I just got back to AoS today after months of forgetting about it, and I forgot how awesome it was!
But, I also forgot some things that have been deuce at me, so here it goes, consider this a reply to Tai's exellent war acedemy, it's a great guide but there's some stuff I think is wrong in it that I want to challenge, so I'm open to debate, I'm going to do that by looking over the basic bunker types and what I think of them - and ways they should be improved by all players
This is a pretty basic wall, built on the Goonshaven server 1, and I got into an argument over it, everybody seemed completely fine with it, and Tai's guide endorses this structure: but it makes no sense.
Surely the point of a wall is to keep people out, but we're giving them a fricking gate? That's silly and renders the wall semi pointless (it admitedly still protects AFK spawners from snipers).
So here's what I do: completely block off the wall and add a one way step over it, this is better for two reasons: enemies need to dig through (there's no steps on the other side) and friendlies can't run back from the frontlines, they fight or die.
Here's my biggest problem with bunkers: crooks, why?
When I looking for an enemy to snipe I found this comfy Green sitting in a pillbox, I take a shot; BANG, but he's still alive! I missed! Well surely all is lost; he's taken cover by now..right? Wrong! He can't take cover quick enough in the second it takes for me to fire my far more accurate second shot: because he can't get up and has to slowly crouch to cover. When you're getting sniped it's a second of time (often less) that decides life or death, and crooks slow you down noticably from backing up or taking cover in a nook.
I'd rather a similar structure, but lacking crooks: a building 4 blocks high (including roof) but with the windows on the second row from the ground with parapets...What's that? You don't want to have to hold down Ctrl? To be frank I think that's a silly reason to have to use crooks, they'll get you killed and eventually holding down Ctrl becomes second nature, you'll forget about it.
Another peeve of mine are these things below, silly inventions that everyone seems to use: they immidiately give you away and there's rarely so much increased view that it's worth the attention of the entire enemy team's snipers
And they tend to lead to poorly built perchs like this, these things can be destroyed at long range by a few well placed mags of SMG, easy. All it takes is a single player not interested in kills.
In the end, those World Wars folks were right about trenchs: these things really are the best form of defense for infantry
Though sadly many servers that don't emulate real life locations don't allow digging underground,
and we're left with the second best structure in AoS: the standard pillbox, always add a roof, always add a back wall with the color of your team as camo, f**k crooks.
Agree? Disagree?