by cakes » Wed Apr 11, 2012 12:45 am
i wouldn't mind seeing 'classes' in the sense that depending on what you do you get a slight bonus to how quickly you do it
construction/destruction - increased spade speed definitely and maybe damage as well but i'm not sure what would make it a good construction class since we can't really increase building speed
scouting/sneaking - faster sprinting, walking and walking while crouching speeds
assault - faster reloads, faster recovery from sprinting, faster switch between weapons
more than that is too much and you get all your pre-game options in threes anyway (teams, weapons). it's not too complicated
aside from that, i don't mind the accuracy on the rifle. i think it makes sniper duels more tense. maybe the accuracy could be increased a little but it depends on how 'realistic' you want the game (yes despite the obvious fact that we are all made of blocks in the game)
bullet drop would be neat and so would weapon range, so we don't get SMGs outsniping the snipers. i'm not complaining though
it should be harder to destroy blocks with weapons
i'm not convinced mortars are a good idea. at least trial it as a mod first because some maps just aren't suited for mortar at all. maybe have a system that allows you to launch grenades far distances
i'm not sure about vehicles either because then this game would really start to seem like battlefield. i would like 64-player maps and sidearms though.
does intel still reveal enemy positions? i have a feeling that got taken out