danhezee wrote:And cool castles at the front lines, and be able to quickly repair those castles.
Nowadays you just don't see cool castles on the frontlines, most builders are too worried they will get destroyed :(
danhezee wrote:And cool castles at the front lines, and be able to quickly repair those castles.
danhezee wrote:Anomalous wrote:It's just casualizing the building process, like how he casualized movement with auto-climb.
This game used to have meaning.
can you elaborate on the meaning? What is the essence of Ace of Spades?
essence being the attribute or set of attributes that make an object or substance what it fundamentally is, and which it has by necessity, and without which it loses its identity.
Anomalous wrote:AoS is supposed to be slow paced and tactics based. with block by block building, teamwork is needed if you want to build big structures, or build them fast. Before auto climb was added, you needed to use teamwork to build or dig fast routes of travel in order to get to the front lines, or go around them. With auto climb, there's no need for that because travel is easy, and with click+drag building, there will be no need to use teamwork to build since you will be able to do it quickly without help. AoS is transforming from a unique slow-paced game into another boring generic fast paced game.
Gorman wrote:Anomalous wrote:
I do somewhat agree with your musing that AoS was better when it was slower. But that kind of teamwork is too rare on a public server to build a whole game around.
IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
WhiteKnight wrote:hi
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