bov930527 wrote:Alright people, I've launched the server again. The map version is now 1.1 since I've made a few changes. For example distance between the chunks of land is now bigger, so that one team can't shoot down the opposite on their own side of the map. Plus I've made a protective wall on both sides stretching all the way through the defender's beach. The server name is "Sons of the Apocalypse", and the map is called "No Mans Land V1.1". Enjoy!
EDIT: I'm gonna have to shut down my comp for a while due to some unforeseen events. So the server's gonna be down too.
Kodiak wrote:I don't know if any Komrades have replied already because I generally skip to the last page but;
This looks very promising and I can tell you're a smart, kind individual and you'll be an intelligent, contributing clan that should stand the test of time. The Komrades look forward to a match some day. :)
Sniper101 wrote:bov930527 wrote:Alright people, I've launched the server again. The map version is now 1.1 since I've made a few changes. For example distance between the chunks of land is now bigger, so that one team can't shoot down the opposite on their own side of the map. Plus I've made a protective wall on both sides stretching all the way through the defender's beach. The server name is "Sons of the Apocalypse", and the map is called "No Mans Land V1.1". Enjoy!
EDIT: I'm gonna have to shut down my comp for a while due to some unforeseen events. So the server's gonna be down too.
Are you going to release the map? I'll like to have a look at it and, as my internet usage allowance is running low, I want to take a look at the map WITHOUT entering your server. Would you be kind enough to put a download link for it? Thanks.
Sniper101 wrote:And it's not like ANYONE is going to leak them, is it? But actually, if you want your maps to stay SotA exclusive, then do it.
Kodiak wrote:A simple f1 on the server hosting the map you don't wish to be distributed will save the map to the f1'ers vxl file as lastsav.
I'm unsure of the rules regarding if you're able to force a server to not use your maps if you do not wish them to, but perhaps there is (and if not, should be) a pyspades plugin that disables the f1 savemap feature.
kingjj wrote:Q#1. Is it within the realms of your linguistic ability to fully comprehend the query written on this very line? What I'm trying to get across is... YOU. ENGLISH. YES? NO? YES I AM ENGLISH YAY CAP'S.
Q#2. Do you like AoS? Is it a game that you will actually play in a week or two? Yes i love AoS it overtook mine craft for me mainly.
Q#3. What specialization would you like to have? Attacker, Digger.
Q#4. What is your ingame name? You must inform me if you change it and what you change it to. Kingjj.
Q#5. Do you know anything about hosting servers? Does your RL situation allow to host servers? If I need help to host a server, could you do that for me? No i cannot, My home internet sucks mainly, I could try and find a open port at my library internet.
Q#6. What's your native language? What languages do you master? I know four and a half (my German is a bit rusty), so perhaps you might talk to me in a different language than English, if you need help. But you still must be able to speak English. I know Russian, Ukranian, Swedish and as I sad, a bit of rusty German. So you can speak with me in those languages if you can't say something complicated in English. Even if you don't speak any of those, I would still like to know what languages you possess so that you may, if you wish off course, help the brotherhood within that area, if we'll ever need help. English. But i am German, Scottish and Irish. :D
Q#7. If you do play AoS frequently, at which times do you usually log in and how long are you online? I am online mainly fridays, For 5-7 hours a day.
Sniper101 wrote:kingjj wrote:Q#1. Is it within the realms of your linguistic ability to fully comprehend the query written on this very line? What I'm trying to get across is... YOU. ENGLISH. YES? NO? YES I AM ENGLISH YAY CAP'S.
Q#2. Do you like AoS? Is it a game that you will actually play in a week or two? Yes i love AoS it overtook mine craft for me mainly.
Q#3. What specialization would you like to have? Attacker, Digger.
Q#4. What is your ingame name? You must inform me if you change it and what you change it to. Kingjj.
Q#5. Do you know anything about hosting servers? Does your RL situation allow to host servers? If I need help to host a server, could you do that for me? No i cannot, My home internet sucks mainly, I could try and find a open port at my library internet.
Q#6. What's your native language? What languages do you master? I know four and a half (my German is a bit rusty), so perhaps you might talk to me in a different language than English, if you need help. But you still must be able to speak English. I know Russian, Ukranian, Swedish and as I sad, a bit of rusty German. So you can speak with me in those languages if you can't say something complicated in English. Even if you don't speak any of those, I would still like to know what languages you possess so that you may, if you wish off course, help the brotherhood within that area, if we'll ever need help. English. But i am German, Scottish and Irish. :D
Q#7. If you do play AoS frequently, at which times do you usually log in and how long are you online? I am online mainly fridays, For 5-7 hours a day.
Congrats bova! Your first member in the clan! :D
Kodiak wrote:A simple f1 on the server hosting the map you don't wish to be distributed will save the map to the f1'ers vxl file as lastsav.
I'm unsure of the rules regarding if you're able to force a server to not use your maps if you do not wish them to, but perhaps there is (and if not, should be) a pyspades plugin that disables the f1 savemap feature.
SLoW wrote:Kodiak wrote:A simple f1 on the server hosting the map you don't wish to be distributed will save the map to the f1'ers vxl file as lastsav.
I'm unsure of the rules regarding if you're able to force a server to not use your maps if you do not wish them to, but perhaps there is (and if not, should be) a pyspades plugin that disables the f1 savemap feature.
I don't think so. If you think about it, the server HAS to send the client the map so the client knows what the map looks like and how to navigate it. There's really no protecting custom maps, so I say embrace it. I've open sourced all the maps I've developed so the community at large can benefit.
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