Eh, I liked earlier versions where it was survival for humans, not watch out for ambushes type of deal.
Also, I dislike sprint even more in this mod.
GreenDeuce wrote:Eh, I liked earlier versions where it was survival for humans, not watch out for ambushes type of deal.
Also, I dislike sprint even more in this mod.
Darkevilme wrote:I have played the zombie mod. I have tried to play it using my best jumping skills. The mod remains broken and unbalanced and quite frankly i'm disappointed i couldn't put this in the release thread for the mod where the author might see.
And the reasons are two fold:
1. Every zombie server i've seen has savagely unfair map selection that biases in favour of humans every time by sending the zombies to maps consisting of wide open spaces with not enough clutter or vertical variance. This isn't a problem with the mod persee as the server runners though so it's a side issue to the main one.
2. Submachineguns are broken to an extent that would require more expletives than most forums allow. Seriously the advice given here KINDOF works against one guy with a submachinegun.
But once you get two or three submachinegunners together at once the zombie team may as well surrender cause there's no way to beat them. Submachineguns turn teamwork into the 'humans win' button and while I like the idea of a game encouraging teamwork it does it as the expense of shafting the zombies team ferociously.
So yes. Nice idea for a mod. Maybe the person who made the mod should of tested it though and maybe server operators should pick better maps for it.
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