MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?
I think someone see your name with "Hax" word and auto do that.
MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?
Maxxis wrote:MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?
I think someone see your name with "Hax" word and auto do that.
MrHaaaaaaxFF wrote:Maxxis wrote:MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?
I think someone see your name with "Hax" word and auto do that.
i have change my name but it doesnt work
and someone votekick me not the server :(
MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?
CalenLoki wrote:One thing I don't like about current build is how cheap buildings are. before, it was matter of time and blocks to build something usable. Now both difficulties are removed - you can place bunker in matter of seconds (click&drag) and replace blocks just as fast (2 hit dig), so destroying/capturing enemy bunker means nothing - they can just build another one with little to no effort.
CalenLoki wrote:Yet to see how it works in real game, but it doesn't look promising at all
Monsteri wrote:Was fun spade fighting.
Click & Drag isn't as fast as I thought it to be, but it is a good tool to create bridges and stairs. That's pretty much about it. If autoclimb was completely removed now, it would be perfect, since creating a bridge takes about 15 seconds now. We also have sprinting which makes moving in tunnels very fast.
Guns create shells now when you shoot, which is cool, but I wish they would go in random directions. That would make them way cooler.
It is good that we now have different tracers for each gun, since it gives more modding abilities.. but shotgun black tracer is gay and the SMG blue laserbeam tracer is even gayer. Grenade particles are like a goddamn nuke now, which is little hilarious, but looks nice :D
Sprinting is quite cool but not unbalanced, since it leaves you very vulnerable to enemies. You need to have some kind of cover if you don't want your head blown off, which encourages tunnels and roads, which coul become little chokepoints. It is also good to quickly run around corners, giving CQC some new taste.
Running away from green base with intel on my back, grenades exploding around me and tracers flying above my head, it was epic. It would be good if we weren't able to jump at all while jumping, or have a very little jumping range, since this way we could create barbwires, which would stop the enemy from sprinting to your base. And I am terribly against being able to jump two blocks high while sprinting, which is possible at the moment. It may be that it is a temporary thing though, as this is yet just a RC.
I couldn't hate the increased spade damage versus blocks more. Not just that it is a griefer dream, but it also negletes the long-needed, small buff in building that click & drag gives.
We also shouldn't be able to look around in 3rd person view while dead, nor switch player views. If we could just look around from 1st person view, our own view, it would be much more war-like and classy.
Overall I like it though, but with small things it could be made much better.
Monsteri wrote:Guns create shells now when you shoot, which is cool, but I wish they would go in random directions. That would make them way cooler.
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