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Why you don't know how to build a fort in AOS

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Re: Why you don't know how to build a fort in AOS

Postby IAmYourFriend » Wed Mar 21, 2012 10:36 pm

I wouldn't build any of those walls. They are not suitable for SMG shooters and they can benefit your enemy, when they attack from the other side. I also wouldn't always use 2 blocks next to each other for hiding, you will have less choice where to shoot from and the enemy can guard your sniper spots more easily. When shooting from such a wall you should constantly change your position and shooting angle anyway, unless you can be sure no enemy has seen you yet.

Image

- Shooting position should be only 1 block high, so both rifle and SMG can shoot from crouch position.
- The wall should to be at least 3 blocks high so it can't be instantly used from the other side without additional building.

Other things worth to consider:
- Color of the wall
- Making a wall 2 blocks thick
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Re: Why you don't know how to build a fort in AOS

Postby Triplefox » Thu Mar 22, 2012 4:07 am

If your terrain allows it there's rarely any reason to build upwards:

Image

    Optimally camouflaged - with some additional effort all blocks can be replaced in terrain coloring
    Cheap, fast, low footprint(starting cost: 1 right-click spade stroke)
    Destruction is difficult
    Minimized explosion coverage
    Expansion and escape easy(tunnels or outgoing trench)
    Turnaround dependent primarily on relationship to other terrain

A trench near the top of a hill, looking down at the opposition, is a premium sniping position.
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Re: Why you don't know how to build a fort in AOS

Postby Altoids » Thu Mar 22, 2012 4:25 am

Triplefox wrote:If your terrain allows it there's rarely any reason to build upwards:

Image

    Optimally camouflaged - with some additional effort all blocks can be replaced in terrain coloring
    Cheap, fast, low footprint(starting cost: 1 right-click spade stroke)
    Destruction is difficult
    Minimized explosion coverage
    Expansion and escape easy(tunnels or outgoing trench)
    Turnaround dependent primarily on relationship to other terrain

A trench near the top of a hill, looking down at the opposition, is a premium sniping position.

Lol nice.
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Re: Why you don't know how to build a fort in AOS

Postby Paratrooper » Thu Mar 22, 2012 6:11 am

Actually, 2x2x2 walls are best against SMG sprayers.

Wait for them to reload and shoot them in the face.
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Re: Why you don't know how to build a fort in AOS

Postby Paratrooper » Thu Mar 22, 2012 6:11 am

Triplefox wrote:If your terrain allows it there's rarely any reason to build upwards:

Image

    Optimally camouflaged - with some additional effort all blocks can be replaced in terrain coloring
    Cheap, fast, low footprint(starting cost: 1 right-click spade stroke)
    Destruction is difficult
    Minimized explosion coverage
    Expansion and escape easy(tunnels or outgoing trench)
    Turnaround dependent primarily on relationship to other terrain

A trench near the top of a hill, looking down at the opposition, is a premium sniping position.


On the other hand, if a grenade slips in there, your trench is done for.

Hope you select the block tool fast enough and cover up the grenade.
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Re: Why you don't know how to build a fort in AOS

Postby Stiivais » Thu Mar 22, 2012 6:35 am

well, the walls and ceiling are meant for nades and camouflage.
unless enemy has some uber skins, then it is alot harder to spot you if the walls are the same color as silouette.

as for the shooting positions, the row of 2 block high places is not continious.
there might be 2 elevated places per bunker...

for me, at peast, this design worked spectacular in the church on normandie.

btw, gotta love that terrain design, so simple xD
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Re: Why you don't know how to build a fort in AOS

Postby Triplefox » Thu Mar 22, 2012 7:33 am

Some more concepts:

Trench with corners and blocks distributed at various distances, which allows some modulation of distance and angle so that all positions can be covered but no one position is heavily exposed. Block distribution also hampers both rush attacks and grenades.

Image

Camo bunker - a LOT more time-consuming, terrain is almost never designed to do this; I had to add a lot of blocks to make the example work.

Image
Image
Image

Trench and bunker designs are suited for pop-up sniping. Most of your time should be spent with your head DOWN, because that gives you the advantage of surprise:

    Sniper: Down, down, down, down, shoot
    Travelling Enemy: Nothing, nothing, nothing, nothing, dead

Short of building their own wall, trench or tunnel, the traveller is always at a disadvantage with pop-up designs. They can't anticipate until you fire(and even then, it takes time and good communication for a team to be alerted), so even if they're doing their best to scan all angles, they can only hope to get lucky.

On the other hand, when I see this:

Image

It won't matter that it's the same color as you. I am going to be pointing towards it, and I will see your face appear. It only works in your favor if you take the time to build a gigantic fortress, or you use it as the decoy and snipe from an entirely different angle; as-is, you'd be better off just crouching behind the hillside.
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Re: Why you don't know how to build a fort in AOS

Postby AlexKirchu » Thu Mar 22, 2012 8:08 am

Nice, the block distributed trench in the ground looks intriguing. It'd work better if you were green though.

And just had that thought - DECOY towers. Shoot from the great big ass green tower, sneak off to camo tower. Kills 8D
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Re: Why you don't know how to build a fort in AOS

Postby TheOperator » Thu Mar 22, 2012 12:49 pm

Seeing fort guides like this and people thinking theyre new makes me feel old somehow...

fyi guys, the same tactics used irl can be implemented in-game, but I guess none of you know anything about REAL military tactics.

The TC forgot to mention how you need to make walls 2 blocks thick nowadays (at least) and make sure you have the proper field of vision for elevated and declining terrain.

Heres some simple stuff related to your field of vision.


All too often I see improper windows that you cant see shit out of being placed because people cant think in three dimensions. Most people who play this are children now whose brains haven't fully developed, so I guess I cant blame them entirely. Something it doesn't mention for shooting downwards is to make a head-level window, then have a block placed on the second square behind the window, when you stand on the square you are able to look downward while still maintaining cover. Plus if you ARE spotted just step forward and your precious empty heads will be covered from view.
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Re: Why you don't know how to build a fort in AOS

Postby Articsledder » Thu Mar 22, 2012 2:03 pm

What simox said. Contrary to popular belief trenches work best at the bottom of a hill. Because of the way AoS Works fortifications looking up are much safer then ones looking down, you are much less exposed.
aend tehn teh cahirs began to snip
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Re: Why you don't know how to build a fort in AOS

Postby TheOperator » Thu Mar 22, 2012 2:09 pm

Articsledder wrote:What simox said. Contrary to popular belief trenches work best at the bottom of a hill. Because of the way AoS Works fortifications looking up are much safer then ones looking down, you are much less exposed.



Only because people dont know how to build proper down-looking forts. When made correctly they offer just as much or more protection then straight-sight forts.

Besides, its easier to hit enemies from above then below, just like irl
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Re: Why you don't know how to build a fort in AOS

Postby Kanye » Thu Mar 22, 2012 2:50 pm

Image
My personal favourite.
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Re: Why you don't know how to build a fort in AOS

Postby Articsledder » Thu Mar 22, 2012 7:46 pm

Kanye wrote:Image
My personal favourite.


Image

Lounge cahirs much harder to grief
aend tehn teh cahirs began to snip
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Re: Why you don't know how to build a fort in AOS

Postby MegaDeuce » Thu Mar 22, 2012 8:06 pm

lol Kanye I was waiting for somebody to post that
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Re: Why you don't know how to build a fort in AOS

Postby PXYC » Thu Mar 22, 2012 8:07 pm

I think that sometimes, 2 block walls can be the best option. When you're actually in the battlefield and not behind front lines building extravagant fortresses, they can be pretty handy. I am pretty good at wall duels now, because I can pop up with an idea of where my enemy is, then find their exact location, then go down and come back up in different unexpected locations.
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<+laserlamp> lil b is my fav
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