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0.76 Discussion

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Re: 0.76 Discussion

Postby Fluttershy » Sun Jul 15, 2012 4:40 pm

Whats the damage falloff with smg at max range? It honestly feels like bens trolling with the smg "nerf".

PXYC wrote:I want the shotgun spread reduced just a bit, and then I want the SMG nerfed so it doesn't dominate anywhere. Then, the weapons will be balanced in my opinion. I might actually use the shotgun at some point if the spread is reduced a little.


Shotgun is more then fine, we just need to make it so smg is so op.
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Re: 0.76 Discussion

Postby blockman » Mon Jul 16, 2012 1:41 am

This patch was stupid, the camera changes just make it dizzy and awkward, why increase the spawn time, "let's make it so you don't get to play as much!" It's literally lowering the fun as you need to wait longer. "Don't die then!" People are going to die, why punish them with such a long wait.

Also why change the control? Now you have to press E in order to copy a block color instead of being able to right click. The right click was changed so it placed blocks, just like left click, there was already left click for that, mad stupid.
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Re: 0.76 Discussion

Postby Nicksb » Mon Jul 16, 2012 1:41 am

Wait so how much is 1.0 going to cost?
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Re: 0.76 Discussion

Postby Fluttershy » Mon Jul 16, 2012 2:02 am

blockman wrote:Also why change the control? Now you have to press E in order to copy a block color instead of being able to right click. The right click was changed so it placed blocks, just like left click, there was already left click for that, mad stupid.


Wrong version mate. Thats .75
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Re: 0.76 Discussion

Postby Dracolth » Mon Jul 16, 2012 2:53 am

Nicksb wrote:Wait so how much is 1.0 going to cost?

I don't think it will cost anything.....
Maybe I'm just mistaken. I hope not.
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Re: 0.76 Discussion

Postby ChaosTLW » Mon Jul 16, 2012 3:20 am

blockman wrote:This patch was stupid, the camera changes just make it dizzy and awkward, why increase the spawn time, "let's make it so you don't get to play as much!" It's literally lowering the fun as you need to wait longer. "Don't die then!" People are going to die, why punish them with such a long wait.

Also why change the control? Now you have to press E in order to copy a block color instead of being able to right click. The right click was changed so it placed blocks, just like left click, there was already left click for that, mad stupid.

I think you are a little late... You're talking about the .75 update. Anyway:
I don't know wht you mean with camera change
The spawn timer was increased so death is an actual punition. Before, if you died, you were going to jump right back in real quickly
I dont know if you noticed, but if you keep right click pressed and drag the mouse, it will place a line of blocks.
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Re: 0.76 Discussion

Postby Tin » Mon Jul 16, 2012 10:41 am

blockman wrote:This patch was stupid, the camera changes just make it dizzy and awkward, why increase the spawn time, "let's make it so you don't get to play as much!" It's literally lowering the fun as you need to wait longer. "Don't die then!" People are going to die, why punish them with such a long wait.

Also why change the control? Now you have to press E in order to copy a block color instead of being able to right click. The right click was changed so it placed blocks, just like left click, there was already left click for that, mad stupid.

Respawn time depends on server you are playing on.
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Re: 0.76 Discussion

Postby Sniper101 » Mon Jul 16, 2012 12:17 pm

blockman wrote:This patch was stupid, the camera changes just make it dizzy and awkward, why increase the spawn time, "let's make it so you don't get to play as much!" It's literally lowering the fun as you need to wait longer. "Don't die then!" People are going to die, why punish them with such a long wait.

Also why change the control? Now you have to press E in order to copy a block color instead of being able to right click. The right click was changed so it placed blocks, just like left click, there was already left click for that, mad stupid.


Click and drag mate! Click and drag!
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Re: 0.76 Discussion

Postby CaptAmerica » Mon Jul 16, 2012 1:46 pm

I found a list of what 0.76 will have
Ace of Spades Beta 0.76
-launcher and auto-updater added
-client-side map caching (skips redownloading stored maps)
-rifle accuracy boosted back to old values
-rifle clip size and ammo count reduced
-SMG does greater body/limb damage (slightly less headshot damage)
-SMG block damage reduced
-buffs to shotgun fire and reload rate
-shotgun can now loads 8 shells
-minor bullet falloff damage at range
-drop shadow for killfeed/chat text
-smooth client-side interpolation on orientation and positional updates
-optimizations to world update packet
-player models not so neon anymore
-current grid coordinate displayed above minimap
-added 1st-person camera to spectator mode
-fixed font rendering lag
-fixed click & drag crash

I found it here: http://ace-spades.com/wp-content/uploads/changelog.txt
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Re: 0.76 Discussion

Postby kmaj » Mon Jul 16, 2012 1:50 pm

I just noticed the SMG's ammo buff.
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Re: 0.76 Discussion

Postby Rydogger » Mon Jul 16, 2012 2:29 pm

Dracolth wrote:
Nicksb wrote:Wait so how much is 1.0 going to cost?

I don't think it will cost anything.....
Maybe I'm just mistaken. I hope not.


People saying that there will be 2 versions: The Voxlap version (free) and the OpenGL version (somewhere around $10)
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Re: 0.76 Discussion

Postby Tin » Mon Jul 16, 2012 3:10 pm

OpenGL version? What will be in that version? Better graphics?
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Re: 0.76 Discussion

Postby UNDERCOVER » Mon Jul 16, 2012 3:44 pm

Tin wrote:OpenGL version? What will be in that version? Better graphics?
Better graphics, health/ammo crates, HMG and RPG.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: 0.76 Discussion

Postby ei8htx » Mon Jul 16, 2012 4:04 pm

Tin wrote:OpenGL version? What will be in that version? Better graphics?

One big change will be that you'll no longer be able to see people down through blocks if you're directly above them.

Hopefully it'll fix some jerkiness too on different resolutions.
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Re: 0.76 Discussion

Postby Tin » Mon Jul 16, 2012 4:13 pm

Wait, RPG will be in 1.0 OpenGL only? O.o
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