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Re: 0.75rc10

Postby Maxxis » Fri Mar 02, 2012 12:12 pm

MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?

I think someone see your name with "Hax" word and auto do that.
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Re: 0.75rc10

Postby MrHaaaaaaxFF » Fri Mar 02, 2012 12:37 pm

Maxxis wrote:
MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?

I think someone see your name with "Hax" word and auto do that.

i have change my name but it doesnt work
and someone votekick me not the server :(
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Re: 0.75rc10

Postby MrHaaaaaaxFF » Fri Mar 02, 2012 12:38 pm

MrHaaaaaaxFF wrote:
Maxxis wrote:
MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?

I think someone see your name with "Hax" word and auto do that.

i have change my name but it doesnt work
and someone votekick me not the server :(

Now i got auto-kicked while loading the server :(
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Re: 0.75rc10

Postby ReubenMcHawk » Fri Mar 02, 2012 2:08 pm

MrHaaaaaaxFF wrote:so why i see ur name in the server?
and why i keep getting kicked for no reason?

Because anyone can go into any server with any name.
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Re: 0.75rc10

Postby Space101 » Fri Mar 02, 2012 2:52 pm

This is actually pretty good.
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Re: 0.75rc10

Postby BuffetOfLies » Fri Mar 02, 2012 4:01 pm

Yes. I agree. This is very impressive. Looks good after re-installing my custom splash screen and fonts. Gameplay feels pretty balanced. It's a bit easy to spam long lines of blocks now but I am interested to see how the click&drag building will affect overall tactics and build styles. The voxels look voxier than ever!
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Re: 0.75rc10

Postby lehma18 » Fri Mar 02, 2012 6:51 pm

This is one of those times i'm glad i was wrong. My apologies, Ben.
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Re: 0.75rc10

Postby ChaosTLW » Fri Mar 02, 2012 7:25 pm

Well,time to go guerrila'ing with shotgun!
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Re: 0.75rc10

Postby CalenLoki » Fri Mar 02, 2012 8:20 pm

One thing I don't like about current build is how cheap buildings are. before, it was matter of time and blocks to build something usable. Now both difficulties are removed - you can place bunker in matter of seconds (click&drag) and replace blocks just as fast (2 hit dig), so destroying/capturing enemy bunker means nothing - they can just build another one with little to no effort.
Yet to see how it works in real game, but it doesn't look promising at all
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Re: 0.75rc10

Postby Fluttershy » Fri Mar 02, 2012 8:58 pm

CalenLoki wrote:One thing I don't like about current build is how cheap buildings are. before, it was matter of time and blocks to build something usable. Now both difficulties are removed - you can place bunker in matter of seconds (click&drag) and replace blocks just as fast (2 hit dig), so destroying/capturing enemy bunker means nothing - they can just build another one with little to no effort.


Remember when people complained about people never building? yeah good times. good times.

CalenLoki wrote:Yet to see how it works in real game, but it doesn't look promising at all


Things often seem worse in theory.
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Re: 0.75rc10

Postby Space101 » Fri Mar 02, 2012 9:17 pm

The last time I saw people build trenches and bunkers were on the Trench Wars servers.
Too bad they're gone now. :(
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Re: 0.75rc10

Postby Anomalous » Sat Mar 03, 2012 12:07 am

JUMPING WHILE SPRINTAN
NOTHING IS AN OBSTACLEAN
SPECTATING ENEMY PLAYERS UNFAIRLYAN
BUILDING STRUCTURES IN 2 SECONDSAN
DIGGING BLOCKS IN 2 HITSAN

Get this filthy casualness out of my sight.
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Re: 0.75rc10

Postby Paratrooper » Sat Mar 03, 2012 12:26 am

But-but-but third person view allows teabagging....

Also, also, also Deuces can now build swastikas and phalluses twice as fast.

That's good, right? /jk

Anyways, nice update. Can't wait for the final version.
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Re: 0.75rc10

Postby TheSifodias » Sat Mar 03, 2012 12:29 am

Monsteri wrote:Was fun spade fighting.
Click & Drag isn't as fast as I thought it to be, but it is a good tool to create bridges and stairs. That's pretty much about it. If autoclimb was completely removed now, it would be perfect, since creating a bridge takes about 15 seconds now. We also have sprinting which makes moving in tunnels very fast.

Guns create shells now when you shoot, which is cool, but I wish they would go in random directions. That would make them way cooler.

It is good that we now have different tracers for each gun, since it gives more modding abilities.. but shotgun black tracer is gay and the SMG blue laserbeam tracer is even gayer. Grenade particles are like a goddamn nuke now, which is little hilarious, but looks nice :D

Sprinting is quite cool but not unbalanced, since it leaves you very vulnerable to enemies. You need to have some kind of cover if you don't want your head blown off, which encourages tunnels and roads, which coul become little chokepoints. It is also good to quickly run around corners, giving CQC some new taste.
Running away from green base with intel on my back, grenades exploding around me and tracers flying above my head, it was epic. It would be good if we weren't able to jump at all while jumping, or have a very little jumping range, since this way we could create barbwires, which would stop the enemy from sprinting to your base. And I am terribly against being able to jump two blocks high while sprinting, which is possible at the moment. It may be that it is a temporary thing though, as this is yet just a RC.

I couldn't hate the increased spade damage versus blocks more. Not just that it is a griefer dream, but it also negletes the long-needed, small buff in building that click & drag gives.

We also shouldn't be able to look around in 3rd person view while dead, nor switch player views. If we could just look around from 1st person view, our own view, it would be much more war-like and classy.

Overall I like it though, but with small things it could be made much better.


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Re: 0.75rc10

Postby NotADeuce » Sat Mar 03, 2012 2:09 am

Monsteri wrote:Guns create shells now when you shoot, which is cool, but I wish they would go in random directions. That would make them way cooler.

Real shells don't go in random directions, nor should they in this game. Other than that, I concur.
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