Nolejd50 wrote:Well,if he made it,why he didn't entered it into 0.75?He says it is not finished but how could he record it and upload on Youtube.com if it is not finished?
TheOperator wrote:Its gonna make gun models look too blocky
TheOperator wrote:Its gonna make gun models look too blocky, especially with the discoloration caused by the voxel shadowing effect.
So in the end if Open GL was implemented it would offer nothing aside from making weapons and tools look even less realistic with weird mismatches coloring everywhere.
Crisis wrote:So in the end if Open GL was implemented it would offer nothing aside from making weapons and tools look even less realistic with weird mismatches coloring everywhere.
All these problems will get fixed, hopefully. OpenGL could achieve great things for AoS:
- Faster framerates at any screen resolution, which means better gameplay.
- Support for any screen resolution, v-sync, antialiasing... Better visibility, better gameplay.
- More eye candy and graphic config flexibility, with stuff like : color handling, motion blur, dof, bloom, space distortion, dynamic fov, improved particles, improved lighting, decals...
- A stiffer competition against its rivals. This way, the game won't feel that technically outdated.
I kinda like it.
Putin wrote:Ah... men I really don't care for the graphics for me Aos graphic are good but open GL is still a very used(before) and good engine and will make much much more players play AoS.
I personally knew some guys who say Fu*k this look at the graphics and the block's turn the way you look" that will start playing if we get better graphics.
All in all open gl is very good but I'm not a graphics fanatic I'm more for new weapons and implementations.
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