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Click and Drag

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Re: Click and Drag

Postby Articsledder » Tue Jan 24, 2012 7:11 pm

danhezee wrote:And cool castles at the front lines, and be able to quickly repair those castles.


Nowadays you just don't see cool castles on the frontlines, most builders are too worried they will get destroyed :(
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Re: Click and Drag

Postby IrishElf » Tue Jan 24, 2012 8:18 pm

In the sense that large scale fortifications on the front lines [with the exception of the maps hosted on GH1 and occasionally 2] are very, very rare to find. More fortifications means less run and gun like CoD and more teamwork, especially when it comes to watching for enemies that might slip behind you and rape your team with a spade I absolutely love this idea.

In the fact there's gonna be a flood of pointless buildings/spam to the point nine out of ten battlefields will look like autistic drawings after ten or twenty minutes and it's gonna be easier to grieftrap someone in blocks I am really not too happy with it. But, as long as the servers [excluding the GH ones and minit] significantly step up their moderation then it'll be a pretty good addition.
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Re: Click and Drag

Postby SnaJperME » Tue Jan 24, 2012 9:23 pm

I like click + Drag it will help build shelter against mortars + more walls mean more close combat fights and so on ...
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Re: Click and Drag

Postby Anomalous » Tue Jan 24, 2012 9:25 pm

danhezee wrote:
Anomalous wrote:It's just casualizing the building process, like how he casualized movement with auto-climb.
This game used to have meaning.


can you elaborate on the meaning? What is the essence of Ace of Spades?

essence being the attribute or set of attributes that make an object or substance what it fundamentally is, and which it has by necessity, and without which it loses its identity.

AoS is supposed to be slow paced and tactics based. with block by block building, teamwork is needed if you want to build big structures, or build them fast. Before auto climb was added, you needed to use teamwork to build or dig fast routes of travel in order to get to the front lines, or go around them. With auto climb, there's no need for that because travel is easy, and with click+drag building, there will be no need to use teamwork to build since you will be able to do it quickly without help. AoS is transforming from a unique slow-paced game into another boring generic fast paced game.
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Re: Click and Drag

Postby Gorman » Tue Jan 24, 2012 10:43 pm

Anomalous wrote:AoS is supposed to be slow paced and tactics based. with block by block building, teamwork is needed if you want to build big structures, or build them fast. Before auto climb was added, you needed to use teamwork to build or dig fast routes of travel in order to get to the front lines, or go around them. With auto climb, there's no need for that because travel is easy, and with click+drag building, there will be no need to use teamwork to build since you will be able to do it quickly without help. AoS is transforming from a unique slow-paced game into another boring generic fast paced game.

Build time is probably still comparable to if you just hold down left click.

Besides that, tactics can exist at a fast rate. Wouldn't you agree that if combat has become faster, building should become faster to compensate and thus shift it back towards tactics?


I do somewhat agree with your musing that AoS was better when it was slower. But that kind of teamwork is too rare on a public server to build a whole game around.
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Re: Click and Drag

Postby Articsledder » Tue Jan 24, 2012 11:13 pm

Gorman wrote:
Anomalous wrote:
I do somewhat agree with your musing that AoS was better when it was slower. But that kind of teamwork is too rare on a public server to build a whole game around.


I agree with this, however IMO ben should be making new additions to return teamwork, instead of changing old mechanics that a good amount of people like.
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Re: Click and Drag

Postby Kalin » Tue Jan 24, 2012 11:32 pm

From what I've seen, sounds really exploitable... not sure how to feel about it, but I also think it could be a great help for legit players.. I don't know, when (if) it comes out, we will be able to tell.
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Re: Click and Drag

Postby Spartan094 » Wed Jan 25, 2012 3:19 am

What's the point of having a environment with unlimited possibilities, but no advantages with the current settings? I think its a amazingly innovative idea, and will completely change the way the game is played.
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Re: Click and Drag

Postby Tigershield » Wed Jan 25, 2012 4:31 pm

Sorry i dont like the idea,I miss the old AOS. (RIP)
slow is smooth, smooth is fast
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Re: Click and Drag

Postby Tai » Thu Jan 26, 2012 1:57 am

I dislike the idea. As an avid builder, I can tell you that this will be used for abuse more than building. In my experience, when you build you stand behind the wall, rather than run back and forth building it. It's simply safer,
so on that front I'd predict it's going to be virtually ignored by people who build proper fortifications, and instead employed for space-wasting players to make pixel art.

This will drastically increase the number of users who think it's okay to fill up the servers playing minecraft, and the quality of the community will suffer as a result. Griefing-by-addition could become an issue too.

What I would like to see here is the developers actually acknowledging that they have thought this through. If you implement something that will change the game so dramatically, you should at least be able to prove it will work practically.
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Re: Click and Drag

Postby Zecora » Thu Jan 26, 2012 10:45 pm

I think this would be awesome! Building and shooting are equally important parts of this game and equally appealing to me personally. However, like many others I have found myself spending more time running-and-gunning than building simply because running and gunning gets more done. In the time it takes to build one decently sized bunker, bridge, tunnel, tower, or whatever, I could have made several attacks on the enemy or defended the intel from several of theirs. Most of the time it is just not economical to start a construction project that is more than just a crenelated wall or a hole in the side of a hill.

The one place that I feel like I can integrate building as well as attacking into one game, is Sham's Little Pony with its fast build script.

Now, at first the nay-sayers were catching me with their warnings of abuse. Thinking about how these things would happen in-game however makes me realize that it would probably work quite well.

Someone mentioned that climbing over obstacles would be easier. Remember that the endpoints of the line can only be spots that you were able to reach, i.e. where you could have placed a single block. C+D would only be marginally faster than individually placing two blocks to jump on. And for scaling vertical walls, individual block placing would be much faster than C+D. There would really be no reason to use it. A smart builder can scale a 100 block high wall with just 50 blocks without digging once - impossible without placing individual blocks instead of a line.

As for walls being "instantly" erected on the battlefield - do you think it's easy to just saunter across a flat area with no cover? Because if any competent players were on the other team, I imagine you would get your head blown off pretty quick. Builders on the assault map depend on being able to place blocks to either side of a wall while hiding behind it, lengthening the wall without exposing themselves. Obviously now walls can be erected quickly before your opponents show up, but if it pops up right in front of you then it is your fault for not shooting the bastard!

I'd like to have races to test this stuff out. I bet I could climb obstacles and build walls (because I'm not dying) faster than any click+dragger, and for that matter duck-jump up the side of a mountain faster than any auto-climber! (I was really good at that :P)
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Re: Click and Drag

Postby asdfzxc » Sat Jan 28, 2012 3:19 am

It's totally useless for anything other than autistic A1 building and griefing.
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Re: Click and Drag

Postby ChaosTLW » Sat Jan 28, 2012 3:43 am

I like this idea,it makes building cover at the front easier,and,as someone already said,it kinda counters the SMG.

I just think that it shouldnt be like,insta-wall,maybe you just set where the wall is,and the blocks get placed automatically,one by one or two by two,and if you get too far (like,10 blocks away) it stops.
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Re: Click and Drag

Postby WhiteKnight » Sat Jan 28, 2012 4:04 am

hi
http://oi41.tinypic.com/fwfhi.jpg[/img]
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Re: Click and Drag

Postby ChaosTLW » Sat Jan 28, 2012 4:05 am

WhiteKnight wrote:hi

hi
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