Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Too many aimbots.

For all things AoS!

Re: Too many aimbots.

Postby USABxBOOYO » Sat Jan 21, 2012 2:05 am

It isn't effective.
User avatar
USABxBOOYO
Global Moderator
 
Posts: 2197
Joined: Sat Dec 10, 2011 12:38 pm

Re: Too many aimbots.

Postby Altitude » Sat Jan 21, 2012 4:17 am

Tbqh, the global ban list is a site with names on it. And that is all.
User avatar
Altitude
Member
 
Posts: 44
Joined: Sun Dec 11, 2011 2:09 am
Location: The bed of UnrealIncident.

Re: Too many aimbots.

Postby Gorman » Sat Jan 21, 2012 9:08 am

Active admins are the counter to hacks. I know from experience.
Image
User avatar
Gorman
[LDR] Member
 
Posts: 1170
Joined: Sat Dec 10, 2011 9:10 pm

Re: Too many aimbots.

Postby arti » Sat Jan 21, 2012 9:45 am

Moral of the story; If you want to hack, go to a server without active admins or admins that have access to the GBL.
User avatar
arti
Member
 
Posts: 82
Joined: Sat Jan 21, 2012 5:34 am

Re: Too many aimbots.

Postby PineApples » Sat Jan 21, 2012 9:45 am

yes its terrible isn't it ? :D
Signature?
User avatar
PineApples
Member
 
Posts: 11
Joined: Sun Jan 15, 2012 2:43 am

Re: Too many aimbots.

Postby WhyDee » Sat Jan 21, 2012 11:22 am

MrChucklez wrote:ya, i agree with booyo. If no one can get past the wall you built, you should be rewarded for it. You should not have it taken down in a matter of seconds by a hacker. If a team is dying a lot, that is either them being bad, or the other team being good. Isn't that how games are meant to be played anyway. Whatever team had more people who did better that match, they should win. Not some hacker blowing up a wall, the enemy team marching in, and you loose, even though your team built, killed, and defended better.


wow fkn forum h4krs cheated 150x150 avatar lol xD uninstall
Image
User avatar
WhyDee
Member
 
Posts: 39
Joined: Sun Dec 11, 2011 11:20 pm

Re: Too many aimbots.

Postby Gorman » Sat Jan 21, 2012 11:45 am

Detta wrote:The guy just said "map hacks", he didn't specify what they did. I think it was either teleporting or the drawing thing.
He did say though that the nuke grenade was a 40 x 40 cube or something. I suggested doing Spades and Nades as opposed to all the aimbotting and the guy mentioned that he had nuke grenades.

Questionably possible. If you are admin you can of course do things like this very easily, especially if you just use a pyspades script.

For a full on hack it would be a bit more difficult. You can only break blocks within a certain radius of your player, and grenade damage is calculated by the server, not the client. I have seen a spade hack for .63 that makes it 2 hits to kill a block, in pyspades it looks like this is no longer possible.

Drawing things works fine, so long as you move the player to stay within range of your block placing (penis drawing script).
Image
User avatar
Gorman
[LDR] Member
 
Posts: 1170
Joined: Sat Dec 10, 2011 9:10 pm

Re: Too many aimbots.

Postby PXYC » Sat Jan 21, 2012 11:32 pm

Well, I suggest you play on a popular server. The admins on there are more active and ban more aimbotters.
Image

<+laserlamp> lil b is my fav
User avatar
PXYC
Local Mod
 
Posts: 1068
Joined: Wed Dec 14, 2011 2:52 am
Location: Near Philadelphia, PA

Re: Too many aimbots.

Postby johny1234567 » Sun Jan 22, 2012 2:35 am

arti wrote:Moral of the story; If you want to hack, go to a server without active admins or admins that have access to the GBL.

Lol
Image
Do YOU have what it takes to be part of the Murderous Intent Clan----->Apply now in the Recruiting Thread!
Image
User avatar
johny1234567
[MI] Member
 
Posts: 219
Joined: Sat Dec 17, 2011 12:13 pm

Re: Too many aimbots.

Postby Adamjr1000 » Sun Jan 22, 2012 3:43 am

Agree
Image

Image
User avatar
Adamjr1000
Member
 
Posts: 138
Joined: Wed Dec 14, 2011 6:46 am

Re: Too many aimbots.

Postby TheBigWhiteBall » Sun Jan 22, 2012 6:52 am

PXYC wrote:Well, I suggest you play on a popular server. The admins on there are more active and ban more aimbotters.

not true they are there and when a admin comes they leave we couldnt vote kick him ethier he hacked it so we kicked for 15 min he was still there
One Great Man Noticed "An army of principles can penetrate where an army of soldiers cannot."

User avatar
TheBigWhiteBall
Member
 
Posts: 24
Joined: Sat Jan 21, 2012 2:14 am
Location: Boner Street, OH

Re: Too many aimbots.

Postby PXYC » Sun Jan 22, 2012 3:45 pm

Admins can still get the IP of people that have already left, and plus, how do they know that the person entering is an admin? Most *smart* admins I see don't yell out "I'm an admin, all hackers LEAVE now!"
Image

<+laserlamp> lil b is my fav
User avatar
PXYC
Local Mod
 
Posts: 1068
Joined: Wed Dec 14, 2011 2:52 am
Location: Near Philadelphia, PA

Re: Too many aimbots.

Postby TheGeekZeke101 » Sun Jan 22, 2012 4:03 pm

*I haven't seen ANYTHING from this entire thread*

What's wrong with aimbotters? It makes me laugh seeing one of them enter a match thinking they'll get away with it. I'd love to hear them cry once they realize they can no longer play.

Also, it isn't our problem there are so many aimbotters. It's the servers themselves. If a decent server had enough, active admins and an anti-aimbot script you wouldn't have to worry about a single one of them.
Image

Retired Member Missing In Action As Of 7/26/12
User avatar
TheGeekZeke101
Member
 
Posts: 1105
Joined: Mon Dec 12, 2011 1:34 am
Location: Daniella's Basement

Re: Too many aimbots.

Postby Fluttershy » Sun Jan 22, 2012 4:05 pm

TheGeekZeke101 wrote:Also, it isn't our problem there are so many aimbotters. It's the servers themselves. If a decent server had enough, active admins and an anti-aimbot script you wouldn't have to worry about a single one of them.


Are you suggesting that server admins know whos an aimpot as soon as they enter and are able to ban them before they start killing people?
User avatar
Fluttershy
Member
 
Posts: 979
Joined: Tue Dec 27, 2011 5:13 am

Re: Too many aimbots.

Postby TheGeekZeke101 » Sun Jan 22, 2012 6:17 pm

Fluttershy wrote:
Are you suggesting that server admins know whos an aimpot as soon as they enter and are able to ban them before they start killing people?


There are aimbot scripts that detect it so you don't have to. Unless you were referring to aimpot.
Image

Retired Member Missing In Action As Of 7/26/12
User avatar
TheGeekZeke101
Member
 
Posts: 1105
Joined: Mon Dec 12, 2011 1:34 am
Location: Daniella's Basement

PreviousNext

Return to Ace of Spades Discussion



Who is online

Users browsing this forum: No registered users and 13 guests

cron