Zecora wrote:MoleMan wrote:The good thing about the spider is it requires only one person to watch it, and can defend against anyone going for it.
No way - unless their skill outweighs the combined skill of attackers, a single person can't consistently defend against multiple opponents. It's a simple question of math and probability - more enemies means more chances to be seen, more bullets in your direction, and more time required to take them all out. The spider affects those probabilities (by giving you cover and buying you time etc) and will provide consistent defense ONLY on the condition that defenders and attackers are basically matched in skill and/or numbers (or, of course, if the attackers are noobs :P).
Besides, it is also possible to dig out any spider tower, even if it takes an excessively long time.
On the topic of underground intel: it's fun to create a large opening above the intel, that is closed at some point below the surface but high enough that anyone digging straight down will fall to their death
But the point is that it IS possible to destroy a spider tower GIVEN TIME. You assume either someone will give a passing glance, or it'll take them long enough that JUST as you respawn, they'll have the int (or if your spider is good not at all).
More bullets in your direction is hardly a problem. You don't have to be on the spider the whole time, just within sight range. Enemies typically don't come in groups (unless they're diggers, and then you can prepare for them, because they're audible), and worst comes to worst, you're some distance from the spider, and camping it. When the enemy gets distracted (Again, you hear the sound of a spade busting the supports), you peek over your hiding place, snipe the guy, replace the blocks he destroyed, maybe add a few, rinse-repeat.
You won't be able to defend it forever, statistically speaking, but assuming your teammates watch your all caps INTEL IN DANGER or BLUES/GREENS AT INT, or hear the gunfire, they'll keep them distracted long enough for you to respawn, pick off any remaining opponents, and repair/rebuild the spider. I've, again, managed to build and maintain a spider with three people griefing it (sniped them when they tried to destroy it), with enemy fire coming in occasionally.