Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

0.76 Discussion

For all things AoS!

Re: .76 Changelog

Postby Benton » Fri Jul 06, 2012 11:24 pm

Yeah only 5 shots is stupid, but it should still be OK. I think it should be 8, and the rate of fire should not have changed. It kinda did ruin the balance.
Image
User avatar
Benton
Member
 
Posts: 272
Joined: Thu Mar 22, 2012 6:33 pm

Re: .76 Changelog

Postby Fluttershy » Fri Jul 06, 2012 11:32 pm

Tin wrote:For semi you need most of the skill. Now every SMG noob can kill you at any time, apperantly shotty noob can kill you also at any time.
Smg will still fail to rifle if you both have generally equal footing (ie, he didnt ambush you), same with shotgun, moreso with shotgun than anything

There needs to be a way to show difference between begginer and pro player.
Difference one: not standing 5 feet away from a shotgun and then raging when you die to it.
Difference two: Not understanding that the rifle isnt the "jack of all trades" weapon and not using the other weapons at appropriate times.


Benton wrote:Yeah only 5 shots is stupid, but it should still be OK. I think it should be 8, and the rate of fire should not have changed. It kinda did ruin the balance.


It ruined the imbalence, nothing wrong with that. Perfect accuracy with 10/8 shots (Way more than you need, speaking of which, shotgun didnt even need the extra shells aswell but whatever) and the old ridiculous firing speed wouldve been way too much and wouldve only paved further way for the rifle being the dominant weapon. There was a reason that in .75 that <@> still only exclusivly used rifle. Im not expecting that to change much even with the changes.
User avatar
Fluttershy
Member
 
Posts: 979
Joined: Tue Dec 27, 2011 5:13 am

Re: .76 Changelog

Postby TheGrandmaster » Fri Jul 06, 2012 11:45 pm

The game is much more balanced. I am happy to see the return of the accuracy - I'd much rather spend time adjusting to lower fire rate and clip size rather than being really annoyed by random misses.
I do think that it could be sped up just a tad and 1 more bullet to its clip would probably be appreciated.

@Tin:
Semi requires more skill now. You have to make your shots count, and you can no longer mow down everything in your path.
This is how balancing works - certain weapons should be better at certain ranges. Although I don't think it's perfect (just mentioned above), it's certainly the right way to go.

There are other more major issues such as the great lag at times, but that should get sorted.

Tomorrow morning I'll be releasing an overview video of the changes for the wider community. Keep your eyes peeled :>
IGN: TheGrandmaster or <@tGM~wiki> | #AoS: IRC channel
<@mikuli> the bad part in this plan is that it involves an already busy tea-drinking scone chomper with a monocle
Latest AoS video: here
User avatar
TheGrandmaster
Site Admin
 
Posts: 882
Joined: Fri Dec 09, 2011 8:54 pm
Location: England

Re: .76 Changelog

Postby Scipion » Fri Jul 06, 2012 11:53 pm

Is there anyone here who's good with semi...Let me change that, who's skilled with semi that likes this update?
All I see here are people who don't know how to play saying this update is good. Of course it's good for you when you can keep playing with smg and shotgun who are now even more improved because when they are improved and semi is even worse, you don't have to improve. Game improves you, don't do anything. Sounds great. All you know is pushing forward and shooting at everything that moves. But don't worry, shotgun now has a bigger and wider range so you'll never miss. And oh yeah, you can keep smg spamming because we've even throwed in some more bullets for your beloved smg.
If you think this game takes any skill now, you're wrong. Lets invite the whole CoD community as this game now doesn't even require brain. Just run and shoot at those figures that look like people. Or don't, you can always shoot down a whole building and kill everybody inside. But wait, there's more. We'll even introduce rpgs and mgs in the next updates so you can basically destroy anything that exists.
Hey bcoolface, you should also introduce nuclear bombs. For every 2 consecutive kills, you can kill everybody on the map. Make that 1 kill so we don't stretch a muscle.

RIP Ace of Spades. All I can hope for now is a 0.70/0.75 server.

@tGM Maybe you are right, maybe this is the way to go for a game. I liked being good with semi. I liked being able to show what I know. But these new updates, they just feel restricting. What happens when we start playing well with the 0.76 semi? Will they restrict it again? I just feel like they keep decreasing differences between beginner and pro players. Like I said, maybe it's the way for a game to go and I respect that, but it will certainly loose me as a player.
About my post up there, it's half my rage and half my opinion so don't ignore it completely even though it sounds ridiculous :P.
Image
User avatar
Scipion
[SPQR] Leader
 
Posts: 380
Joined: Wed May 02, 2012 8:14 am
Location: Hacking forums with Tin.

Re: .76 Changelog

Postby Benton » Fri Jul 06, 2012 11:55 pm

I agree Scipion. I loved using the rifle, because it was pure skill, aim and shoot. Now, I am afraid to shoot because I gotta wait so long before I take another shot, and some noob will unload 8 shotgun shots at me. Sigh. I got other hobbies, maybe I now have some time for them.
Image
User avatar
Benton
Member
 
Posts: 272
Joined: Thu Mar 22, 2012 6:33 pm

Re: .76 Changelog

Postby Tai » Sat Jul 07, 2012 12:03 am

Fluttershy wrote:So what youre saying is that semi can no longer dominate against every weapon at every range, the weapons are balanced, and rifle requires more skill. Am I missing something here?


Logical fallacies ahoy! *rolls eyes*

The weapons were fine as they were. Every other configuration Ben has tried has been total shit. Anytime he touches the rifle, people hate it, and their voices are only drowned out by the COD nooblets that he's been recruiting to make the game profitable rather than good.
Tai's War Academy

IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
Tai
Member
 
Posts: 210
Joined: Wed Jan 18, 2012 12:58 am

Re: .76 Changelog

Postby Scipion » Sat Jul 07, 2012 12:09 am

Tai wrote:
Fluttershy wrote:So what youre saying is that semi can no longer dominate against every weapon at every range, the weapons are balanced, and rifle requires more skill. Am I missing something here?


Logical fallacies ahoy! *rolls eyes*

The weapons were fine as they were. Every other configuration Ben has tried has been total shit. Anytime he touches the rifle, people hate it, and their voices are only drowned out by the COD nooblets that he's been recruiting to make the game profitable rather than good.


Exactly. I don't think this game should be realistic. It should just be fun, whatever it takes. Last thing I want is AoS being similar to CoD.
Image
User avatar
Scipion
[SPQR] Leader
 
Posts: 380
Joined: Wed May 02, 2012 8:14 am
Location: Hacking forums with Tin.

Re: .76 Changelog

Postby Tai » Sat Jul 07, 2012 12:14 am

TheGrandmaster wrote:This is how balancing works - certain weapons should be better at certain ranges. Although I don't think it's perfect (just mentioned above), it's certainly the right way to go.


Right. And yet Ben has introduced damage drop off at a certain range which makes the rifle (a long range weapon) worse at it's assigned vocation.

The fact that the rifle was changed to have a spread is absolutely infuriating, since it's been done before and it leaves it down to a game of "who's bullet happens to go straighter based on values assigned at random".

It's gotten to the point where a long range duel between an SMG and Rifle will favour the SMG given the operator knows how to manage recoil.

The rifle is useful at long range. If a rifle and a shotgun get caught in a tunnel, however, the shotgun will most likely win. That's what the shotgun is for. Anyone who runs open field with a shotgun deserves to be shot, and they deserve no sympathy from the devs who hand them fixes to the weapon just because they "like the shotgun" (even though they're absolute shit at the game).

The SMG, likewise, is a great weapon if used correctly. The rifle was not overpowered, it just meant that the game was more defensive than it is now. If you wanted to win on hallway, you'd get a squad of a few SMGs and maybe a shotgun then navigate very carefully. Now you can just run through because the rifle isn't going to hit you as long as you're sprinting. The fundamental difference here is that this game used to be mentally engaging when every green block was a potential sniper lying in wait, whereas now you can just grab an SMG and empty your entire clip at anything that looks like even a remote threat.

TL;DR: you're doing it wrong.
Tai's War Academy

IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
Tai
Member
 
Posts: 210
Joined: Wed Jan 18, 2012 12:58 am

Re: .76 Changelog

Postby ChaosTLW » Sat Jul 07, 2012 12:17 am

So, now the rifle is no more the master weapon. Shouldn't this mean that the rifle takes actual skill now?
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: .76 Changelog

Postby TheGeekZeke101 » Sat Jul 07, 2012 12:19 am

Update:

Smg has an extra 150 bullets


Thank you UNDERCOVER for the help in finding that one :)
Image

Retired Member Missing In Action As Of 7/26/12
User avatar
TheGeekZeke101
Member
 
Posts: 1105
Joined: Mon Dec 12, 2011 1:34 am
Location: Daniella's Basement

Re: .76 Changelog

Postby Tai » Sat Jul 07, 2012 12:22 am

TheGeekZeke101 wrote:Update:

Smg has an extra 150 bullets


Thank you UNDERCOVER for the help in finding that one :)


http://www.youtube.com/watch?v=35TbGjt-weA
Tai's War Academy

IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
Tai
Member
 
Posts: 210
Joined: Wed Jan 18, 2012 12:58 am

Re: .76 Changelog

Postby Tin » Sat Jul 07, 2012 12:24 am

Ace of spades is dying with this. All good players are going to sink down... bcoolface you should listen to the best of AoS players. You listen to people that have no idea and they say "YAY NEW UPDATE SUPER WE CAN MASACRE WITH SUPER TURRET YAY YAY SHOTTY CAN KILL EVERYTHING NOW YAY!". Why don't you listen the players that played game from the beggining? You really think that we like updates that change game in many ways? NO. We do not. Semi is dead if you ask me. You can kill with it, yes, but it is dead.
Image
LinStar wrote:We all have feelings. That's a fact. Thank You!
User avatar
Tin
[SPQR] Leader
 
Posts: 1662
Joined: Sat Jun 09, 2012 10:56 pm
Location: Hacking forums with Scipion.

Re: .76 Changelog

Postby TheGeekZeke101 » Sat Jul 07, 2012 12:26 am

Also, I checked the website for the changelog and found two new changes.

Updates:

-fixed font rendering lag
-fixed click & drag crash
Image

Retired Member Missing In Action As Of 7/26/12
User avatar
TheGeekZeke101
Member
 
Posts: 1105
Joined: Mon Dec 12, 2011 1:34 am
Location: Daniella's Basement

Re: .76 Changelog

Postby TheGrandmaster » Sat Jul 07, 2012 12:59 am

I would say I am good with Rifle and generally good with the weapons of this game.
Note that this is a release candidate, it is not the final release.

Now that I've said that, we did ask for these changes - longer shooting time, lower clip - however I admit it's more drastic than I had in my mind. A speed somewhere between the 0.76-RC1 and that in 0.75 would be interesting to try.
IGN: TheGrandmaster or <@tGM~wiki> | #AoS: IRC channel
<@mikuli> the bad part in this plan is that it involves an already busy tea-drinking scone chomper with a monocle
Latest AoS video: here
User avatar
TheGrandmaster
Site Admin
 
Posts: 882
Joined: Fri Dec 09, 2011 8:54 pm
Location: England

Re: .76 Changelog

Postby Tin » Sat Jul 07, 2012 1:01 am

TheGrandmaster wrote:I would say I am good with Rifle and generally good with the weapons of this game.
Note that this is a release candidate, it is not the final release.

Now that I've said that, we did ask for these changes - longer shooting time, lower clip - however I admit it's more drastic than I had in my mind. A speed somewhere between the 0.76-RC1 and that in 0.75 would be interesting to try.

Yes we know it is not final version so that is why we make suggestions now. Speed between 0.76 and 0.75 would be great, but when bcoolface inscreased shotty's capabilities, he should at least put 8-10 bullets for semi magazine.
Image
LinStar wrote:We all have feelings. That's a fact. Thank You!
User avatar
Tin
[SPQR] Leader
 
Posts: 1662
Joined: Sat Jun 09, 2012 10:56 pm
Location: Hacking forums with Scipion.

PreviousNext

Return to Ace of Spades Discussion



Who is online

Users browsing this forum: No registered users and 2 guests