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OpenGL Test 7

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OpenGL Test 7

Postby KevinLancaster » Sat Feb 25, 2012 10:01 pm

http://www.youtube.com/watch?v=p3jPXgsXPVE&feature=channel
Only thing I dislike is that there is a BLUE Intel on the title screen, not a GREEN one.
Last edited by KevinLancaster on Sat Feb 25, 2012 11:40 pm, edited 1 time in total.
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Re: OpenGL Test 7

Postby gamax92 » Sat Feb 25, 2012 10:03 pm

That is awesome looking! Cant wait till its release!
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Re: OpenGL Test 7

Postby Paratrooper » Sat Feb 25, 2012 10:07 pm

Changes I noticed:

A server list (and a menu)
The darkness changes are smoother
The guns are rendered as cubes, not squares
Insert Coin... #time And better sound effects
Gun sway
Cooler-looking killfead (text vanishes)
A ping every time you chat

Good job!

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Re: OpenGL Test 7

Postby Leonzable » Sat Feb 25, 2012 10:11 pm

Call me a noob but is this actually being implemented in ace of spades?
'cause, that would be awesome
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Re: OpenGL Test 7

Postby gamax92 » Sat Feb 25, 2012 10:15 pm

I like the way the guns look, they dont look bland anymore.
Another thing is that the players arent rendered as squares either.

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Re: OpenGL Test 7

Postby Articsledder » Sat Feb 25, 2012 11:01 pm

I like this a lot, looks nice. My only 2 concerns however are that fallen buildings should stick around a little longer, and that the weapons/people look a little too blocky IMO. I liked the way the pixels on voxlap blended together to make it look more realistic.
aend tehn teh cahirs began to snip
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Re: OpenGL Test 7

Postby SIMOX » Sat Feb 25, 2012 11:12 pm

I wonder is it more laggy. Like my grandma's rig can run it?
And Fog is still wrong.
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Re: OpenGL Test 7

Postby KevinLancaster » Sun Feb 26, 2012 1:04 am

I wonder if we will be able to use OpenGL Bloom mods (like this http://www.hlfallout.net/topic/61699-opengl-bloom/) on this client, though I kind of doubt it.
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Re: OpenGL Test 7

Postby Paratrooper » Sun Feb 26, 2012 1:06 am

The greatest possibility I could think of is transparent blocks.
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To a Fine Artist, white and black are just shades and tints of color.
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Re: OpenGL Test 7

Postby HaloWarLord711 » Sun Feb 26, 2012 1:41 am

spectating = UAV drone
i am sad
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Re: OpenGL Test 7

Postby Paratrooper » Sun Feb 26, 2012 1:43 am

HaloWarLord711 wrote:spectating = UAV drone
i am sad


No, according to the latest roundup, you would only be able to spectate teammates.
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Re: OpenGL Test 7

Postby HaloWarLord711 » Sun Feb 26, 2012 1:43 am

i saw the spactating thing flying around like a uav
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Re: OpenGL Test 7

Postby Priok » Sun Feb 26, 2012 1:46 am

I do not really like the way the blocks just fade away when they break, because I hope this doesn't rule out the idea of stuff falling on the ground and stock piling. the other changes look cool, the server browser reminds me a bit of soldat's server browser.
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Re: OpenGL Test 7

Postby HaloWarLord711 » Sun Feb 26, 2012 1:48 am

Priok wrote:I do not really like the way the blocks just fade away when they break, because I hope this doesn't rule out the idea of stuff falling on the ground and stock piling. the other changes look cool, the server browser reminds me a bit of soldat's server browser.

same,i think AoS is becoming crappier with each update.
it was perfect the way it was :(
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Re: OpenGL Test 7

Postby Paratrooper » Sun Feb 26, 2012 2:07 am

HaloWarLord711 wrote:
Priok wrote:I do not really like the way the blocks just fade away when they break, because I hope this doesn't rule out the idea of stuff falling on the ground and stock piling. the other changes look cool, the server browser reminds me a bit of soldat's server browser.

same,i think AoS is becoming crappier with each update.
it was perfect the way it was :(


Nothing was different. Everything was still the same. The engine just looks better. And now, AoS team can freely profit from the game.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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