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.75 changelog

For all things AoS!

Re: .75 changelog

Postby lehma18 » Sun Feb 05, 2012 5:26 pm

SnaJperME wrote:
SnaJperME wrote:not including 10 year old Cod kids or Stupid 10 year old American kids)

@lehma18 Sry you must be one of these :)

Actually no, but i think you're one of them. You are supposed to play with other people, just becourse you can't run through the whole map with the smg doesn't mean rifle is OP.
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 5:30 pm

No offence, but those who compare AoS with CoD, may have testicals for eyes; which are blurring their vision.

Wake up and open your eyes.
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Re: .75 changelog

Postby BlizzardDUCK » Sun Feb 05, 2012 5:31 pm

Vortex wrote:
Fluttershy wrote:
Vortex wrote:You turn the corner, some random guy shoots you on your torso with a shotgun, your dead.

Shotgun has no recoil, and too many bullets per clip.


or picture this, you turn the corner and see a dude up on a ledge at fog range. after expending 6 shots he still isnt dead.



Lets just say, Shotgun is pretty much a handicap in my eyes, because the only drawback I see with it is range, but that can be overcome by just camping. With SMG you need to control recoil, if you shoot full-automatic, you will lose control and eventually die against your component, if you have a rifle, you have only a few tries to 'get it right' and get the head, otherwise it is usually too late in most cases, and your killed.
The drawbacks of a weapon is what make them interesting, and furthermore, these drawbacks must be harder to overcome.



I shoot full auto with smg and drop every person i face. usually i died from being blind sided or running out of ammo.
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Re: .75 changelog

Postby BlizzardDUCK » Sun Feb 05, 2012 5:33 pm

BTW, has there been a release date for the update. I wish they would say, I feel like I'm wasting my life checking every hour
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Re: .75 changelog

Postby SnaJperME » Sun Feb 05, 2012 5:33 pm

lehma18 wrote:
SnaJperME wrote:
SnaJperME wrote:not including 10 year old Cod kids or Stupid 10 year old American kids)

@lehma18 Sry you must be one of these :)

Actually no, but i think you're one of them. You are supposed to play with other people, just becourse you can't run through the whole map with the smg doesn't mean rifle is OP.


1.i dont play cod
2.im not american
3. i heave not said i want smg to be so powerful so i can run trough the whole map and kill everyone but it for sure needs improvements

BlizzardDUCK wrote:I shoot full auto with smg and drop every person i face. usually i died from being blind sided or running out of ammo.

@BlizzardDUCK The same happened/happens to me i shoot at 10 block distance my remaining 10 bullets at a guy and he heave not died SMG IS S**T weak

Now for real you only got a chance of killing a guy with smg if you hit him in the head That is S**t and everyone who thinks its ok is too S**t
Last edited by SnaJperME on Sun Feb 05, 2012 5:37 pm, edited 2 times in total.
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 5:34 pm

BlizzardDUCK wrote:You turn the corner, some random guy
I shoot full auto with smg and drop every person i face. usually i died from being blind sided or running out of ammo.



Even if you manage to, that doesn't mean you can keep the gun completely still when doing it, whereas the shotgun has no recoil, or unoticeable if so. And lastly, I doubt you 'drop' every person you face, those who can control the recoil faster/better, will kill you. People I've seen handle SMG's recoil really well, like recently; Heldarion - He controls it to the point he almost, but not exactly, uses it at sniper range.
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Re: .75 changelog

Postby Fluttershy » Sun Feb 05, 2012 5:36 pm

Vortex wrote:Your example of specialization is the extreme; which leads the debate into another direction, what I am saying is that the Shotgun is 'nothing special', meaning it has hardly any 'specialization', infact it is absurd to call it specialization, as you can sit with an SMG around a corner at close range, even with full recoil you would kill the enemy pretty quickly. The rifle and SMG do have a difference; their recoil, and their rate of fire is very different.


Shotgun is the panic "rape whatever is in your sight" button, it kills most enemies in one hit if theyre close enough, meaning they cant turn around and kill you

Smg is the "have a chance at killing a group of people faster and easier than shotgun, but with slightly more risks" button.

Its faster and easier to aim for the body once than maintaining a constant aim on the head.


Vortex wrote:No offence, but those who compare AoS with CoD, may have testicals for eyes; which are blurring their vision.

Wake up and open your eyes.


People comparing AoS and CoD will always sadly be a constant on these forums.

And yeah, SMG is probably the weapon that requires the most skill to use properly.
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Re: .75 changelog

Postby Vortex » Sun Feb 05, 2012 5:43 pm

The rape whoever stands in your way with a one click button is what makes it boring.

Yes, well until people don't open their eyes and realize that there are many war games, and just because AoS is one of them, it doesn't compare it to CoD.

You just see daily - "duck, doing that will make it too much like CoD", "CoD is better than AoS". There is no comparison being the engine is so different, AoS is free, CoD isn't, the simplicity of AoS, the complexity of CoD. It does not relate, but is only similar by it's purpose.


CoD fanboys need to see some sunlight.
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Re: .75 changelog

Postby danhezee » Sun Feb 05, 2012 6:10 pm

BlizzardDUCK wrote:BTW, has there been a release date for the update. I wish they would say, I feel like I'm wasting my life checking every hour


private testing today, we will see how that goes. We will make an announcement when the public version is ready
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Re: .75 changelog

Postby Tai » Sun Feb 05, 2012 7:24 pm

danhezee wrote:you have a 30 second window to re-spawn in after you die. Sometimes you will die and not have any wait and sometimes you will wait the full amount. If you die 100 times, you will wait time with be evenly distributed across the total timeframe. If you take that average it will be 15 seconds.

the formula for the average case is: x/2, x being the number of seconds for the window.


Yeah, and if I flip a coin 100 times, 50% of the time it will land on tails, and 50% of the time on heads. Except for no, it won't.

danhezee wrote:spectate on death with be controversial this release but it will be improved upon.


Spectate on death was not what anyone was looking for and is just a way around implementing a seperate
spectator mode, which is what there was actually demand for. I believe enough cogent arguments have been made against it to reconsider it's implementation.
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IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
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Re: .75 changelog

Postby mikuli » Sun Feb 05, 2012 8:14 pm

A 30 second spawn wave is not as bad as people make it out to be. I played ET for years, and never had any sorrow caused by it. It's true, that sometimes you are killed a second after the wave has spawned, but that's what the spectating is for. Think of how much this will change the intel cap gameplay. Instead of constantly having to be on the look-out for spawners behind your back, you'll have to time yourself so that you wont be there when the whole wave spawns. In matches, it's possible to wipe out the entire team off the map and gain supremacy. It's actually a punishment to die now, something to really avoid.
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Re: .75 changelog

Postby SnaJperME » Sun Feb 05, 2012 10:30 pm

I wish they add That the intel carrier sees the enemys on radar i miss that :(
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Re: .75 changelog

Postby Squeal » Sun Feb 05, 2012 10:40 pm

I think Mikuli has convinced me in favour of spawn timers, hopefully it both make it more easier and useful to work in teams.
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Re: .75 changelog

Postby danhezee » Sun Feb 05, 2012 11:01 pm

Now that I have played it, spectate on death is fun. Flying around the battle field is very nice. And click and drag is great too.
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Re: .75 changelog

Postby Tai » Sun Feb 05, 2012 11:14 pm

danhezee wrote:Now that I have played it, spectate on death is fun. Flying around the battlefield is very nice. And click and drag is great too.


And that should pretty much sum up to everyone where this game is headed.
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