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0.76 Discussion

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Re: .76 Changelog

Postby UNDERCOVER » Thu Jul 05, 2012 6:20 pm

Benton wrote:How do we get this link? Does Ben pick some people and invites them, or is it first come first serve?
He'll release it in the IRC, but everybody will be able to Beta test the game.
tunaspirit wrote:So AoS is an actual army simulator?
I never knew Marines were fighting THAT much terrorist polaks and brazilians.
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Re: .76 Changelog

Postby Nova » Thu Jul 05, 2012 6:21 pm

Rifle will require more skill to use if the ammunition is dropped off.

I think I'm fairly happy with the chat system text shadow addition.
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Re: .76 Changelog

Postby Benton » Thu Jul 05, 2012 6:25 pm

Hell, I reload before I use up more then 5 bullets normally, so the less ammo won't make a difference for me.
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Re: .76 Changelog

Postby kmaj » Thu Jul 05, 2012 6:46 pm

Looks good, but even the "better accuracy model" seemed like a good thing before I tried it.
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Re: .76 Changelog

Postby Fluttershy » Thu Jul 05, 2012 6:52 pm


-SMG block damage reduced
finally
-buffs to shotgun fire and reload rate
Fire good, reload rate=?
-shotgun can now loads 8 shells
Shotgun pretty much has an infinate ammo capacity, unless the reloading thing got nerfed (which above says it was buffed) this is irrelevant
-current grid coordinate displayed above minimap
I love you
-added 1st-person camera to spectator mode
Guess this will be useful to check aimbots


Guess this will be a test and see thing...
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Re: .76 Changelog

Postby HoboHob » Thu Jul 05, 2012 6:52 pm

HOLY CRAP HOLY CRAP HOLY CRAP HOLY CRAP I AM SO FREAKING EXCITED I AM GONNA DIE!


OH GOSH!

I wish there was a donate button and I had a $100 because Ben, you deserve it.
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Re: .76 Changelog

Postby Fett316 » Thu Jul 05, 2012 7:01 pm

I'm not holding my breath on this one. Looks good on paper, but that's about it.
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Re: .76 Changelog

Postby TheSifodias » Thu Jul 05, 2012 7:05 pm

I''ll have one complaint here, and that is that it will slightly underpower the sniper/camper class, which is currently the msot balanced class in the game. I would prefer if the rifle did 50-55 damage instead of 49-50 to balance the new ammo management.

EDIT: Also, can someone tell me when the prerelease is going to show up on the IRC?
Last edited by TheSifodias on Thu Jul 05, 2012 7:08 pm, edited 1 time in total.
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Re: .76 Changelog

Postby Fluttershy » Thu Jul 05, 2012 7:08 pm

TheSifodias wrote:I''ll have one complaint here, and that is that it will slightly underpower the sniper/camper class, which is currently the msot balanced class in the game. I would prefer if the rifle did 50-55 damage instead of 49-50 to balance the new ammo management.


You just got increased accuracy and you still one hit with head shot. Unless you run out into the open you shouldnt even be affected by the new changes at all negatively.
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Re: .76 Changelog

Postby TheSifodias » Thu Jul 05, 2012 7:11 pm

But remember, we don't know how much of an effect damage fallout will have on the rifle.

Also, what the heck do these mean:
-smooth client-side interpolation on orientation and positional updates
-optimizations to world update packet
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Re: .76 Changelog

Postby Fett316 » Thu Jul 05, 2012 7:23 pm

TheSifodias wrote:But remember, we don't know how much of an effect damage fallout will have on the rifle.

Also, what the heck do these mean:
-smooth client-side interpolation on orientation and positional updates
-optimizations to world update packet


Things should run better I believe.
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Re: .76 Changelog

Postby Influx » Thu Jul 05, 2012 7:59 pm

Everything sounds good apart from the idea of a damage fall-off. If you're too stupid to do basic evasive maneouvers when crossing open terrain, then you deserve to be headshotted.

When I play rifle, most of my engagements are at long range, near the fog. To penalise me for making a good shot from a long way away seems wrong.

However, I saw in the twitter feed that weapon sway had been mentioned as an alternative. I would far rather see that happen than damage falloff. If weapon sway was introduced, maybe we could have recoil better implemented with the weapon jerking upwards, and maybe, in an ideal world, see bullet drop be introduced to the game.

Increasing the difficulty of making a successful long range shot is a better method than decreasing the damage for one, and also more realistic too. Yes, bullets do do less damage at long ranges in real life, but you'd only really stand a chance of surviving a headshot after a significant amount of kinetic energy in the bullet is lost due to friction caused by air resistance, which would not happen at the ranges this game involves.
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Re: .76 Changelog

Postby Leonzable » Thu Jul 05, 2012 8:04 pm

Awww yeah, this update will be good
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Re: .76 Changelog

Postby ZaPhobos » Thu Jul 05, 2012 8:20 pm

Imma try to break this down...


Ace of Spades Beta 0.76
-launcher and auto-updater added
No more need to come back to update after you download it.

-client-side map caching (skips redownloading stored maps)
I don't know what this dose, it may only be really important to servers.

-rifle accuracy boosted back to old values
No more missing sure-fire shots, excellent buff.

-rifle clip size and ammo count reduced
Rifle nerf, to compensate for rifle accuracy boost.

-SMG does greater body/limb damage (slightly less headshot damage)
Smg Buff to be a better mid-range weapon, now you can kill a sniper faster if you get to them without you being killed so fast by them.

-SMG block damage reduced
Reduced jack-hammering efficiency

-buffs to shotgun fire and reload rate.
Shotgun now has a much-needed buff, this makes it a better overall weapon for close combat since it used to be considered a poor choice.

-shotgun can now loads 8 shells
Buff to make it a better weapon for close combat.

-minor bullet falloff damage at range
Realism is added.

-drop shadow for killfeed/chat text
Better seeing notices, as text used to be hard to see if the terrain was the same color.

-smooth client-side interpolation on orientation and positional updates
Not sure what this dose, probably updates your orientation on the field and map.

-optimizations to world update packet
Not sure what this dose.

-player models not so neon anymore
Eyes won't hurt when staring at people.

-current grid coordinate displayed above mini-map
Shows position so you can call for backup, added convenience.

-added 1st-pony camera to spectator mode
Now you can watch people kill from their perspective!

In other words, it looks better overall.
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Re: .76 Changelog

Postby TheVirgo » Thu Jul 05, 2012 9:37 pm

ZaPhobos wrote:-client-side map caching (skips redownloading stored maps)
I don't know what this dose, it may only be really important to servers.


From what I understand of that, currently, every time a server switches maps, it sends the map file to all the people on the server (clients), even if they already have it.

What this means is that, with the new addition, if the server detects that the client has the map file already, it won't send you the map, thereby shortening the time it takes to join the server.

At least, that is what I believe, anyway.
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