Interesting thread. I'll go build my own GH1 design (really extensively tested) and post screens.
EDIT. ok, here is it.
1. What makes a wall "your wall". If it's just straight line, both sides can use it just as effectively. Because of that, I decided to design structure that will allow me to make wall mine, so enemies will have really hard time using it.
2. Principle: you have to shot at them from side. They don't look there, and don't have any cover from you. You need to simply add "bastion" at side and enjoy shooting. Something like this:
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------- ENEMY --------
| | | |
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YOUR TEAM
3. My design. It's made to be built on the first line, under moderately-heavy fire (anything besides extensive jackhammering), and it's designed for long lasting, single man defence. Total block count is around 150, but it's already really usable after 40.
-everything is made out of camouflage blocks, colours are just for this guide.
-bastion must touch the water, so enemy can't use it as cover, and can go around it.
-it must be opened to your side, so enemy can't use it. If someone closes it, he's either enemy, griefer or noob - remove those blocks.
-You start with jumping above your wall, running for about 10 blocks (most dangerous part) and making 3-high, 1- thick, 7-long wall. This wal will helps you later repair front of tower (without exposing yourself) and gives additional protection against jackhammering/cutting down. Now you should be protected from direct firing snipers, and can proceed to next stages.
-Now you make wall that gives you cover required to shoot any enemy who tries to use your wall. It extends 7 blocks from wall Your bastion is already usable, and you have few blocks left. Spend them, defend for some time, and after you die and respawn with new blocks continue building.
-Make wall from the water. It's there to prevent enemy from jumping into water then inside your bunker (efectively ambushing you from behind while you defend). It also support upper level.-make a roof (6x10)-those two blocks, along with two blocks removed from celling allows you to build wall on top of the roof with exposig yourself only for split of second-Make wall on upper floor, starting as described above. Wall is 3-high from front, 2-high 5-long on side-front and 1-high on side-back-make stairs as extension of water-wall. They need to be on the water-line, so enemy can't use them as cover when they capture your bastion.-that elevated floor (3x5) is to allow your teammates to shot at front. It's pretty stupid tactics (they have whole fucking wall to do that, while bastion is most exposed), but if you don't let them, they'll make hole that'll make you killed. It also helps against jackhammering.-[WHITE] That small wall (2x3) is to protect you against jackhammering. Enemy tend to stop shooting when they see front wall turned into Swiss cheese, so bastion don't loose any efectivness even when enemy think it's destryed.
-That above-water extension (5x2, with 1-high wall) is only part coloured as water, not grass. It allows you to clear the near-water path that enemy use to assault your forification.Now how to use it: you stay at
lower roof -if enemy is actively attacking, crouch and aim at those hugging/approaching at wall. If they spot you, ignore them, and move to
above-water position to check if anyone is going this way. After few seconds you can get back to primary position - most people already got bored and will ignore you again.
-if there is stalemate, and neither team is attacking, you stand up and use (white and yellow) 2-high as cover to shoot diagonally at front. Most people look straight, so you can take your time and pick head after head.
-if your team is attacking, go and join them, or use
wall to give them sniper cover
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always check from time to time
water way, sometimes go down and check if enemy's there (if you jump down right in front of them they usually can't aim), and actively repair your bastion, by both adding missing blocks and remove any additions made by your team or enemy. Most frequent additions made by enemies are: making wall that protect interior from your team, stairs that let them enter upper level from front and path that let them sneak above the water behind
water wallIt turned to be quite long essay about simple structure... but that's how it works when you spend dozens of hours improving it. It's too big to be added to the guide directly, but you could use "principles" and some photos.