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0.76 Discussion

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Re: 0.80 Ideas

Postby Snowy » Fri Apr 13, 2012 2:43 pm

A simple jeep or tank or gunner jeep or gunner tank,and a menu with whatever secondary weapon you would want like this - Image

Or this - Image

But more Ace of Spades style,and less weapons ಠ.ಠ
Last edited by Snowy on Fri Apr 13, 2012 2:46 pm, edited 1 time in total.
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Re: 0.80 Ideas

Postby Chips4Chiz » Fri Apr 13, 2012 2:44 pm

Frostified wrote:Nukes
Killstreaks
Perks
Nukes
KDR
Kill Streaks
Death Streaks
Nukes
Zombies
Single Player
Spec Ops
Nukes

If you want CoD, play shitty CoD, by far the worst FPS in existance
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Re: 0.80 Ideas

Postby Snowy » Fri Apr 13, 2012 2:47 pm

Chips4Chiz wrote:
Frostified wrote:Nukes
Killstreaks
Perks
Nukes
KDR
Kill Streaks
Death Streaks
Nukes
Zombies
Single Player
Spec Ops
Nukes

If you want CoD, play shitty CoD, by far the worst FPS in existance


Hey doesn't Frosty happen to be better than you?
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Re: 0.80 Ideas

Postby Chips4Chiz » Fri Apr 13, 2012 2:48 pm

I think the SMG should have more kick, less power

Weather should be implemented
'Water' should be Water ie you can move in 3dimensions in it
Maybe an improved game engine
Viechles such as tanks etc
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Re: 0.80 Ideas

Postby ChaosTLW » Fri Apr 13, 2012 5:50 pm

I am against classes. The only thing we should do is add a Equipment Slot, that lets you choose between the 3 grenades, 1 or 2 medktis and maybe 1 or 2 ammo packs.
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Re: 0.80 Ideas

Postby AlexKirchu » Sat Apr 14, 2012 2:55 am

lehma18 wrote:
AlexKirchu wrote:Classes...I'm kinda against classes, although I'm not too sure EXACTLY what you mean by classes.

I meant that there would be two classes to choose from; Medic, and infantry. Medics would carry 3-5 first-aid kits that each heal 50hp, and maybe a defibrillator to resurrect dead people. (Due to wave-respawn, the corpses now lie in the ground until the player spawns, so being able to resurrect them right on the spot would be epic. Also encourages teamwork.)
Infantry would have a bazooka with three rockets to blast choppers and enemy bunkers. Also, the shells should explode at medium/long-range, so people can't snipe with it.

>_< if you're planning to implement aid kits, well that seems like an okay idea. But bazookas? No. At least NOT until there are helicopters, then when there are helicopters we'll see about the relevance of bazookas.

ChaosTLW wrote:I am against classes. The only thing we should do is add a Equipment Slot, that lets you choose between the 3 grenades, 1 or 2 medktis and maybe 1 or 2 ammo packs.


^Agreed. I was hoping that lehma would say a replacement item for the grenade. That wouldn't mean classes, but it would mean one extra option for choosing an accessory rather than the compulsory grenade.
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Re: 0.80 Ideas

Postby MegaDeuce » Sat Apr 14, 2012 5:40 am

We need a shitty default gun with infinite ammo... like a pistol that takes 10 shots to kill someone.

Hear me out: this would do two things:

1) Weapon for when you run out of ammo (that isn't a spade)
2) Weapon you use when you want to bring great shame to your enemies (that isn't a spade)



EDIT: Also, it does no damage to blocks.
Last edited by MegaDeuce on Sat Apr 14, 2012 5:58 am, edited 1 time in total.
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Re: 0.80 Ideas

Postby Sniper101 » Sat Apr 14, 2012 5:44 am

MegaDeuce wrote:We need a shitty default gun with infinite ammo... like a pistol that takes 10 shots to kill someone.

Hear me out: this would do two things:

1) Weapon for when you run out of ammo (that isn't a spade)
2) Weapon you use when you want to bring great shame to your enemies (that isn't a spade)


No, no infinite ammo, that would be the ultimate griefing tool.
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Re: 0.80 Ideas

Postby LinktersHD » Sat Apr 14, 2012 5:45 am

Sniper101 wrote:
MegaDeuce wrote:We need a shitty default gun with infinite ammo... like a pistol that takes 10 shots to kill someone.

Hear me out: this would do two things:

1) Weapon for when you run out of ammo (that isn't a spade)
2) Weapon you use when you want to bring great shame to your enemies (that isn't a spade)


No, no infinite ammo, that would be the ultimate griefing tool.

ur telling me u grief?
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.80 Ideas

Postby ChaosTLW » Sat Apr 14, 2012 6:16 am

I think that the Pistol should be an 7~9 rounds medium-powered, medium-recoil, slightly faster than rifle rate of fire, fuck-this-shit-I'm-out-of-ammo weapon. It should be able to compete with Rifle and SMG but not be more powerful than those. Maybe 55 damage to head, 35 to torso and 20 to body?
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Re: 0.80 Ideas

Postby Sniper101 » Sat Apr 14, 2012 6:17 am

HOW MANY army men use a pistol as their primary weapon? 1? 2?
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Re: 0.80 Ideas

Postby LinktersHD » Sat Apr 14, 2012 6:18 am

Nice ideas Chaos
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.80 Ideas

Postby ChaosTLW » Sat Apr 14, 2012 6:20 am

Sniper101 wrote:HOW MANY army men use a pistol as their primary weapon? 1? 2?


It is not supposed to be a primary weapon, but it shouldn't be a nerf gun too, or else it would make no difference between using this shitty plastic-shooting toy gun and reloading the main gun (protip: You die on both scenarios).
Last edited by ChaosTLW on Sat Apr 14, 2012 6:20 am, edited 1 time in total.
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Re: 0.80 Ideas

Postby LinktersHD » Sat Apr 14, 2012 6:20 am

WELL DONE CHAOS ON UR 1000TH POST. Well done
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: 0.80 Ideas

Postby LinktersHD » Sat Apr 14, 2012 6:22 am

someone take a screenshot
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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