Assault(2) and Pinpoint(2) - I meant for both the regular, original versions, as well as these remakes made by tGM...
Maybe at first, you should do tutorials for one map of every "type" (ie. urban, natural, straight-action (PP, Assault))
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DarkDXZ wrote:Assault(2) and Pinpoint(2) - I meant for both the regular, original versions, as well as these remakes made by tGM...
Maybe at first, you should do tutorials for one map of every "type" (ie. urban, natural, straight-action (PP, Assault))
IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
Aqwertybqwerty wrote:
*When you suddenly see an enemy in close quarters, immediately crouch down. Most people will aim for your head and miss their first shot, although you may end up being unlucky
*When building small tunnels behind enemy lines, add twists and turns every ~40 blocks or so. This make it harder for an enemy to score kills by just firing straight
*Never dig your intel into the ground, as this makes it easy prey for enemy tunnelers
* Make sure to leave the side of a bunker facing your team open; this both saves blocks and leaves it useless to enemies if captured
*Throwing up quick walls in combat will save your life more than once
IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
Tai wrote:
Hey Qwerty... You said anonymous tips, would you like to go uncredited?
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Aqwertybqwerty wrote:Tai wrote:
Hey Qwerty... You said anonymous tips, would you like to go uncredited?
Credit or not, i'm fine as long as my tips help at least one othe person :)
And did I say anonymous? Meant to say "miscillaneous"...aw well, it doesn't matter xD
IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
Funk wrote:it takes 4 rounds to smash a block so use 4 round burst to take out one block at a time.
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