Monsteri wrote:Yeah, but building would have got more done before the autoclimb. It was exciting. It was entertaining. It was unique. Not anymore. (Shushh I'll keep whining about this until it's removed.)
Tunnels were marginally more useful before auto-climb. Maybe I was just exceptionally good at jumping up those mountains, and everyone else sucked at it, but to be honest I found myself doing a lot of run-and-gunning BEFORE auto-climb as well. It generally seemed more worthwhile to attack than to build.
Now that we have custom maps, tunnels are more useful. For example, I was playing the swamp map on Shams and I made a tunnel system going through the cliff on the south side of the map. It provided lots of sniping spots, an alternative and stealthier path to the middle wall, a fast way up to the very top, and also an alternative entrance to the enemy base which I used to successfully capture the intel...LIKE A BOSS
People are ALWAYS scared of change. It's totally normal: When I first saw new weapons and pyspades features like squads and airstrikes I thought they were not cool. But I gave it a shot and I've had lots of fun in new situations that were not possible with the bare-bones early betas. And, there are a handful of servers you can find gen maps on with no third-party server bells and whistles, where the gameplay is
pretty much the same as it was back in the day. I've been playing since some time during the .2x days: I even tried to start the first AoS clan but nobody joined because the community was barely formed (and I guess I wasn't as cool as the folks in <@> :P). I think the people who talk about the earlier betas as the golden days are over-exaggerating the changes they have seen (as well as not putting enough effort into finding the right server for them, OR running their own server).