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Tekkit

Game Mods, Bukkit, Texture Packs, and the Komrade Server

Tekkit

Postby Pavel » Fri Aug 17, 2012 3:14 pm

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[18:05:37] <+mikuli> i'll never get over the fact that Doc is ex Bi
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Re: Tekkit

Postby Rayne » Fri Aug 17, 2012 6:18 pm

Yes, Tekkit is cool. I have played on a few tekkit servers in the past, and can say that they are great fun. however, there are a few problems with tekkit.

1. Lag. With the kind of stuff you can build with tekkit, huge strain is put on the server. Tickrates often drop drastically, which makes tekkit a lot less fun because said machines do not function as well, and also has side affects like trees growing slower. while it is possible to limit what players can build, this takes a lot of the fun out of it.

2. Inflexibility. While i have not been keeping up with recent tekkit news, I remember something a while ago about forestry being taken out due to compatibility issues with the launcher (this may have been resolved though, for all i know). Not only is forestry awesome, this demonstrates the general problem of using a modpack which you have no control over. Using a custom mod setup would give much greater flexibility, instead of leaving us at the mercy of some developers. While getting people to install the mods themselOuves can be a general pain, we are running a cracked server, and therefore i think we can ignore the moral qualms of making our own modpack.

If the go-ahead is given for tekkit or some tech mods in general, then please for the love of god do not add EE in any of its incarnations. it is quite simply game-breaking (On a side note, thaumcraft is awesome and (Mostly) balanced). Secondly, we should wait. in the backwash of 1.3, a lot of mods still arent updated, and may take some time to do so. because a lot of mods alter world gen, we would have to regenerate the map anyway, and if we waited and added the mods one by one we would have to regenerate the map every single time.

Just to note: I am not against Tekkit and tech mods in general (I Think they are awesome), just pointing out the problems with them.
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Re: Tekkit

Postby Tafuru » Sun Aug 19, 2012 5:31 am

Tekkit is cool and all, but I get confuzzled everytime I load it up
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Re: Tekkit

Postby mcsixto95 » Mon Aug 20, 2012 12:22 am

Rayne: I believe forestry is still removed. Not 100% sure though. Also thaumcraft is in Technic, not in Tekkit

Anywho, Tekkit is the bees knees.
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Re: Tekkit

Postby Rayne » Mon Aug 20, 2012 5:26 pm

Mcsixto: I know about thaumcraft, i was just noting that for the future.

Would be nice if we could some words in from someone who actaully has a part in running the server.
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Re: Tekkit

Postby iamninja28 » Sun Aug 26, 2012 6:49 am

If you guys get a tekkit server, I'll come back from the video game grave to play.
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I got the Good Vs. Evil thread locked. Your welcome Evil.
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