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Scripts

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Scripts

Postby MrChucklez » Fri Feb 03, 2012 12:22 am

I know a lot of people who post great ideas in the suggestions forums who just get blow off because of answers like this.

"Oh, there's probably;y a script for that"
or
"Why not use a script"

People. This is a beta. Who knows if there WILL be scripts when this is fully released. Plus, not everyone wants scripts. Sometimes people want a vanilla game, and don't want confusing mods to servers. If everything was put into a "script", the game would not change. If you look at MC, there are TONS of mods. Potions were added, even with potion mods. It's nice to have stuff in the VANILLA. Anyway, enough of my rant. What do you all think.

This are my personal opinions. Please, no hate.
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Re: Scripts

Postby KevinLancaster » Fri Feb 03, 2012 5:34 am

I agree with this.
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Re: Scripts

Postby Tai » Fri Feb 03, 2012 6:05 am

I don't even think we need a suggestions forum. Scripts are the best answer to the problem because the game is decentralized and largely based on personal preference. Standardizing features that people don't want to play with will only alienate the community.
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Re: Scripts

Postby Gorman » Fri Feb 03, 2012 12:33 pm

"My favorite game has a very specific game mode that I want"

How could anyone argue that every game mode from every game should be integrated in to the game? It is obvious that the game would become ridiculously bloated if we used this logic.

Scripts are a better choice for all but the most core of game features.
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Re: Scripts

Postby Zeenix » Fri Feb 03, 2012 5:21 pm

I cannot seem to get my maps script working... I'm able to place ONE spawn and sometimes ONE flag so they actually go as intended. But as soon as I try to add a flag or spawn to the other team all of them go all around the map.

For example:

Code: Select all
name = 'map'
version = '0.1'
author = 'Zeenix0'
description = ('Alpha')

# scripting

from pyspades.constants import *
from pyspades.server import ServerConnection

def get_entity_location(team, entity_id):
    if entity_id == BLUE_FLAG:
        # puts only the blue flag in the corner
        # you can also use GREEN_FLAG, BLUE_BASE, and GREEN_BASE as entity locations
        z = team.protocol.map.get_z(0, 0)
        return (128, 384, z)

def get_entity_location(team, entity_id):
    if entity_id == GREEN_FLAG:
        # puts only the blue flag in the corner
        # you can also use GREEN_FLAG, BLUE_BASE, and GREEN_BASE as entity locations
        z = team.protocol.map.get_z(0, 0)
        return (448, 64, z)

This only puts the GREEN flag at the right place, while the blue flag gets tossed around randomly everytime I host. Please help me.
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