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Returning intel.

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Returning intel.

Postby KevinLancaster » Sat Feb 25, 2012 1:11 am

I searched this up but only got two minor results.
Should instantaneous intel returning be allowed? If not instantaneous, maybe allow a person to carry it back? Right now if an enemy takes your intel and drop it in some remote corner of the map there isn't really anything you can do. It would be nice to see intel go back and forth as teams fight for their control. Would there really be a massive backlash if it were implemented in the default game? I have never seen a game with CTF/I where you couldn't return the flag/intel before Ace of Spades.

EDIT: I forgot the flag is intel in the game.
Last edited by KevinLancaster on Sat Feb 25, 2012 1:42 am, edited 1 time in total.
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Re: Returning flag.

Postby PXYC » Sat Feb 25, 2012 1:30 am

Funny, I had the exact same idea the other day. No instant teleporting it back, but maybe carrying it back as far as you can without dying? That's realistic anyway, you can't teleport it back but you can surely carry it back if this was real war. Firstly, we need a good motive for capturing the intel, maybe even capturing your own (carrying it back to your own tent to save it from enemies) would be a good way to get team competition going on.
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Re: Returning flag.

Postby TheGeekZeke101 » Sat Feb 25, 2012 1:36 am

If your referring to a team bringing back their own intel, I say nay nay!
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Re: Returning intel.

Postby Tigershield » Sat Feb 25, 2012 1:50 am

I dont know about this,idea

I like the idea,and on the other hand I dont like it. Maby make it server option?

Like ''Zeke'' told. We need a good motive for the (intel runs) and whit that I dont mean taking intel for faster map change(lol)

Intel needs to bring someting unqiue to the team, where the whole team can benefit from. Something in that style.

I have a idea.

What if you capture ''intel'' and whit the Intel point you scored you can place another Tent. So you can actually advance whit frontlines ?

Just a rough idea.
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Re: Returning intel.

Postby KevinLancaster » Sat Feb 25, 2012 1:55 am

That would be awesome, but implementing variable spawn points might be difficult. Also, what if the map gets filled up with spawn point because of a high intel limit? Maybe the points could be pre-set and activated with intel points, and the additional tents are destructible. There would have to be a system of selecting your spawn point though, like in the Battlefield series.
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Re: Returning intel.

Postby mman789 » Sat Feb 25, 2012 3:25 am

Well, the intel would be alot easier to bring back then to steal. Say you grab intel, make it halfway and die. The enemy grabs it and by the time anyone is at mid, they've got the intel into the backfield. Capping would involve an incredible amount of luck, or a good dose of teamwork. But, after all, this is an online game so your lucky to find a cooperative team in the first place.
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Re: Returning intel.

Postby danhezee » Sat Feb 25, 2012 5:37 am

Hmmm, cap the intel and place an object not a bad idea.
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Re: Returning intel.

Postby Gorman » Sat Feb 25, 2012 6:28 am

Well I prefer no returns, it is quite hard to cap intel already, and adding this will basically mean that only a completely dominant team will have a chance. I prefer having to struggle every inch to drag that intel across the map.
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Re: Returning intel.

Postby Tek2 » Sat Feb 25, 2012 12:10 pm

If there would be a way to return the intel, I would prefer a long timer which resets every time when an enemy touches your intel.
Once the timer has run out, the intel is automatically teleported to a random spot at your side of the map.
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Re: Returning intel.

Postby KevinLancaster » Sat Feb 25, 2012 12:24 pm

So the Intel would be a bit like a capture point in TC? If the return timer doesn't start until someone on your team gets to the flag it would be close to what we have now and if you had to defend it until it gets returned it would be really interesting in my opinion, and present a point of conflict to draw action.

Does capturing Intel provide any reward right now? Maybe to encourage players to do so, Ben could tie it into the new mortar strike system, so that for each Intel collected you would get 2+ mortar strikes for the player that did the capturing (to make it more valuable than using kills to get mortar strikes if that's how it's going to work). That would also encourage players to protect the Intel properly so they don't get bombed into oblivion.

On a side note, now that I think about it, maybe there were more games without flag resetting than I remember.

Does Ben read the forums at all? I hope he doesn't see them as EA sees their forums.
Last edited by KevinLancaster on Sat Feb 25, 2012 1:39 pm, edited 1 time in total.
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Re: Returning intel.

Postby PXYC » Sat Feb 25, 2012 1:34 pm

Now that I think about it, it isn't really a good idea. I do think that placing a tent on intel capture would be okay, but with limits. You shouldn't be able to put one on the enemy side of the map (quick capping) unless they can destroy it maybe?
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Re: Returning intel.

Postby KevinLancaster » Sat Feb 25, 2012 1:42 pm

I think it would be rather difficult to implement dynamic, destructible spawn points, so it would be better and more balanced to just tie it in with the new mortar strike system.

Though, on many servers you can already spawn behind enemy lines if your in a squad, in a limited amount. If the placeable spawn idea were placed in, maybe it could be one squad per spawn point. But first, squad spawning would have to be fixed as right now you can spawn in blocks, and also it isn't yet an official feature.
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http://ace-spades.com/forums/viewtopic.php?f=65&t=3325
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Re: Returning intel.

Postby Gorman » Sat Feb 25, 2012 3:53 pm

It would be easy to implement them - we can just use the existing code (it exists to allow the TC game mode work too remember, which has many spawn points).
So it is very technically possible to have spawns anywhere at any time for any duration with any radius or bounds following practically any restriction.
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Re: Returning intel.

Postby SLoW » Sat Feb 25, 2012 4:07 pm

FYI, there's already a pyspades script for intel returning. I've never used it, but I'm pretty sure that's what it does.

http://code.google.com/p/pyspades/sourc ... greturn.py
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Re: Returning flag.

Postby canogjws » Sat Feb 25, 2012 4:13 pm

TheGeekZeke101 wrote:If your referring to a team bringing back their own intel, I say nay nay!Image
If your referring to a team bringing back their own intel yes
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