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0.75 Discussion

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Re: 0.75 Discussion

Postby Articsledder » Wed Mar 14, 2012 10:16 pm

0.75 in a nutshell


PEW PEW PEWPEW PEW PEW


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Last edited by Articsledder on Wed Mar 14, 2012 10:58 pm, edited 2 times in total.
aend tehn teh cahirs began to snip
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Re: 0.75 Discussion

Postby CalenLoki » Wed Mar 14, 2012 10:19 pm

So... semi is now better than SMG at killing (as always) and destroying blocks?

...
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Re: 0.75 Discussion [MEGA-THREAD]

Postby IrishElf » Wed Mar 14, 2012 11:08 pm

TheGrandmaster wrote:I personally had some very bad 'jitter' problems. It was like someone was grabbing my screen and giving it a shake. People seemed to teleport and lag around.. I'll have to see whether this is a pyspades issue or not.

Content-wise, brilliant update. I'm just concerned about this problem ^


Yup, having the same problem.
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Re: 0.75 Discussion

Postby CalenLoki » Wed Mar 14, 2012 11:19 pm

CalenLoki wrote:So... semi is now better than SMG at killing (as always) and destroying blocks?

...


I have to review my post... because of constant teleporting, SMG spray is usually more effective. Lags doubles (or at last feel like that). Semi still better at destroying blocks...
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Re: 0.75 Discussion

Postby Danqazmlp » Thu Mar 15, 2012 12:09 am

Looking at the new play list, what are the game modes?

I know ctf, tdm and tow, but there is also 'E', 'tc' and 'control'.
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Re: 0.75 Discussion

Postby MegaDeuce » Thu Mar 15, 2012 2:42 am

Ignoring the usual glitches that have to get ironed out after every update:

CONS:

-OK seriously, you have to be able to grab a color from the map when you're placing blocks. Anybody who builds will tell you, it's really important if you want to make anything camouflaged. Maybe it should be mapped to a key?

-I like spectator mode, but I don't like the spectate-on-death feature. Yes you can only follow your own team, but you can sorta use it as a kill cam, since you have the opportunity to look around for whoever killed you. And that seems unfair. Maybe if it picked a random player and you had to follow them?

PROS:

-CLICK-N-DRAG OMG SO MUCH WIN

-Spectator mode is fun!

-Map-vote feature has some potential
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Re: 0.75 Discussion

Postby Fluttershy » Thu Mar 15, 2012 2:49 am

MegaDeuce wrote:-OK seriously, you have to be able to grab a color from the map when you're placing blocks. Anybody who builds will tell you, it's really important if you want to make anything camouflaged. Maybe it should be mapped to a key?


its e now, and you can remap it.
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Re: 0.75 Discussion

Postby HandBanana » Thu Mar 15, 2012 3:03 am

i liked 0.70 waay more
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Re: 0.75 Discussion

Postby CalenLoki » Thu Mar 15, 2012 3:15 am

Played a bit more... worst uptade so far :/
I understand that glithes were always present, but now it's worse than ever.
Click and drag is just as bad as I imagined, even if we don't look at bugs (eating blocks without placing them)
Before you had choice: long-range, slow, accurate block destruction and mid-range, fast, inaccurate destruction. Now you have long range fast, and mid-range slow. And other aspects of weapons doesn't balance it like they used to.
Spade melee is somehow bugged as hell. Somtimes 4 hits isn't enough (well, just like 4hs with rifle sometimes don't kill)
And grab block colour should be middle mouse button (no sane person plays with touchpad, and cheapest mouse is like 2$....)

there are some good additions:
-explosion particle (if direct nade kills enemy :/)
-sprinting (nice, but makes teleporting even worse)
-deathcam (if sniper is hidden, he won't be spotted. If he just happened to stand behind you, he's not a sniper)
-spectator (great! flying around is ATM funnier than playing)
-new server list is nice, but without pinging to client it still doesn't help to find decent server for no-US players

Some that don't really matter:
-castings (I don't really pay attention any more - my fly to the side, and others are too small)
-wave spawning (if your team isn't band of self killing lemmings, you usually spawn alone anyway)
-tracers (just like castings)

And some that I don't know what mean:
"-better accuracy model (weighted toward center)"
"-minor shotgun/SMG improvements" (other than having more chances than rifle to hit teleporting player)

I'll find other game for next few weeks, maybe something get's fixed.
Good bye.
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Re: 0.75 Discussion

Postby Potassium » Thu Mar 15, 2012 3:35 am

Played around a bit, and I've mostly good thoughts.
PROS: I love the added imagery to shrapnel and discharge of your weapon, it adds an extra layer of chaos that imo makes the game much more enjoyable. Spectator mode is fantastic, drunken camera is appropriate and makes me feel like I'm riding a hippogriph. I've no problems with the varying spawn time as of yet.

CONS: Click and drag is fun, but for whatever reason I often find myself placing blanks. There is also the lagging issue that has been previously addressed. My most major concern, however, is a reload glitch I've been experiencing at least once on every server. After spawning or healing at my tent, I'm unable to reload. If I switch to spade and destroy a block, I may seemingly reload (the visuals and sounds indicate that I do), but still I'm unable to fire. I've found no way around this other than to die.
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Re: 0.75 Discussion

Postby Priok » Thu Mar 15, 2012 3:58 am

the only problem I have is that my game crashed one time after I died, but other than that it's fine. I like the semi's new block damage
viewtopic.php?f=71&t=3112 - my mods
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Re: 0.75 Discussion

Postby Yessum » Thu Mar 15, 2012 4:40 am

I can't seem to join any servers even to try it...
NOOOOOO!!!
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Re: 0.75 Discussion [MEGA-THREAD]

Postby greace » Thu Mar 15, 2012 8:23 am

TheGrandmaster wrote:I personally had some very bad 'jitter' problems. It was like someone was grabbing my screen and giving it a shake. People seemed to teleport and lag around.. I'll have to see whether this is a pyspades issue or not.

Content-wise, brilliant update. I'm just concerned about this problem ^

Yeah,I even killed you with a spade and you didn't respond:/
Also there is a jamming bug with the semi,I could not reload.
Which made me rage.
Oh yes,I see a much better harder difficulty in this,I only got like 2 in ratio.
That I don't like is the effect of the bullet,it annoys me to death when somebody sprays with the smg.
Oh yes I probably have to say this:
1.When I look down at a block and tere is somebody under that block I can see their body through the block,this has not even being fixed in 0.70.
EDIT:Oh yes,and now I got killed by some noobs(beginners) when they were hidden under some blocks,and I thought "look now I can through a grenade inside and kill them both.
They were in water btw.
When I threw the grenade and I waited they eventually didn't die.
EDIT:The sentences before this is actually wrong sorry,I thought it was something new<3.Oh,and by the way I think that there should be a lag fix.
Last edited by greace on Thu Mar 15, 2012 10:56 am, edited 2 times in total.
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Re: 0.75 Discussion

Postby TheGrandmaster » Thu Mar 15, 2012 9:41 am

Just played GH1. Again, many headshots were not counted which is pretty annoying when one of those goes onto kill you despite hitting them.
Also, watch out for t_g and his hax.
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Re: 0.75 Discussion

Postby ReubenMcHawk » Thu Mar 15, 2012 9:57 am

He hacked tGM's ping.
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