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Ace Of Spades; Is It Really Worth Buying?

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Re: Ace Of Spades; Is It Really Worth Buying?

Postby Articsledder » Fri Jun 29, 2012 1:31 am

TheGeekZeke101 wrote:
Paratrooper wrote:I'd pay for it all day erryday.


You see, thats what you newer guys dont get.

Now you all are used to the same things that have been in the game since .60, or whenever you joined. When you've been playing since .26 and have seen the changes, you'd feel differently. I'd pay erry day had I been in the same situation.

Also, the reason why I feel the game might not be worth my purchase is because of the consistency this game has had with updates.

Each update has something the players totally disagree with and hate (e.g. Removed radar, Rifle accuracy, Neon colors, Smg Overbuff, etc).

Each update has more bugs (e.g. Everlasting reload bug, ghost bug, jamming bug, etc)


The sad thing is these problems aren't looked at or fixed right away. Little updates that ruined the gameplay were something that took months to make and months to fix! For the longest time we didn't even think there would be a .70 update.

Now, with what I've seen, I think the next few updates will be a little nice, though, at the same time, I dont feel the community is being asked about everything. I just hope for the best.

Please excuse me for comparing this to Mojang and how they develop Minecraft, but I am for this once. Now the Mojang crew releases updated after updates. There are always little testing going on for new things. Players can experience everything beforehand. Not to mention, they listen to us, the community! I remember when they did something to the ladders. It ruined people's maps, worlds, etc. Next update, that game within a few weeks, removed that.


I have been playing for over a year.

Also why can't you people realize that these versions we have been getting recently ARE the tests of the game. People haven't liked the network changes in .75 so ben is tweaking it. What don't you guys get about this?
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby TheGeekZeke101 » Fri Jun 29, 2012 1:38 am

Articsledder wrote:
TheGeekZeke101 wrote:
Paratrooper wrote:I'd pay for it all day erryday.


You see, thats what you newer guys dont get.

Now you all are used to the same things that have been in the game since .60, or whenever you joined. When you've been playing since .26 and have seen the changes, you'd feel differently. I'd pay erry day had I been in the same situation.

Also, the reason why I feel the game might not be worth my purchase is because of the consistency this game has had with updates.

Each update has something the players totally disagree with and hate (e.g. Removed radar, Rifle accuracy, Neon colors, Smg Overbuff, etc).

Each update has more bugs (e.g. Everlasting reload bug, ghost bug, jamming bug, etc)


The sad thing is these problems aren't looked at or fixed right away. Little updates that ruined the gameplay were something that took months to make and months to fix! For the longest time we didn't even think there would be a .70 update.

Now, with what I've seen, I think the next few updates will be a little nice, though, at the same time, I dont feel the community is being asked about everything. I just hope for the best.

Please excuse me for comparing this to Mojang and how they develop Minecraft, but I am for this once. Now the Mojang crew releases updated after updates. There are always little testing going on for new things. Players can experience everything beforehand. Not to mention, they listen to us, the community! I remember when they did something to the ladders. It ruined people's maps, worlds, etc. Next update, that game within a few weeks, removed that.


I have been playing for over a year.

Also why can't you people realize that these versions we have been getting recently ARE the tests of the game. People haven't liked the network changes in .75 so ben is tweaking it. What don't you guys get about this?


I've been playing over a year too. What exactly are you trying to prove?

Minecraft's tests were great, ours not so much. As for the network tweaks, .75 has been out for months, and the least he could do is give us .75 with the tweaks. Not to mention, opengl has been being worked on for five months, so I'd expect better.

Also, may I ask why you act like such a fanboy? You act like this game is perfect in every way shape in form. That nothing involving this game is wrong or needs imrpoving. I mean, you dont have to act like you love everything.
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby ChopChopThePanda » Fri Jun 29, 2012 1:39 am

why i should buy a game, which lost 50% (or even more) after got p2p?
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Postby Airsoftr » Fri Jun 29, 2012 2:01 am

Luckily over 50% of the community so far has voted that they will not pay for it. I don't blame them, as I am a part of that 50%. This also means at least 50% of the community will be lost. And for some that say paying for it will get rid of hackers...That's not a valid statement.

There are things that need to be fixed, that's for sure; but we can't yet say that they won't be fixed. I'm pretty sure hackers will never go away. They never do on Call of Duty, Battlefield, etc. That's just a part of FPS gaming. However, they can wane down the numbers of hackers by somehow coding it to where it's more difficult to inject a DLL. Even if hackers don't go away, we still have server admins and such. They aren't always on the server, but they do ban the hackers when they are on.

Even so, I agree with your statements. At this point in time, Ace of Spades has many problems. We have rifle accuracy to tweak, SMG block damage to tweak, and shotguns...Well, I find them blatantly useless. Not saying they should be nerfed, though.

I've been playing Ace of Spades since the .54 Beta version. I remember in .54 how it was, and it was a lot different from what I see now. Comparatively, I've enjoyed both experiences, but found the .54 experience to rely more on skill. Today you can be a complete potshot on the rifle and get head shots because of the rifle spread. The SMG's block damage does need to be reduced much, or removed all together.

Updates will have something the players complain about, no doubt. Everyone will disagree with something. Once the rifle gets more accuracy, some players will complain because they got used to the spread. Once the SMG gets less block damage, some will complain because they can't grief buildings like they used to.

For those that complain about lag, it's usually either your internet or the server's. It generally has nothing to do with the game.

This goes back to alllll my other posts on the other thread. Ace of Spades' main attraction is being free. People will expect nothing more, nothing less, because it's been that way for years since it was released. It's also one of the reasons people enjoy it. It has too many bugs and sometimes a good bit of lag; but you don't have to pay for it. So we continue to play, because we don't have to pay for the bugs and lag.

Along with all these problems, let's remember that this is Ben and a small group of people working on this game. We can't bash them completely because as a small group they don't have the ability to work absolute magic. Comparing them to Mojang is understandable (and this is contradictory to one of my posts), but a little bit silly. After all, they're indie developers. They have never designed a full game before, like Mojang, and don't have a long list of professional staff, like Mojang. Granted, they have had time to test all this, but remember that they're basically people like you and me. They have work to go to, vacations, maybe even children to attend to. (I don't know about Ben and the staff's personal life, so don't flame me for not knowing if he doesn't have children, a job, etc.)
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Re:

Postby CrisisFlarez » Fri Jun 29, 2012 3:21 am

Airsoftr wrote:Luckily over 50% of the community so far has voted that they will not pay for it. I don't blame them, as I am a part of that 50%. This also means at least 50% of the community will be lost. And for some that say paying for it will get rid of hackers...That's not a valid statement.

There are things that need to be fixed, that's for sure; but we can't yet say that they won't be fixed. I'm pretty sure hackers will never go away. They never do on Call of Duty, Battlefield, etc. That's just a part of FPS gaming. However, they can wane down the numbers of hackers by somehow coding it to where it's more difficult to inject a DLL. Even if hackers don't go away, we still have server admins and such. They aren't always on the server, but they do ban the hackers when they are on.

Even so, I agree with your statements. At this point in time, Ace of Spades has many problems. We have rifle accuracy to tweak, SMG block damage to tweak, and shotguns...Well, I find them blatantly useless. Not saying they should be nerfed, though.

I've been playing Ace of Spades since the .54 Beta version. I remember in .54 how it was, and it was a lot different from what I see now. Comparatively, I've enjoyed both experiences, but found the .54 experience to rely more on skill. Today you can be a complete potshot on the rifle and get head shots because of the rifle spread. The SMG's block damage does need to be reduced much, or removed all together.

Updates will have something the players complain about, no doubt. Everyone will disagree with something. Once the rifle gets more accuracy, some players will complain because they got used to the spread. Once the SMG gets less block damage, some will complain because they can't grief buildings like they used to.

For those that complain about lag, it's usually either your internet or the server's. It generally has nothing to do with the game.

This goes back to alllll my other posts on the other thread. Ace of Spades' main attraction is being free. People will expect nothing more, nothing less, because it's been that way for years since it was released. It's also one of the reasons people enjoy it. It has too many bugs and sometimes a good bit of lag; but you don't have to pay for it. So we continue to play, because we don't have to pay for the bugs and lag.

Along with all these problems, let's remember that this is Ben and a small group of people working on this game. We can't bash them completely because as a small group they don't have the ability to work absolute magic. Comparing them to Mojang is understandable (and this is contradictory to one of my posts), but a little bit silly. After all, they're indie developers. They have never designed a full game before, like Mojang, and don't have a long list of professional staff, like Mojang. Granted, they have had time to test all this, but remember that they're basically people like you and me. They have work to go to, vacations, maybe even children to attend to. (I don't know about Ben and the staff's personal life, so don't flame me for not knowing if he doesn't have children, a job, etc.)


Nice Wall of text Im part of the 50+% and I couldnt agree more this game is gonna go down the drain if it become a paytoplay game Attention developers dont screw over your own game im VERY sure the community would rather wait awhile for you to make updates on your own time than have hyper updates but have half of the community and have to pay for this game I my self am A vet Sice the first week if the game much longer than most of you guys I also strongly believe that this game is just not ready for the pay2play weapons unbalanced seriously unbalanced bad scripts to kick griefers I myself think that hackers arent a problom anymore If you play on servers that have good mods and scripts Like Minut servers for example The hackers usually get kicked with roughly the first 3 mins into there game Its a matter of what server you play on nowadays

Too sum it up for you lazy readers Im not buying the games not ready Peace

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Re: Re:

Postby ChaosTLW » Fri Jun 29, 2012 4:06 am

CrisisFlarez wrote:
Airsoftr wrote:Luckily over 50% of the community so far has voted that they will not pay for it. I don't blame them, as I am a part of that 50%. This also means at least 50% of the community will be lost. And for some that say paying for it will get rid of hackers...That's not a valid statement.

There are things that need to be fixed, that's for sure; but we can't yet say that they won't be fixed. I'm pretty sure hackers will never go away. They never do on Call of Duty, Battlefield, etc. That's just a part of FPS gaming. However, they can wane down the numbers of hackers by somehow coding it to where it's more difficult to inject a DLL. Even if hackers don't go away, we still have server admins and such. They aren't always on the server, but they do ban the hackers when they are on.

Even so, I agree with your statements. At this point in time, Ace of Spades has many problems. We have rifle accuracy to tweak, SMG block damage to tweak, and shotguns...Well, I find them blatantly useless. Not saying they should be nerfed, though.

I've been playing Ace of Spades since the .54 Beta version. I remember in .54 how it was, and it was a lot different from what I see now. Comparatively, I've enjoyed both experiences, but found the .54 experience to rely more on skill. Today you can be a complete potshot on the rifle and get head shots because of the rifle spread. The SMG's block damage does need to be reduced much, or removed all together.

Updates will have something the players complain about, no doubt. Everyone will disagree with something. Once the rifle gets more accuracy, some players will complain because they got used to the spread. Once the SMG gets less block damage, some will complain because they can't grief buildings like they used to.

For those that complain about lag, it's usually either your internet or the server's. It generally has nothing to do with the game.

This goes back to alllll my other posts on the other thread. Ace of Spades' main attraction is being free. People will expect nothing more, nothing less, because it's been that way for years since it was released. It's also one of the reasons people enjoy it. It has too many bugs and sometimes a good bit of lag; but you don't have to pay for it. So we continue to play, because we don't have to pay for the bugs and lag.

Along with all these problems, let's remember that this is Ben and a small group of people working on this game. We can't bash them completely because as a small group they don't have the ability to work absolute magic. Comparing them to Mojang is understandable (and this is contradictory to one of my posts), but a little bit silly. After all, they're indie developers. They have never designed a full game before, like Mojang, and don't have a long list of professional staff, like Mojang. Granted, they have had time to test all this, but remember that they're basically people like you and me. They have work to go to, vacations, maybe even children to attend to. (I don't know about Ben and the staff's personal life, so don't flame me for not knowing if he doesn't have children, a job, etc.)


Nice Wall of text Im part of the 50+% and I couldnt agree more this game is gonna go down the drain if it become a paytoplay game Attention developers dont screw over your own game im VERY sure the community would rather wait awhile for you to make updates on your own time than have hyper updates but have half of the community and have to pay for this game I my self am A vet Sice the first week if the game much longer than most of you guys I also strongly believe that this game is just not ready for the pay2play weapons unbalanced seriously unbalanced bad scripts to kick griefers I myself think that hackers arent a problom anymore If you play on servers that have good mods and scripts Like Minut servers for example The hackers usually get kicked with roughly the first 3 mins into there game Its a matter of what server you play on nowadays

Too sum it up for you lazy readers Im not buying the games not ready Peace

-Crisis

Hey, bro, Miss Comma and Period want to meet you, because it looks like you haven't already.
But besides that... small... detail, I pretty much agree on everything AIrsoftr said.
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby CrisisFlarez » Fri Jun 29, 2012 4:08 am

Miss Comma and Period and I have broken up
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby HoboHob » Fri Jun 29, 2012 4:17 am

You know, all these old guys keep thinking that old AoS is better than the AoS of now.

Well you are wrong. After watching some youtube videos, I have decided I wouldn't have played AoS in 0.21 if you payed me.

That game sucked.

Sure 0.75 has it's problems. Weapons aren't balanced, lag and such. But it really has come a long way.
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby CrisisFlarez » Fri Jun 29, 2012 4:22 am

For us you have no idea about sh** becuase you didnt play them did you? You cant judge things by youtube videos. Just plain simple dont try it its not a accurate poin of judgement I will admit yes good things have implemented but honestly over all the game around .26 thourgh .56 or somethin like that were among some of the best versions
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby Paratrooper » Fri Jun 29, 2012 4:31 am

You see, thats what you newer guys dont get.

Now you all are used to the same things that have been in the game since .60, or whenever you joined. When you've been playing since .26 and have seen the changes, you'd feel differently. I'd pay erry day had I been in the same situation.


We could both agree that even less people would have bought the game in .26
Have fun with your drunken camera. You also won't be able to click and drag build. You're essentially paying for a point-and-click game without any depth because the rifle is pinpoint-accurate. Also, I don't think you can mod your weapons. Compared to what we have right now, from the looks of it, .26 looks like crap.

Ben has definitely improved the game since .26

Also, the reason why I feel the game might not be worth my purchase is because of the consistency this game has had with updates.

Deal with it. It's a beta game. You didn't sign up for a consistent game.
Each update has something the players totally disagree with and hate (e.g. Removed radar, Rifle accuracy, Neon colors, Smg Overbuff, etc).

Each update has more bugs (e.g. Everlasting reload bug, ghost bug, jamming bug, etc)


Each update also gives an improvement to the game. Maybe you could at least take the time to wait for the future updates to get these bugs fixed. As for the waiting...

The sad thing is these problems aren't looked at or fixed right away. Little updates that ruined the gameplay were something that took months to make and months to fix! For the longest time we didn't even think there would be a .70 update.

Now, with what I've seen, I think the next few updates will be a little nice, though, at the same time, I dont feel the community is being asked about everything. I just hope for the best.

Please excuse me for comparing this to Mojang and how they develop Minecraft, but I am for this once. Now the Mojang crew releases updated after updates. There are always little testing going on for new things. Players can experience everything beforehand. Not to mention, they listen to us, the community! I remember when they did something to the ladders. It ruined people's maps, worlds, etc. Next update, that game within a few weeks, removed that.


The game is currently being worked on by just 2 people (mat^2 and Ben, as far as I know). In addition to that, the two aren't being funded by anything. They're running on nothing but our support. Besides, we see some previews of the future update pop up now and then (RPGs, Helicopters, etc.), and at least Ben lets us know that he's going to improve networking in the next update. Be happy. Don't be ungrateful.
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby Airsoftr » Fri Jun 29, 2012 5:01 am

HoboHob wrote:You know, all these old guys keep thinking that old AoS is better than the AoS of now.

Well you are wrong. After watching some youtube videos, I have decided I wouldn't have played AoS in 0.21 if you payed me.

That game sucked.

Sure 0.75 has it's problems. Weapons aren't balanced, lag and such. But it really has come a long way.


It's because we're like the people from the 50's. We tend to think of the good things when looking back on the games we played, and not the bad ones. Sure, there were bad things. But we had what we had. Someday you may look back on Beta .75 and remember it being better than the full version at some point because of it's originality.
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby CrisisFlarez » Fri Jun 29, 2012 5:05 am

^ You sir are making a very good impression on the forums
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby TheGeekZeke101 » Fri Jun 29, 2012 5:23 am

HoboHob wrote:You know, all these old guys keep thinking that old AoS is better than the AoS of now.

Well you are wrong. After watching some youtube videos, I have decided I wouldn't have played AoS in 0.21 if you payed me.

That game sucked.

Sure 0.75 has it's problems. Weapons aren't balanced, lag and such. But it really has come a long way.


You never lived the moment. Looking back at minecraft I'd of said it sucked, but in reality, it was in it's prime to the users who played it then.

You cant say something about something you dont know about. Thinking about what Paratrooper said, these guys dont even get payed for what they're doing right now. We should be grateful. I think I'm done here.
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby Priok » Fri Jun 29, 2012 5:32 am

it really does seem like this game was better a while ago. I actually think the new updates are going to make it good again too, but I really just do not like the current state of it, it's a lot more boring for some strange reason. I just hope there will be a free version that includes the MG/RPG, so we can see how it plays in this game

this game does seem like it's getting better, but speaking about now the game is really not worth buying, but it seems like it will change soon
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Re: Ace Of Spades; Is It Really Worth Buying?

Postby CrisisFlarez » Fri Jun 29, 2012 5:53 am

^ Agreed We need more people like you
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