He'll release it in the IRC, but everybody will be able to Beta test the game.Benton wrote:How do we get this link? Does Ben pick some people and invites them, or is it first come first serve?
He'll release it in the IRC, but everybody will be able to Beta test the game.Benton wrote:How do we get this link? Does Ben pick some people and invites them, or is it first come first serve?
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
-SMG block damage reduced
finally
-buffs to shotgun fire and reload rate
Fire good, reload rate=?
-shotgun can now loads 8 shells
Shotgun pretty much has an infinate ammo capacity, unless the reloading thing got nerfed (which above says it was buffed) this is irrelevant
-current grid coordinate displayed above minimap
I love you
-added 1st-person camera to spectator mode
Guess this will be useful to check aimbots
TheSifodias wrote:I''ll have one complaint here, and that is that it will slightly underpower the sniper/camper class, which is currently the msot balanced class in the game. I would prefer if the rifle did 50-55 damage instead of 49-50 to balance the new ammo management.
-smooth client-side interpolation on orientation and positional updates
-optimizations to world update packet
TheSifodias wrote:But remember, we don't know how much of an effect damage fallout will have on the rifle.
Also, what the heck do these mean:-smooth client-side interpolation on orientation and positional updates
-optimizations to world update packet
ZaPhobos wrote:-client-side map caching (skips redownloading stored maps)
I don't know what this dose, it may only be really important to servers.
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