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Re: OpenGL

Postby Putin » Wed Mar 28, 2012 8:09 pm

kmaj wrote:*blocks
I agree with you, though. dear Rogue Accent Russian


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Re: OpenGL

Postby kmaj » Wed Mar 28, 2012 8:12 pm

Putin wrote:
kmaj wrote:*blocks
I agree with you, though. dear Rogue Accent Russian


*Block's not blocks

You mean "the block's [noun]"?
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Re: OpenGL

Postby Putin » Wed Mar 28, 2012 8:14 pm

Yes Block's not blocks.
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Re: OpenGL

Postby kmaj » Wed Mar 28, 2012 8:18 pm

Putin wrote:Yes Block's not blocks.

What do you mean?
1) Plural of block, as in "these are blocks";
2) Abbreviation of "is", as in "the block's here";
3) Saxon genitive, as in "the block's colour".
Oh and we're going OT here.
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Re: OpenGL

Postby ChaosTLW » Wed Mar 28, 2012 8:19 pm

I mostly agree with you. IMO graphics are something "optional". If they are good,then GREAT! :D But if the GAME is good,then the graphic wont really matter. Sure, a game with better graphics will have a better look,but it doesnt mean it will be good.
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Re: OpenGL

Postby Putin » Wed Mar 28, 2012 8:23 pm

kmaj wrote:What do you mean?
1) Plural of block, as in "these are blocks";
2) Abbreviation of "is", as in "the block's here";
3) Saxon genitive, as in "the block's colour".
Oh and we're going OT here.

I'm sure its up there somewhere ...

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Re: OpenGL

Postby MrHaaaaaaxFF » Fri Mar 30, 2012 12:25 pm

Man i really wanted that OpenGL cilent... Right now.
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Re: OpenGL

Postby DoomSplitter » Fri Mar 30, 2012 8:24 pm

I don't know, there's something about the current renderer's "softness" (for lack of a better term, I suppose) that I like. I'm afraid that the OpenGL renderer might make the voxels too pronounced.
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Re: OpenGL

Postby Articsledder » Sat Mar 31, 2012 2:58 am

DoomSplitter wrote:I don't know, there's something about the current renderer's "softness" (for lack of a better term, I suppose) that I like. I'm afraid that the OpenGL renderer might make the voxels too pronounced.


Yeah, same. That's my only concern.
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Re: OpenGL

Postby PXYC » Sat Mar 31, 2012 3:01 am

I honestly don't know about the OpenGL client. It really does look good, but like what you guys have been saying, is it too good? I know this won't be possible because of the higher amount of work needed, but it would be good if we had a choice on which client we use.
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Re: OpenGL

Postby TheOperator » Sat Mar 31, 2012 4:47 am

Articsledder wrote:
DoomSplitter wrote:I don't know, there's something about the current renderer's "softness" (for lack of a better term, I suppose) that I like. I'm afraid that the OpenGL renderer might make the voxels too pronounced.


Yeah, same. That's my only concern.


That's what I've been saying the moment I saw it
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Re: OpenGL

Postby MrHaaaaaaxFF » Sat Mar 31, 2012 7:27 am

Solution for toaster user and bounded cubes likeness users:
Cilent-side toggable.
Problem solved.
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Re: OpenGL

Postby Paratrooper » Sat Mar 31, 2012 8:11 am

TheOperator wrote:As is currently the case the bounded cube model used for weapons and tools distorts the outline on the objects in question, making the weapon appear "fuzzy" and allowing our imaginations to subconsciously fill in the blanks and have the weapons look more "realistic" as to their proper proportions, as with the current weapon size its impossible to create weapons in full detail without them becoming ridiculously over-sized.

If the Open GL client was used (which I have no idea why it would be preferred as it offers no changes to gameplay aside from aesthetics) all the weapons and tools would be completely blocky, and have discolorations all over due to the way voxel handles color shading (if you notice in the Open GL videos the tip of the rifle is oddly colored compared to the rest of the rifle) So in the end if Open GL was implemented it would offer nothing aside from making weapons and tools look even less realistic with weird mismatches coloring everywhere.


No thanks.


Blahblahblah. In my opinion, I like how the OpenGL shows how basic the gun is.
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Re: OpenGL

Postby PXYC » Sat Mar 31, 2012 1:18 pm

Yes, a client side toggle would be nice.
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Re: OpenGL

Postby USABxBOOYO » Sat Mar 31, 2012 1:23 pm

I personally think OpenGL's graphics are far superior to the current VOXLAP graphics.
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