Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Infiltration adjustment

For all things AoS!

Infiltration adjustment

Postby brickyphone » Sat Sep 29, 2012 4:39 pm

Remember when infiltration was introduced and it was the next big thing? Then it just died out of the blue because no one would play it? Well the reason for this is the intel. It would take too long to take it beck to your base. Then a greifer could get it and bury it somewhere. What's needed is one slight adjustment. Replace the intel with a CP, and when the offensive caps it the server resets... This would mean it's constant action and frantic fun. Then the maps could be developed more. Imagine combining this with zombie mode? People defending from the endless rampage... Anyway, these are just the thoughts of a fool and I wondered what you guys thought
Image
User avatar
brickyphone
[C.H] Member
 
Posts: 221
Joined: Thu Jan 12, 2012 6:40 pm
Location: Boston England

Re: Infiltration adjustment

Postby HoboHob » Sat Sep 29, 2012 5:54 pm

brickyphone wrote:Remember when infiltration was introduced and it was the next big thing? Then it just died out of the blue because no one would play it? Well the reason for this is the intel. It would take too long to take it beck to your base. Then a greifer could get it and bury it somewhere. What's needed is one slight adjustment. Replace the intel with a CP, and when the offensive caps it the server resets... This would mean it's constant action and frantic fun. Then the maps could be developed more. Imagine combining this with zombie mode? People defending from the endless rampage... Anyway, these are just the thoughts of a fool and I wondered what you guys thought

How about there are command tents inside the blue base you have to capture. Like Territorial control.

So instead of one CP, there are 3-4 inside the blue base.
Image
User avatar
HoboHob
Member
 
Posts: 834
Joined: Sat Mar 10, 2012 1:32 am

Re: Infiltration adjustment

Postby brickyphone » Sat Sep 29, 2012 5:59 pm

Other ideas. Prison break, a slight twist on king of the hill, with Halloween coming up someone could make a coffin CP and it could be a Gothic castle and people have to 'kill' Dracula. I'm sure you people could come up with some ideas too
Image
User avatar
brickyphone
[C.H] Member
 
Posts: 221
Joined: Thu Jan 12, 2012 6:40 pm
Location: Boston England

Re: Infiltration adjustment

Postby brickyphone » Sat Sep 29, 2012 6:00 pm

HoboHob wrote:
brickyphone wrote:Remember when infiltration was introduced and it was the next big thing? Then it just died out of the blue because no one would play it? Well the reason for this is the intel. It would take too long to take it beck to your base. Then a greifer could get it and bury it somewhere. What's needed is one slight adjustment. Replace the intel with a CP, and when the offensive caps it the server resets... This would mean it's constant action and frantic fun. Then the maps could be developed more. Imagine combining this with zombie mode? People defending from the endless rampage... Anyway, these are just the thoughts of a fool and I wondered what you guys thought

How about there are command tents inside the blue base you have to capture. Like Territorial control.

So instead of one CP, there are 3-4 inside the blue base.

Maybe. That could stop one person from instawinning...
Image
User avatar
brickyphone
[C.H] Member
 
Posts: 221
Joined: Thu Jan 12, 2012 6:40 pm
Location: Boston England


Return to Ace of Spades Discussion



Who is online

Users browsing this forum: No registered users and 8 guests

cron