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.75 changelog

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Re: .75 changelog

Postby Pulchritude » Sat Feb 04, 2012 3:53 am

<+Pulchritude> he's forgotten a lot of things

I don't like this so far.
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Re: .75 changelog

Postby Tai » Sat Feb 04, 2012 3:57 am

Zinger wrote:This is disgusting.

No, not the changelog. What's disgusting is how you people are already saying the update sucks, even when none of you have played it yet. It's like someone judging a painting that they've never looked at before.

Even if a concept is bad, I'd much rather get to play around with it than have nothing at all. If click-drag building sucks, it can be tweaked or even removed if it has to be, but we won't know for sure until we get to experience it first-hand.



That's not really the issue. We don't need large add-ons. This isn't minecraft, it's much more simple; build a wall, hide behind it, shoot guys in the face. The game is fine the way it is, and quite honestly the only thing we need anyone working on is bug-fixes and community control (IE anti-griefing/aimbot measures)

The saddest part is that no matter how many people who regularly participate in a community voice their discontent with unnecessary change, there will always be a million more reddits, Cannon CODDER, and minecrafters looking to make the game more like the game that they already play.
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Re: .75 changelog

Postby FNSaver » Sat Feb 04, 2012 5:11 am

Again, I think that Tai is right. I don't want to go through the ordeal of quoting his entire message.
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Re: .75 changelog

Postby IrishElf » Sat Feb 04, 2012 6:32 am

I'm a little confused as to wave respawning and what that entails No more customizible respawn timer with pyspades? I'm assuming it's doing away with the current respawn system but, for some reason I'm not sure.

Click and drag will lead to more front line forts, more grief trapping people in blocks. Eh. Lets see how it plays.

SMG/Shotty improvements... What does that mean? I thought the guns were pretty perfectly balanced [or as close as possible] with maybe SMG being OP when it comes to jack hammering.

Changes to block damage... I really wish more info was given there. Does this hurt building stuff or help it? Are we gonna see the semi used as a jackhammer? Or will SMG get nerfed at jackhammering? [hopefully the latter...]

Spectate on death, so long as players cannot go under ground or move too far I'm OK with it. Not happy, but OK.

Why the change to block colour grab key? I thought it was perfect as right click. If those idiots were stupid enough to buy an overpriced mac and complain because they can't use it then duck them, the mud's on their hands with that one.
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Re: .75 changelog

Postby Will » Sat Feb 04, 2012 6:38 am

Personally it dosent sound too bad. i just hope the SHOTTY IMPROVEMENTS mean i dont get shotty sniped anymore.
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Re: .75 changelog

Postby Tek2 » Sat Feb 04, 2012 10:26 am

They propably just buffed smg and shotgun just to compensate with the changed block damages of guns.
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Re: .75 changelog

Postby ChaosTLW » Sat Feb 04, 2012 2:18 pm

IrishElf wrote:I'm a little confused as to wave respawning and what that entails No more customizible respawn timer with pyspades? I'm assuming it's doing away with the current respawn system but, for some reason I'm not sure.

Click and drag will lead to more front line forts, more grief trapping people in blocks. Eh. Lets see how it plays.

SMG/Shotty improvements... What does that mean? I thought the guns were pretty perfectly balanced [or as close as possible] with maybe SMG being OP when it comes to jack hammering.

Changes to block damage... I really wish more info was given there. Does this hurt building stuff or help it? Are we gonna see the semi used as a jackhammer? Or will SMG get nerfed at jackhammering? [hopefully the latter...]

Spectate on death, so long as players cannot go under ground or move too far I'm OK with it. Not happy, but OK.

Why the change to block colour grab key? I thought it was perfect as right click. If those idiots were stupid enough to buy an overpriced mac and complain because they can't use it then duck them, the mud's on their hands with that one.

The block colour grab key was changed because now right click will be click and drag.

I think it would be better if we had the option to just spawn after 10~15 seconds,by pressing a button,instead of having to wait the full 30 seconds.If someone doesnt want to spawn after 10~15 seconds,after 30 seconds he spawns as normal.
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Re: .75 changelog

Postby SnaJperME » Sat Feb 04, 2012 4:09 pm

I dont see anything good at this update only the Smg/shotty improvements
For me Smg needs improvements and i dont give a F*** if you say its balanced for me it isnt You must duck to shoot making you a poor Headshoot target cause you cant hide behind a 1block height wall and you cant stand and shoot and and...

And

Click and drag - Maybe thats the contra on 2-hits with spade breaks block???
Anyway much community said that they want even stronger (or at least 3hits) to destroy this 2 hits will make a griefing hell.
And i dunno about " weapons make diferent block breaking" i fear that the semi is going to be overpowered even here...
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Re: .75 changelog

Postby Leonzable » Sat Feb 04, 2012 4:22 pm

I think we've been a bit harsh, the update looks awesome
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Re: .75 changelog

Postby IrishElf » Sat Feb 04, 2012 4:34 pm

@SnaJperME. It's called using short bursts there genius. If you can't use the smg while standing then you have to practice more.
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Re: .75 changelog

Postby SnaJperME » Sat Feb 04, 2012 5:19 pm

IrishElf wrote:@SnaJperME. It's called using short bursts there genius. If you can't use the smg while standing then you have to practice more.


Like i said before " For me Smg needs improvements and i dont give a F*** if you say its balanced for me it isnt "
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Re: .75 changelog

Postby TunnelRat » Sat Feb 04, 2012 5:38 pm

i like the extra block damage with guns. because no one can just SMG the shit out of your fort and win,they need skill now. the click and drag building would be a good idea but 90% of the community wont use it right and just build usless things and grief. The 30second respone only happens in a regular vanellia server, pyspades servers will still be able to set it. but i dont like the spectate mode
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Re: .75 changelog

Postby lehma18 » Sat Feb 04, 2012 6:29 pm

-added click+drag building with right-click

Why right-click? Just make it like this: Hold left-mousebutton and drag the cursor. There should also be a small delay between block-placement.

-spectate on death

Oh look, it's "Let's ruin this game by adding unneccessary "features" that help 10-year old kiddies by ruining the tactics that veteran players have honed for months"-again.

-weapons now do different block damage

Don't say you reduced the smg's block-destroying capabilities. That's what it's for, tearing enemy walls apart. If anything, buff the shotgun's block-destroying capabilities. SMG's fine, leave it be.

-spade is stronger against blocks (2 hits)

No, oh god please no. I can already see griefers tear walls away in split of a second. You should INCREASE block-resistance until we have a way to deal with griefers

-minor shotgun/SMG improvements

Why, just why?

-added ejected bullet casings
-tweaked particle effects
-no more pixelation on turning or lookin up/down

Pointless, but sweet.

-less annoying respawn beeps

Didn't annoy me

-grab block color is now mappable (default key: e)

Again, just why?

-wave respawning every 30 seconds

Half a minute? Are you serious? In that time, the intel can be snatched, captured, and snatched again, if a few of the enemy soldiers stayed behind. Just rediculous.

Well, atleast he didn't mention killstreaks.
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Re: .75 changelog

Postby DarkDXZ » Sat Feb 04, 2012 7:33 pm

lehma18 wrote:
-added click+drag building with right-click

Why right-click? Just make it like this: Hold left-mousebutton and drag the cursor. There should also be a small delay between block-placement.
Holding LMB lets you place blocks continuously.

-spectate on death

Oh look, it's "Let's ruin this game by adding unneccessary "features" that help 10-year old kiddies by ruining the tactics that veteran players have honed for months"-again.
...YOU can also use that to your advantage, sir.

-weapons now do different block damage

Don't say you reduced the smg's block-destroying capabilities. That's what it's for, tearing enemy walls apart. If anything, buff the shotgun's block-destroying capabilities. SMG's fine, leave it be.
Buffing SMG would make it overpowered and building bunkers would be pointless, even with click'n'drag.

-spade is stronger against blocks (2 hits)

No, oh god please no. I can already see griefers tear walls away in split of a second. You should INCREASE block-resistance until we have a way to deal with griefers
Like if "buffed SMG" wasn't griefer-encouraging enough.

-minor shotgun/SMG improvements

Why, just why?
Because.

-added ejected bullet casings
-tweaked particle effects
-no more pixelation on turning or lookin up/down

Pointless, but sweet.
Agreed.

-less annoying respawn beeps

Didn't annoy me
Did annoy some people, ie. me.

-grab block color is now mappable (default key: e)

Again, just why?
Because click'n'drag is going to be on right-click.

-wave respawning every 30 seconds

Half a minute? Are you serious? In that time, the intel can be snatched, captured, and snatched again, if a few of the enemy soldiers stayed behind. Just rediculous.
Maybe it's server-configurable? Who knows.

Well, atleast he didn't mention killstreaks.
Not sure if they're going in this update.
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Re: .75 changelog

Postby Priok » Sat Feb 04, 2012 7:53 pm

well, maybe now that the guns might not do so much damage to blocks, there will be some turret that just rips them to shreds, or a rocket launcher or something funny. it's nice to see updates still come
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