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A way to prevent aimbotting

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Re: A way to prevent aimbotting

Postby TheGrandmaster » Sun Sep 02, 2012 3:10 pm

There was a script a while back that did a similar thing - detected kills per unit time, % headshot, % miss, # of head-snaps and that kind of thing - but there were many false positives and the accuracy wasn't always.. accurate.
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Re: A way to prevent aimbotting

Postby Nehemek » Sun Sep 02, 2012 3:59 pm

Thats a bad idea, what about lag? Server sometimes misses the packets so it would consider as it never rotated and just jumped 180 degrees so every player with a bad conection would be kicked.
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Re: A way to prevent aimbotting

Postby CobaltCloud » Sun Sep 02, 2012 7:13 pm

The people that discreatly use aimbot usually burn there rounds at a wall so thei accuracy goes down. There could be a thing that detects shots that are not directly towards a player. If a person just wastes there clip at a wall with no players near it, the player would get a warning. Then they could get kicked for burning the rounds again, or it would become blatantly obvious he/she was hacking because they would'nt be burning rounds anymore.
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Re: A way to prevent aimbotting

Postby Marxist » Sun Sep 02, 2012 8:08 pm

Do, I've gotten around 5-10 headshots in a row before in a small amount of time, Also with turning more than 80 degrees.
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Re: A way to prevent aimbotting

Postby Marxist » Sun Sep 02, 2012 8:09 pm

TheGrandmaster wrote:There was a script a while back that did a similar thing - detected kills per unit time, % headshot, % miss, # of head-snaps and that kind of thing - but there were many false positives and the accuracy wasn't always.. accurate.

really, well then that's like saying that pure skill, or even luck is forbidden xD
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Re: A way to prevent aimbotting

Postby dhv6 » Sun Sep 02, 2012 8:23 pm

....
The easy way would be to kick someone when they have 150+ kills in a 20 minute game. Or anyone who gets like 8 head shots within 10 seconds. Or plan B, actually have moderators on all servers. :|
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Re: A way to prevent aimbotting

Postby Marxist » Sun Sep 02, 2012 8:40 pm

dhv6 wrote:....
The easy way would be to kick someone when they have 150+ kills in a 20 minute game. Or anyone who gets like 8 head shots within 10 seconds. Or plan B, actually have moderators on all servers. :|

不对!
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Re: A way to prevent aimbotting

Postby dhv6 » Sun Sep 02, 2012 10:06 pm

Marxist wrote:
dhv6 wrote:....
The easy way would be to kick someone when they have 150+ kills in a 20 minute game. Or anyone who gets like 8 head shots within 10 seconds. Or plan B, actually have moderators on all servers. :|

不对!

Right!
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Re: A way to prevent aimbotting

Postby Dany0 » Sun Sep 02, 2012 10:31 pm

aimbot2.py already has a clever version of this, but it has way too many false positives, and is turned off by default.
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Re: A way to prevent aimbotting

Postby mikuli » Sun Sep 02, 2012 10:36 pm

dhv6 wrote:....
The easy way would be to kick someone when they have 150+ kills in a 20 minute game. Or anyone who gets like 8 head shots within 10 seconds. Or plan B, actually have moderators on all servers. :|


But the bad part is that we have people here who can do that legitimately.
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Re: A way to prevent aimbotting

Postby ugotpiez » Sun Sep 02, 2012 10:51 pm

Very true, very true. :D
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Re: A way to prevent aimbotting

Postby Marxist » Mon Sep 03, 2012 1:29 am

dhv6 wrote:
Marxist wrote:
dhv6 wrote:....
The easy way would be to kick someone when they have 150+ kills in a 20 minute game. Or anyone who gets like 8 head shots within 10 seconds. Or plan B, actually have moderators on all servers. :|

不对!

Right!

No... 不对!
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