Tigershield wrote:I like stronger blocks to. LIke a few people suggested already, Like LASTofS and another forum user (forgot name)
But how can we integrate that into AOS?
A small idea, when you spawn you get 50 blocks just like normal AOS. But you can give those 50 blocks to the tent, that tent generates stronger blocks overtime and you have a choice of how strong the blocks are going to be. You can pick those stronger blocks when they are ready via the tent menu.
The tent can hold 1000 blocks maximum. And you need to re-supply the tent via mining. You can gain new blocks by using the shovel, just like we do now. So we kinda have mining sites.
So we kinda have a small new profession in AOS the resource gatherer (miner). You dont need to choose a class you just need to change your gameplay style. are you bored of playing soldier start helping whit building or mining.
1. We have the (miner) collects blocks ( it's the backbone of the team,)
2. The (builder) builds defensive assets.
3. The soldier. fights off enemy
Another small that kinda fits in the above idea ^.
Right now the tent gives you automaticaly new blocks and ammo and nades and health.
what if the miner (block collector) re-supplies the tent whit the blocks and the tent generates blocks/ammo/nades/health.
offcourse you have a new kind of griefer. The resource user that just throws away the new generated equipment.
Sorry for shitty english.
LASTofS wrote:Keep in mind each player has 50 blocks, and to build a Forward Operating Bases on the front lines require at least 2 people, depending on the size and stability of the "FOB" (cute term by the way). How do you expect us to build when we are constantly getting shot at? And when the FOB's are so far away from spawn, the enemy could either take control of our fort or grief it.
LASTofS wrote:Or worse, your teammates will grief it for you.
LASTofS wrote:As you've suggested, AoS is becoming more of a "shooter instead of a hybrid of building and shooting". Now, I've always been supportive of stronger blocks, and I want to bring the suggestion back into consideration here. What do you think of having stronger blocks? I feel that the blocks we have at this point in time are too easily destructible; therefore one of the many reasons not to build anything other than a small 2-block-high gray wall.
LASTofS wrote:As you've suggested, AoS is becoming more of a "shooter instead of a hybrid of building and shooting". Now, I've always been supportive of stronger blocks, and I want to bring the suggestion back into consideration here. What do you think of having stronger blocks? I feel that the blocks we have at this point in time are too easily destructible; therefore one of the many reasons not to build anything other than a small 2-block-high gray wall.
IrishElf wrote:How is camping a problem...? AoS is essentially Counter Sniper: The Game.
Tai wrote:LASTofS wrote:As you've suggested, AoS is becoming more of a "shooter instead of a hybrid of building and shooting". Now, I've always been supportive of stronger blocks, and I want to bring the suggestion back into consideration here. What do you think of having stronger blocks? I feel that the blocks we have at this point in time are too easily destructible; therefore one of the many reasons not to build anything other than a small 2-block-high gray wall.
Introduce remove to place ratios and watch the block spam unfold...
All kidding aside though, I was initially against stronger blocks as I loved jackhammering, but as of late the game is too laggy to make it effective, and I've grown tired of having a ratio of less than 2.
Now it's seeming like they're going to be a necessity. The Minit servers recently introduced blocks (removal and placement) as an unlockable, which I like in theory, but in practice it's very agitating when you just want to make a door and can't because you don't have 10 kills (even as a server regular).
It's all irrelevant though because Ben is just going to ruin the game with the implementation of vehicles that fly (abolishing the need for roads), infinite ammo machine guns (abolishing the need for every gun), and grenade launchers (abolishing the need to move from the tent when trying to level an entire map).
Being as pyspades was reverse engineered, I wonder if we could so something similar with the Voxel version of this game and maybe actually fix the things that need fixing (IE NETWORK OPTIMIZATION)...
Alas, only a dream.
Articsledder wrote:I helped build this in Gen Wars the other day
It was built right over a tent (the smaller flag) and was pretty close to the center of the map (F5/F6 border) We had about 3 or 4 people dedicated to building it.
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