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STOP COMPLAINING ABOUT THE NEW ACCURACY!

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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby USABxBOOYO » Sun Mar 18, 2012 3:04 am

Yeah, really, if I wanted a game based on luck I would go play Candyland.
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby ChaosTLW » Sun Mar 18, 2012 3:11 am

I dont see such a problem with the Semi's accuracy.Play some more and you'll adapt.I just think the shotgun is pretty useless now,and could be changed back to how it was in 0.70
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Putin » Sun Mar 18, 2012 3:29 am

Yes you said it like it is it is - READ MY SIG -

Anyway this
SMG:
Not as many complaints, but some say it is OP now. It's still a good weapon, anyone who knows how to use the rifle can take an SM'er out quickly.

Noooo! finally Smg can be used at standing somehow and you complain (or whoever) !?!
And to all you rifle 100%acc if rifle should stay 100% acc make smg also 100% acc so all weapons would be ballanced heh.
Last edited by Putin on Sun Mar 18, 2012 3:31 am, edited 1 time in total.
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Paratrooper » Sun Mar 18, 2012 3:30 am

Putin wrote:Yes you said it like it is it is - READ MY SIG -

Anyway this
SMG:
Not as many complaints, but some say it is OP now. It's still a good weapon, anyone who knows how to use the rifle can take an SM'er out quickly.

Noooo! finally Smg can be used at standing somehow and you complain !?!
And to all you rifle 100%acc if rifle should stay 100% acc make smg also 100% acc so all weapons would be ballanced heh.


To be clear, the SMG still can't be trusted while standing.
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Putin » Sun Mar 18, 2012 3:37 am

@paratrooper
Yes you are right. But telling that the smg is a 9mm sub-machine gun witch recoil isn't much bigger then a glock pistol would make this small "rifle is only weapon f*g's " only cry like leant to aim and that shit. And they are asking 100% acc rifle -_- really i would cut their head off when they start shitting -_-
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Paratrooper » Sun Mar 18, 2012 3:53 am

One of the reasonable ways to solve this problem is to make a real bolt-action sniper rifle.
Sadly, most of the community hates this idea.
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Putin » Sun Mar 18, 2012 4:16 am

For me the rifle should be a only stand and shoot weapon (SNIPER). Cause... come'on men! its a rifle not a " CQB 100%acc run and gun weapon".
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Tank » Sun Mar 18, 2012 4:27 am

Articsledder wrote:Rifle:

Recently, an algorithm was added to the rifle to keep it from being a 1 hit instant kill 100% of time. Now at long ranges bullets will occasionally miss. What does this mean? It means the rifle is no longer fully accurate at long ranges. Like a real rifle. "But a real M14 can fire 460 meters!". Just because it can fire that far, doesn't mean it accurate 100% of the time. Anyone who has fired a real gun would tell you that it is hard to keep a gun steady enough to kill someone at that range in 1 shot.

Benefits of update: Firefights will now last longer then 1 second in some cases, and be more exciting. Also, it at least gives people a chance on occasion to fight back. Spawn camping the waves is difficult, and a sniper has got to have a good spot to hide if they want to stay hidden.


Really, it doesn't matter how accurate a gun is or is not in real life, this is a game and the guns should be fixed so they are enjoyable to use. It just so happens that the majority of people including myself prefer 100% accuracy with the rifle as it has always been. It may have been okay if it was always not 100%, but now that it has suddenly changed, most of the people that have been playing the game for months, or almost a year even will find it a lot more frustrating than fun knowing that their shot was accurate but did not hit, then someone else effortlessly kills them. As for the 'benefits', firefights will probably not last much longer, one of the two fighting against each other is going to get lucky, which has happened to me on a number of occasions.

You don't seem to be taking into account that most of the people playing this game aren't very skilled, so if someone good at the game is finding it hard, then newcomers will most likely find it very difficult to kill anyone. Even though the waves has nothing to do with the rifle change, yes, it does make spawn camping more difficult, which is a good thing.

Articsledder wrote:SMG:
Not as many complaints, but some say it is OP now. It's still a good weapon, anyone who knows how to use the rifle can take an SM'er out quickly.


I always thought that people shouldn't be able to snipe with the SMG, but I could bare with it fairly well. But now that the SMG is even easier to use and the rifle is harder, I do feel that the SMG is now overpowered. When close up, you get killed very quickly. Even though this is acceptable, it's the same at longer distances, you can be killed with minimum effort from your opponent, which is not right. I find that you have to be quite good at the game to survive against an SMG user now.

Even with all of this being said, it's still just the beta and things shall be changed again, hopefully it will be soon and for the better.
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Mehrunes » Sun Mar 18, 2012 4:49 am

Shotgun sucks more than rifle.

/thread
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Gorman » Sun Mar 18, 2012 7:17 am

Rifle: as I have said many times before, I verily appose any luck-based mechanics. A good player should be allowed to play well, they should not be able to play well /if they are lucky/.

SMG: it's main use was anti-material, now it can't even do that...

Shotgun: Not sure what to think of it, but making or more close range is a good move.
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby zephir » Mon Mar 19, 2012 8:32 am

I suppose I got a bug then, my rifle's pinpoint accurate in 0.75 whereas it as less accurate than the shotgun in 0.70!
I've been getting headshot all day long since I installed 0.75 this morning.

I found the shotgun spread got alot wider since 0.70. I feel uneasy with it since i don't know how it patterns. could be a week or two before I feel comfortable to go up 'close & personal' with a shotgun.

@Gorman:
the SMG still does anti material. maybe your marksmanship is lacking. it's still 3 shots to destroy a block.
or is that a bug on my end too?
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby TheGrandmaster » Mon Mar 19, 2012 8:38 am

I won't stop complaining, simply because wall duels and any long range fights are pretty ridiculous now.
Other things don't help - input packets getting lost, lag etc. Headshotting a dude from 4 blocks with neither person lagging only to have them headshot you back afterwards is also pretty annoying, but the accuracy model is just frustrating more than useful in any way.

Also, the SMG is ridiculous now - a spray in a player's general direction and they're a goner unless fortified. I'd probably suggest a major nerf in damage in favour of slightly higher rate of fire.
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby Putin » Mon Mar 19, 2012 11:02 am

Rifle is now really ok i can still snipe in fog range just learn to stand still !!!
Smg is still a must duck to shot a 9mm sub-machine gun -_- really annoying

I cant believe that they want 100% acc Rifle and 5% acc Smg That is sick
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby USABxBOOYO » Mon Mar 19, 2012 11:23 am

Putin, I honestly don't understand why a completely accurate rifle is bad. The Rifle is supposed to be a long-range weapon. How in God's name am I supposed to use the Rifle the way it's supposed to be used if I can't shoot someone at long range because "the Rifle isn't 100% accurate". It turns the game into a game of chance and every shot is a roll of the dice. If I wanted to play a game of chance I would go play Candyland, not Ace of Spades. The inordinate amounts of lag in this update has created doesn't help the Rifle at all, either.

As for the SMG, I believe it's too powerful at long range. The SMG is supposed to be a mid to short-range weapon. Currently, I think its accuracy is fine. However, the damage should be decreased at ranges where the Rifle should be the dominant weapon.

The Shotgun is just a piece of trash right now. Honestly I think it's completely useless. To counteract this, a couple things need to happen. Firstly, its spread needs to be reduced. Secondly, its power needs to be increased at short range. It's terrible to see you shoot a whole shot point-blank into someone's torso and not get the kill.

Honestly, if Ben did this, it couldn't possibly end up worse than what it is right now.
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Re: STOP COMPLAINING ABOUT THE NEW ACCURACY!

Postby kmaj » Mon Mar 19, 2012 11:40 am

USABxBOOYO wrote:Putin, I honestly don't understand why a completely accurate rifle is bad. The Rifle is supposed to be a long-range weapon. How in God's name am I supposed to use the Rifle the way it's supposed to be used if I can't shoot someone at long range because "the Rifle isn't 100% accurate". It turns the game into a game of chance and every shot is a roll of the dice. If I wanted to play a game of chance I would go play Candyland, not Ace of Spades. The inordinate amounts of lag in this update has created doesn't help the Rifle at all, either.

As for the SMG, I believe it's too powerful at long range. The SMG is supposed to be a mid to short-range weapon. Currently, I think its accuracy is fine. However, the damage should be decreased at ranges where the Rifle should be the dominant weapon.

The Shotgun is just a piece of trash right now. Honestly I think it's completely useless. To counteract this, a couple things need to happen. Firstly, its spread needs to be reduced. Secondly, its power needs to be increased at short range. It's terrible to see you shoot a whole shot point-blank into someone's torso and not get the kill.

Honestly, if Ben did this, it couldn't possibly end up worse than what it is right now.

Exactly what I wanted to say.
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