brickyphone wrote:Remember when infiltration was introduced and it was the next big thing? Then it just died out of the blue because no one would play it? Well the reason for this is the intel. It would take too long to take it beck to your base. Then a greifer could get it and bury it somewhere. What's needed is one slight adjustment. Replace the intel with a CP, and when the offensive caps it the server resets... This would mean it's constant action and frantic fun. Then the maps could be developed more. Imagine combining this with zombie mode? People defending from the endless rampage... Anyway, these are just the thoughts of a fool and I wondered what you guys thought
HoboHob wrote:brickyphone wrote:Remember when infiltration was introduced and it was the next big thing? Then it just died out of the blue because no one would play it? Well the reason for this is the intel. It would take too long to take it beck to your base. Then a greifer could get it and bury it somewhere. What's needed is one slight adjustment. Replace the intel with a CP, and when the offensive caps it the server resets... This would mean it's constant action and frantic fun. Then the maps could be developed more. Imagine combining this with zombie mode? People defending from the endless rampage... Anyway, these are just the thoughts of a fool and I wondered what you guys thought
How about there are command tents inside the blue base you have to capture. Like Territorial control.
So instead of one CP, there are 3-4 inside the blue base.
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