: Currently working on client-side interpolation. 64 playe

Postby TheGeekZeke101 » Fri Mar 23, 2012 8:22 pm

Dude, there was a thread on this before yours. Please don't make multiple threads.
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Re: Currently working on client-side interpolation. 64 playe

Postby Putin » Sat Mar 24, 2012 2:18 am

No there was no thread...
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Re: Currently working on client-side interpolation. 64 playe

Postby Articsledder » Sat Mar 24, 2012 2:39 am

Putin wrote:No there was no thread...

viewtopic.php?f=63&t=4822
aend tehn teh cahirs began to snip
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